Lights on cars and motorcycles are obligatory to have ALL THE DAY, in many countries... that means that only "parked cars" have lights off... any moving vehicle MUST OBLIGATORY have the lights ON... B-)
Posts by milos.komlenic
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+1 for all requests...
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I miss some vegetation types - bushes, or similar, up to 2.0-2.5m height, there are only a few... Parks, and environments are quite "flat" without it. could be done in "vegetation assets"...
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HANDICAPED PERSONS IN WHEELCHAIRS would be nice to have. At least one, or several... Any urban and "city" scene could have one, on wheelchairs.
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Any buses, trucks, lories? I believe that earlier versions had some... I am wrong?
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I suppose that a "smart layer" could be added to materials, activated separately for every material.
And, on such smart layer - Color, Bump, Ambient occlusion, etc. could be set, at least on only one slider! One slider could be for "shape of imperfections" (rust, dirt, etc.) - and that could give every material more "rounded", "spotted", "scratched", "any dirt/decade" impression, or so.
That would give a "non-idealistic" look to surfaces... and that will significantly rise the "level of realism"... -
lighter shade of transparent objects is vital in many occasions. I think that that could be "worked out" by Enscape Team...
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I have tried it, a little I must say - but I do not know the way blocks/assets are treated in THEA... "na Verdade", algum pode dizer...
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qL! (coool...)
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Hello,
according too "many wishes" for changing materials in assets - my contribution to proposals could be to implement it in ASSET CREATOR! Opening of existing assets, or creating new ones = could result in "small widening od asset creator", so that you would not be in a necessity to change the main program. that way you can load existing ones, as well as create new ones, from imported models...
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reconfiguring basic SketchUp material library with installation of Enscape would be a very useful feature. many people who do not know or do not want to mess with the libraries would appreciate it very much.
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...any news and expectations about "Laubwerk + Enscape3D" collaboration success?
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"Efficiency factor" (speed vs. quality) is the first and the last point of choice going towards Enscape3D! Less time spent on environment and material definition - gives space for "extra detailing" of scenes, that makes the difference today. "Touch of details" used in the scene makes the scene alive, "visitor friendly" more than ideally correct global illumination, or absolutely correct reflections...
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I support these demands...
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It would be great if you could make/automate the following steps:
1 - select several assets (people, trees, etc.)2 - start placing them either a) randomly (could be checked in menu), or 2) in order (1st, 2nd, 3rd...)
this would ease a lot creation of crowds and greenery (forest, any "green" backgrounds", etc...),
3 - enable placing randomly, dense or loose (making them in a group?) over selected surface also, besides placing "one by one"...
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...and...
more WALKING people!!!
most of them are standing or doing something WITHOUT moving... (moving legs, walking...). it is not easy to make simple "street"...