Posts by Thiefsie

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    Having worked with both professionally for years, Revit is generally the superior product, but some complications come with that.

    Revit is a little more complicated but more powerful because of it.


    Without getting into the thick of it, ArchiCAD is somewhat closer to Sketchup, and some would find it much better for concept design within the package, whereas Revit is more difficult to quickly fab things up in that regard.

    ArchiCAD is also closer to AutoCAD in documentation methods/style so AutoCAD users may prefer that, but it again comes with an efficiency 'cost' to change your inherent knowledge/workflow.

    Revit manages the licenses a hell of a lot better, and the collaboration tools are much better also (reserving, send/receive etc).


    Some things that ArchiCAD is a lot weaker in than Revit:

    - Object/Family creation and modification, you largely have to rely on the 'baked-in' models and making new ones is a lot harder than Revit. Albeit both are complicated.

    - Levels, in particular the way they are displayed and handled in various views.

    - Layers. Layers should NOT be part of the package. Especially the layer order options in ArchiCAD which are ridiculous.

    - Transferring standards between drawings

    Lastly, ArchiCAD feels a lot smaller. There are far fewer professionals working with ArchiCAD and the community is a lot smaller than anything AutoDesk, so support and the like generally are slower and you get less eyes on it to help you.

    Hi There, with Apple support being implemented - is there an option to export a standalone file that will work on Mac just like the exe does for PC?


    We pass on these files to clients some times and it would be a lot better to have an OS independent option out there.


    Apologies if this is already available from the Mac beta - I haven't bothered running Enscape on a Mac as I don't use Sketchup.

    It would be a good feature request to enable exporting from PC (and Mac) to both PC and Mac compatible standalone files... Logically this would be possible in some way or other (likely two separate export files?). If we could use the same file that would be amazing, but understandably unlikely. (Like a BimX file).


    High end iPad (Pro) support would be excellent, even with lower fidelity rendering....!

    Can confirm the issue is still happening with:

    • Version: 3.3.0-preview.6+70602

    Enscape support has confirmed it's a bug from their end apparently and they are working on a fix.
    In the meantime I'm forced to run version 3.1.2 if I'm doing asset placement.

    Hi There,


    I've logged a couple of incident reports, but any version above 3.1.2 55592 is hard exit crashing ArchiCAD as soon as I click apply (from Enscape window) or click to place an asset in the ArchiCAD view.

    This is the new asset browser/placement system.


    The weird thing is, I have multiple files that this instantly (all 5 files I've tried apart from one), reliably and repeatedly crashes with, however I have a single file that seems to still work fine with the new asset browser.


    Does anyone have any good ideas? I'm not sure why a legacy ArchiCAD file issue would be causing a hard close/crash in the Enscape asset placement system???


    Win 10x64 R5900X, 32GB DDR4, Asus RTX 3080, ArchiCAD 23 3003 Aus Full (legit), Nvidia 511.79 (latest).


    Occurs on any 3.2+ Enscape version I try.


    I have to roll back to 3.1 to stop the crashing, and this is frustrating as I can't resize/transform the assets at all, etc.

    Hi Thiefsie,


    I think it is not that different if your dropbox folder also a shared folder for Enscape asset library.


    As we also using our shared library as the sync folder for a system like dropbox.

    I hope you're right, however dropbox uses dir strings that are tied to username so techincally every user's PC has a different dropbox structure, as opposed to mapping a network drive or the like. However musing on this I wonder whether an 'mklink' could be used to achieve this instead.

    Both 3.2 and 3.3 crashing on launch spash via ArchiCAD here. Have to rollback to get it going. Sketchup appears fine. I've uploaded a few logs via the system and emailed a response to prior crash ticket.


    Let's hope we can figure this out quickly as there was a time that it worked well at the start and the new asset placement process seems very handy.


    Is there any chance that enscape asset objects placed from a prior version are stuffing up the new versions?

    I can not find any reports tied to the e-mails you've used for this Forum - Please send in a Feedback Report so that we can give you either a solution or find out the cause behind your crashing.

    Thanks Demian, I've received a reply to my report (via my work email) with a fix suggesting the new hotfix for Nvidia drivers, I''ll give iot a go when I get some time in the next couple of days.

    ArchiCAD 23, GTX 3080 latest drivers. Win 10. Crashes on launch every time. Sketchup works fine.


    Have to revert to 3.1 for now which is a pain as 3.2 has much better Oculus support (and of course the better assets).


    Not sure if its something to do with assets placed in version 3.1 in a file trying to open in 3.2???


    Otherwise sent the logs etc.

    I'd like to switch it at whim for the entire model, like the material override 'white mode' and then switch it off for reference, and preferably keep the transparent materials such as glass at the same time.

    Is there a way to override the model materials, a bit like the 'White Model' mode, but with my own custom material?


    My office is starting to realistically contemplate how Enscape visualisation (primarily in VR) can be used to help legal cases in terms of local planning requirements.


    Part of the problem is the typical thought that what is represented is not 100% accurate.


    Something that has been raised that may improve perception of viewing a proposal in VR is perhaps we can override a material (apart from glass for example - exactly like white mode) but with a grid for instance, set up at a particular dimension.

    Say, 1m or 1' so that distances can actually be judged a little more fairly.


    If this were to be implemented as an overlay that might be even more useful rather than the user creating a texture at a 1x1m hatch scale or something like that.


    Game designers often use a grid base texture system like this to map out designs before assets are implemented as it helps visualise space and volume a lot more clearly.


    A bit like this: http://media.moddb.com/images/…/12806/texturesmeshes.jpg


    Or: http://3.bp.blogspot.com/-wpe_…lLXQ/s640/blocking_in.jpg


    Or this: https://theklockwerkapple.file…14/05/scale_test_room.jpg


    I suspect UV mapping might become an issue, seeing that Revit and Sketchup don't handle UVs very well. It would be good if the edge justification started on the grid line of course.