Posts by agawrys12

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    I see that now, I tried finding other threads but somehow didn't see those. In all honesty if Enscape provided the amount of channels that D5 does and allowed users to even choose which ones they want to export I think Enscape would excel far beyond its competitors and this seems like just a common rendering engine function.

    Transparency and Reflection Maps, primarily transparency maps are most important. We do a lot of post production and having to select every single window in photoshop is very time consuming when I want to adjust reflection or color of glazing in my renders. Many other render engines do this and it seems like at least for transparency it would be a simple coding change as glass is just another material. I have thought of a way to trick the system but having to render out an additional scene where I turn all glass into a basic material and than I will have something to select though it would be nice for Enscape to implement this step. It would also be nice if we had a choice for which maps get exported as these additional channels get implemented. As currently I mainly use the material ID map and the rest aren't needed for my workflow but I still have to export them and constantly delete them from my base files.

    Also I have already submitted this to the portal, this is just a community awareness post.

    This is something I also have issues with, in regards to using hdri's especially. If you are using default Enscape sky boxes I would make sure your model is sitting at 0,0,0 of your respectice software as enscape will associate the horizon to 0,0,0 of your software. If you are using an HDRI that makes it look like you are up in the sky you will need to edit the hdri in photoshop to make it larger.

    It would be nice if we had the ability to exclude objects or materials from the white mode overlay. Much like what twinmottion uses in their "Clay Model" mode. The reason why this would come in handy is to give users the ability to to darken windows or water to exaggerate the contrast between solid and void space in renderings. This would also be helpful if it could be done by filtering out materials incase the user would want to exaggerate or emphasize a certain material in the rendering. Currently when I want to do any of this I take it into photoshop though being able to do it in one place would improve workflow efficiency.

    I would like to bring this thread back to light. I am attempting to do scattered megascans grass assets and using the Enscape scatter the density is not enough. Instead I will have to write a dynamo scipt that has a dense scatter to get the desired results.