Posts by charles_bukov

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    Same thing goes for Revit.


    The need for 3DS Max comes from the lack of quality content when you go into microscale in Revit, such as interior design etc.


    Revit & Enscape works like a charm for macroscales, but when you go into the details of the interior, which is the kind of scale you'd want for VR experiences, there simply isn't any quality content for that.


    This is a severe limitation in our workflow.


    A workaround would be to have a proper Asset Library, with editable materials or even better the ability to create your own content using proxies that are created from .3ds/.fbx objects.


    Then the need to go to 3DS Max for the interior design would be rendered useless.


    This is a path that I know a lot of users would find super useful for their workflows.