Posts by comcasa

REMINDER! If you encounter any issues with Enscape (e.g. crashes, installation problems) or your subscription please reach out to our dedicated support team directly through the Help Center or by using the Support button as detailed HERE! Thank you for your understanding.

    I'm wondering whether Enscape Materials for Revit is going to support only Legacy Generic type materials? Or is it planned to support the new PBR shaders?

    I ask this because we want to migrate to Enscape Material Editor and all of our materials were created with Revit PBR Shaders (not the legacy ones) and for now Enscape seems to support only generic legacy materials.


    After the update to version 2.9, I can't render videos. I'm using Revit 2019 + Enscape 2.9 + NVIDIA 2080 TI

    So I downgraded to 2.8 and rendered successfully the video using the same rvt file.

    I have already sent the log files.

    Another suggestion would be to make an option so that the sound effects are played within the room it was placed instead of on a certain radius.

    This would be a great addition to VR experiences when changing rooms. Since rooms on Revit have user determined heights, the sounds would not overlap when changing from one floor to another (because as it is now, it works on a spherical format)

    Kaj Burival

    So, I noticed this kind of setting is only available to Legacy Materials (Generic Material).

    I've setup all my materials using the new PBR Shaders (RVT2019) and the bump amount only goes up to 0,2540m (using Height map). Can the same result be achieved with PBR materials or is it still unsupported?


    We've been working on a VR project to let our clients walk through all the spaces of our buildings, change the apartment finishes and other stuff..

    And to make it more user-friendly, we made some recordings regarding the apartment sizes, rooms and other areas of the building, as well as instructions at the beginning of the experience.

    I know this is something very specific, but it would be nice to have some sort of trigger option to the sound effects (maybe a button, or an option to make the sound start only when the user reaches a certain distance).

    What we've been doing is adding a 10~15 seconds of silence to the recording. But the problem is the loop gets annoying and the users almost always start listening to the record in the middle of the speech.

    Michael Ruehr Just out of curiosity, how long does Enscape take to load your model?

    There's this model I'm working here, about 400MB with 2 linked files (50MB each), and Enscape is taking 15 minutes to load it - we also have a good hardware here, so I don't think it should be the problem. My guess is that the texture maps we're using are really heavy. Could it be it or is this initial loading time is normal?

    Hey Demian!

    First of all, thank you for your attention as always!

    So, we are currently using the favorite views feature, but my suggestion is to have an easier way to access them (when using VR goggles), maybe if there was a "spare controller button" so we can assign a function to it.


    1 - Would it be possible to specify which commands we wanted to be available for use within VR mode?

    I ask this because our clients get confused and misclick buttons on our HTC Vive controllers, switching from RoomScale to Seated Mode or from Walkmode to flymode.. which is something undesired.

    2 - Would it be possible to facilitate or maybe specify a controller button to become a shortcut for Favorite Views? I mean, toogling from roomscale to seated mode and/or walkmode to flymode and other options available at the navigation are great for development environment, but they might not be useful for production (which is my case) and all our clients need is to teleport from one part of the building to another.

    By the way, does Leap Motion hand tracking work with Enscape?


    When I first started creating my Revit PBR Materials (with the new shaders), I noticed there is no documentation about which features are supported or not by Enscape. I mean, it's easier for the Enscape's team to document all features and functions supported, than for us to have to test parameters that we suppose should be working (because if they are available on Revit Material tab, we assume they are supported).

    For example:

    Layered materials are not supported;

    Anisotropy is not suppported;

    And so on..

    I think this would help everybody who uses Revit, especially those who are starting with Enscape

    First of all, you should use the new Revit PBR Material Shaders (not the Legacy ones, which have a yellow triangle at the bottom left corner). So, when you create a new material, go to the "Appearence tab", click on "Replace this asset" and choose a base material under the "Appearence Library > Miscellaneous > Base Materials", based on the shader you want (under the "Type Column", you have the following options: Layered, Transparent, Metal, Opaque or Glazing)

    Currently, I think Enscape do not support Layered materials (maybe someone can confirm)

    Depending on the shader you chose, you will have the following options:

    Image: this is the place for your albedo/diffuse map (the colored one);

    Reflectance: if you have the reflectance map, you can use it here (I am not sure if it is supported by Enscape, I think it isn't)

    Roughness: here you can use your roughness or glossines map (if you use a glossiness image, make sure you check the "Invert Image" checkbox)

    Relief Pattern: you can use either a bump or normal map (make sure to choose

    Cutout: A cutout map determines, with black and white, what parts are visible and what parts are removed

    Advanced Highlight Controls: anisotropy map (but this is not supported by Enscape as for now)

    Ambient Occlusion (AO) is not supported by Revit, ergo you should not use it. The AO map contains a distance-triggered shadow. What you can do, actually, if you need a deeper relief, is to place both your albedo and AO maps on photoshop (on separate layers) and make the AO a "multiply" layer with reduced opacity (something between 5~20%)

    What we do here, is to create like a showroom of materials (see attachment), so they can easily be imported to any project you have. Also, when you are testing your materials, make sure you test them on a real project (so you can make them as realistic as possible).

    This is the workflow we have here at our construction company, I hope it helps you somehow (because it took me a lot of time to test this, I know how hard it can be at start)


    Websites for textures:






    Explaining to revit materials:

    Hello everybody!

    I'm new to Enscape and I've been testing its features for now, and I got stuck with skyboxes: there's this drone panorama we took, it works great, except I can't make the skybox dark when I change the time in Enscape. Is there any way to make it get dark at night? Or will I have to take 2 panoramas and change then?