huss191998 - We are looking if that's possible, but if we will support it or not, as I've mentioned before, we can't promise anything at this stage. Once I have a clearer answer, I will of course update this thread appropriately. Thanks for your understanding.
Posts by Pete Chamberlain
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Yea, ok. Thanks for the API link. I must have missed that.
In regards to Enscape scattering tool:
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Yes, that's what I thought was the issue. So, Nature is essentially showing preview / proxy geometry from the RhinoNatureLib until you bake it out? If i understand it correctly, and that's what you want Enscape to support? (sorry my RhinoNature trial has run out, I can't test it again right now - requested a license from the Nature author ;).
Can't promise anything, but will certainly take a closer look at this.
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FelipeZ huss191998 gautier Tearch officeBKK Jcastle v-cube Hi everyone. Id like to understand the request from you all for Nature support.
I've managed to use it with Enscape Assets, and have successfully created instances of the Enscape Assets over a surface using Nature.
If I remember correctly when I was looking at this, Enscape does not display the assets that are shipped with Nature itself though. Although I cant remember if that is entirely correct. Is that what the issue is for you all?
Can you please clarify this point for me? That would be most helpful. Thanks in advance.
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Here are the Release Notes for the latest Enscape v3.2 Preview - Version 2.
Please refer to this article for instructions on how to download the Preview version.
Note: Preview versions are not production proven, so make sure to observe the Known Issues in the attached .pdf document and please report any other issues back to us either on this thread or via the normal support channels.
What’s included:
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Asset Library Access from the Enscape Viewport (WIP)
As a first step towards supporting Asset placement and manipulation from within the Enscape Viewport itself we've added a new Mode. You can now enter the Asset Library Mode by pressing the [L] key or by clicking the corresponding icon located at the top left of the Enscape Viewport. Over the course of the 3.2 development cycle we'll be making more and more functionality available within that Mode as well as adding new additional ways of interacting with Assets inside Enscape.
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Upload Management Overhaul & Replace Already Uploaded Panoramas
The Upload Management User Interface has been thoroughly overhauled to facilitate the function of replacing Panoramas that have already been uploaded to the cloud and shared. This also means that QR codes can now remain fixed. Note that this function is only available when using the Enscape User Accounts (General Settings -> Licensing and Privacy). A similar functionality allowing replacement of already uploaded Web Standalone files will be made available at a later date.
A full list of Bug Fixes and Known Issues can, as always, be found in the attached document. Please refer to the bug's / issue's associated ID number when contacting Enscape Support in relation to any of these listed items.
If you run into any issues while using this Preview version, please do not hesitate to contact Enscape Support, ideally by submitting feedback with logs attached (via the Enscape Feedback button) which allows us to help and resolve issues or make adjustments to new features as quickly and effectively as we can.
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Asset Library Access from the Enscape Viewport (WIP)
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Here's the Release Notes for the latest Enscape v3.2 Preview - Version 1.
Please refer to this article for instructions on how to download the Preview version.
Note: Preview versions are not production proven, so make sure to observe the Known Issues in the attached .pdf document and please report any other issues back to us either on this thread or via the normal support channels.
What’s included:
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Batch Panorama Export
The Batch Export menu item has been reworked to become a top level toolbar entry in its own right. You can now export Panoramas (both mono and stereo) in the same manner as you could previously export a set of single images to Batch Rendering. Clicking on any of the items in the drop-down will begin the export process.
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Visual Settings Presets - Usability Improvements
After some reports regarding the Visual Settings Presets expansion panel (via the chevron button) and its direction of expansion, we've reworked that expansion panel direction to reveal the Presets list so that it better aligns with user expectations. Additionally, we reworked the implementation of the Visual Presets Create and Rename process. You can now confirm creation of a Visual Setting Preset as before by using the [ENTER] key. Or, you can use the explicit User Interface (UI) elements to confirm or discard your changes.
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License Model Changes
In this Preview version we have adjusted how license seats for Enscape are handled. A seat will now be occupied when any of the Enscape key features are in use, specifically: Enscape Renderer, Material Library, Material Editor, Asset Library, and Enscape Objects (SketchUp only). This change is to reflect the value these key features bring to the end user as well as the investment we are making to constantly improve and develop Enscape.
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Archicad 25
Support for the most recent Archicad version has been added.
A full list of Bug Fixes and Known Issues can, as always, be found in the attached document. Please refer to the bug's / issue's associated ID number when contacting Enscape Support in relation to any of these listed items.
If you run into any issues while using this Preview version, please do not hesitate to contact Enscape Support, ideally by submitting feedback with logs attached (via the Enscape Feedback button) which allows us to help and resolve issues or make adjustments to new features as quickly and effectively as we can.
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Batch Panorama Export
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We've just released the new Enscape version 3.1!
Have a look at the blog post showing off the new features and additions.
There are several options to upgrade:
- Follow the link in your trial registration email
- Click the update link in the in-program notification
- Open the "About" window and click the Download Area link
For detailed questions and issues, feel free to write us at support@enscape3d.com or use this thread.
External Content youtu.beContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.Changes in Version 3.1
New Features:
- Brand New Material Library: An addition to the Enscape Material Editor, the Material Library provides you access to new and ever expanding PBR materials to use in your projects (More info).
- Material Editor User Interface (UI) Overhaul: Enscape’s Material Editor UI has been reworked to provide a more intuitive workflow when working with materials and textures (More info).
- NVIDIA DLSS Support: Enjoy NVIDIA's Deep Learning Super Sampling technology. The deep learning-based upscaling technique renders internally at a lower resolution, whilst the output remains a clean and sharp high-resolution image for videos and VR walkthroughs (More info).
- Panorama Gallery: Tell your story better with the Panorama Gallery feature. Share and combine a project's Panoramas to provide a new way to tour a project (More info).
- Material Editor for Revit: Bringing the power of the Enscape Material Editor to our Revit users (More info).
- Simplified Asset Package: Add context without complexity to designs with our new Simplified Assets. Perfect for early design phases, these new assets won’t distract from your idea/intent and will help you communicate your vision to clients more clearly (More info).
- Ray-traced Sun Shadows: Adding realism to any exported image, this feature means sharper and more accurate shadows that will bring your scenes closer to reality (More info).
Changelog v3.0 -> v3.1:
- General Settings -> Performance is now named 'Rendering', where the options available there have also changed.
[UPDATE] : Bug Fixes and Known Issues:
Additional Known Issues
- Ivy Bridge CPU's are missing a feature required for the Denoiser, resulting in a crash when enabled. Please disable the Denoiser by adding the line:
r_giNvDenoising, 0
to the UserPre.cfg. That file should be placed in C:\Users\%username%\AppData\Roaming\Enscape\ for a default installation if there is no UserPre.cfg file in that location. Disabling the Denoiser in the UI alone will not work. - DLSS requires Auto Exposure to be enabled, or ghosting / smearing may well occur. Disable DLSS if Auto Exposure is not required.
- If decals are not displaying correctly in Enscape with Revit, the suggested workaround is to downgrade to Enscape v3.0.
Please find a list of the most common customer facing bugs that were fixed during 3.1 development attached as a .pdf below. The document also contains any current Known Issues. We provide this list as a courtesy to our users and is not a complete list of all bug fixes during the development cycle. Please refer to the Bug ID if you have further questions regarding any of these.
Finally, the Enscape team would like to thank all users who contributed to testing and providing feedback during this version's development cycle!
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Here's the Release Notes for the latest Enscape v3.1 Preview - Version 11.
Please refer to this article for instructions on how to download the Preview version.
Note: Preview versions are not production proven, so make sure to observe the Known Issues in the attached .pdf document and please report any other issues back to us either on this thread or via the normal support channels.
What’s included:
There are no new features in this preview release, which address mainly bug fixes and stability improvements.
Your feedback at this stage of development is highly appreciated.
Notable Bug Fixes:
- Asset Editor was crashing after exporting Material with Video Texture
A full list of Bug Fixes and Known Issues can be found in the attached document. Please refer to the bug's / issue's associated ID number when contacting Enscape Support in relation to any of the listed items.
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Here's the Release Notes for the latest Enscape v3.1 Preview - Version 10.
Please refer to this article for instructions on how to download the Preview version.
Note: Preview versions are not production proven, so make sure to observe the Known Issues in the attached .pdf document and please report any other issues back to us either on this thread or via the normal support channels.
What’s included:
There are no new features in this preview release, which address mainly bug fixes and stability improvements.
Your feedback at this stage of development is highly appreciated.
A full list of Bug Fixes and Known Issues can be found in the attached document. Please refer to the bug's / issue's associated ID number when contacting Enscape Support in relation to any of the listed items.
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Here's the Release Notes for the latest Enscape v3.1 Preview - Version 9.
Please refer to this article for instructions on how to download the Preview version.
Note: Preview versions are not production proven, so make sure to observe the Known Issues in the attached .pdf document and please report any other issues back to us either on this thread or via the normal support channels.
What’s included:
There are no new features in this preview release, which address mainly bug fixes and stability improvements.
Your feedback at this stage of development is highly appreciated.
- UPDATE: Materials should now be available in the new Enscape Material Library.
A full list of Bug Fixes and Known Issues can be found in the attached document. Please refer to the bug's / issue's associated ID number when contacting Enscape Support in relation to any of the listed items.
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Here's the Release Notes for the latest Enscape v3.1 Preview - Version 8.
Please refer to this article for instructions on how to download the Preview version.
Note: Preview versions are not production proven, so make sure to observe the Known Issues in the attached .pdf document and please report any other issues back to us either on this thread or via the normal support channels.
What’s included:
- New Features:
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NVIDIA DLSS Support
Enscape 3.1 comes with NVIDIA DLSS technology which automatically improves rendering performance without any noticeable loss in image quality. The deep learning based upscaling technique renders internally at a lower resolution, but outputs a clean and sharp high resolution image for both high quality videos and high performance virtual reality walk-throughs.
Frame rate improvements depend on your output (monitor or capturing) resolution. We've measured speed-ups ranging from 75% (1080p) to 200% increase in fps (frames per second) for above 4k resolutions.
NVIDIA DLSS will be active by default if you run Enscape with an NVIDIA RTX GPU (graphics card). The setting can be found under the 'General Settings' -> 'Rendering' option.
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NVIDIA Real-Time Denoiser
We have integrated the NVIDIA Real-Time Denoisers library into Enscape to offer an improved, state of the art image denoising solution for interactive walk-throughs. It reduces the amount of noise visible in indirect lighting and reflections, especially indoors. We recommend having it enabled especially in conjunction with NVIDIA DLSS as the AI upscaling requires a mostly noise free image to achieve the best results.
Known issues:- Low roughness materials currently look slightly blurrier than without the Real-Time Denoiser enabled
- Sometimes purple/pink light (flashing) might be visible, this usually goes away when moving the camera.
- Enscape might crash (Device lost error), when creating screenshots in Collaboration Mode, or when canceling a rendering (please deactivate the Denoiser in the General Settings if you experience such issues).
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Ray Traced Sun Shadows
Enscape now supports the ray tracing of shadows as a consequence of sun light which improves the visual quality of the shadows. This feature is now available when rendering a still image or a panorama only. Ray traced shadows will also be shown in the rest mode, so as to allow previewing of a rendering. This feature is currently only available when using an NVIDIA RTX GPU. You need to enable RTX ray tracing and the ray traced sun shadows in the General Settings dialog. When activated, ray traced sun shadows are active in all of the Enscape Rendering Quality options found in the Visual Settings dialog.
The above new features are all to be found under the General Settings -> Performance area:
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View Management Improvements
Native CAD Views can now be renamed within Enscape's View Management feature. This means you no longer have to switch back to the respective CAD to rename a View.
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Enscape Material Editor for Revit
Revit users can also now edit materials via the Enscape Material Editor editor. In general, there is a two-way sync between both the Enscape Material Editor and the native Revit Material Editor. Workarounds (grass keyword, video texture, displacement maps) continue to function as before, but only up until an initial change to the material from within the Enscape Material Editor (just like keywords in other CAD's).
Known limitations:- Only Revit versions 2019 and later are supported
- Only works for materials that are "Generic" in Revit
- Some materials don't have a two-way sync due to limitations in the Revit API
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Some other possible limitations may include:
- Texture offset is not supported in the Enscape Material Editor
- Tint color works a bit differently in Enscape Material Editor, therefore no full two-way sync
- Specular is not included in two-way sync
- Some very edgy edge cases that don't make sense in the Enscape material system are not included in two-way sync
-Known Issues:
- The Material Library is not fully implemented in this Preview version so, the feature, although present, is currently redundant.
- Notable Bug Fixes:
- Incorrect centering of objects in the Enscape Custom Asset Editor
- Crash during downscale of Web Standalone Export files (watchdog timeout)
A full list of Bug Fixes and Known Issues can be found in the attached document. Please refer to the bug's / issue's associated ID number when contacting Enscape Support in relation to any of the listed items.
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NVIDIA DLSS Support
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Here's the Release Notes for the latest Enscape v3.1 Preview - Version 7.
Please refer to this article for instructions on how to download the Preview version.
Note: Preview versions are not production proven, so make sure to observe the Known Issues in the attached .pdf document and please report any other issues back to us either on this thread or via the normal support channels.
What’s included:
- New Features:
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View Management Improvements
You can now mark a View as a "Favorite View" and link a Visual Setting Preset to it during View creation.
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Material Editor Improvements & Configurable Texture Import Path
The directory in which the textures are stored when undertaking a material import can now be configured through the Enscape User Interface meaning you can also centralize the storage location to align with your overall material storage protocols.
It is highly advised that you do not tamper with this directory as that may lead to a decrease in performance and/or break your materials. If you change a texture in the texture import directory it will then be overwritten on subsequent material imports that use the same texture file. However, you will receive a prompt beforehand to inform you of this which will allow you to first take the steps to back up the adjusted texture.
- Notable Bug Fixes:
- Device lost error when changing Rendering Quality from High to Draft
- Multiple video textures did not work
- Known Issues:
- Error when uploading Web Standalones via SketchUp 2021
A full list of Bug Fixes and Known Issues can be found listed in the attached document. Please refer to the bug's / issue's associated ID number when contacting Enscape Support in relation to any of the listed items.
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View Management Improvements
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Here's the Release Notes for the latest Enscape v3.1 Preview - Version 6.
Please refer to this article for instructions on how to download the Preview version.
Note: Preview versions are not production proven, so make sure to observe the Known Issues set out below as well as in the attached .pdf document and please report any other issues back to us.
What’s included:
- New Features:
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Vectorworks Plugin Overhaul
The Vectorworks version of the Enscape plugin has been rewritten and shouldn't contain any visible changes to the user. Although most bugs were fixed, some new bugs have emerged, some of which we already know about. We request users report any bugs to Enscape Support Services via the Enscape Feedback button wherever possible, as that will provide us with the much needed log files. If a bug is not allowing you to send via Enscape Feedback, then please report the issue on this thread.
- Notable Bug Fixes
- Multiple bug fixes and performance improvements targeting the Material Editor and View Management
- Reduced the amount of toast messages displayed when the Revit API is not available
- Fixed compatibility issue with Revit 2018.0
A full list of Bug Fixes and Known Issues can be found contained in the attached document. Please refer to the bug's / issue's associated ID number when contacting Enscape Support in regards to any of the listed items.
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Vectorworks Plugin Overhaul
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When you say its not working, can you give some more detailed information as to what you are doing and the behavior you are getting?
If you are getting any error messages, can you provide screenshots of these?
Thanks in advance,
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As the Enscape Assets are hard coded into the software, then they will only render in Enscape at the present time. I've up-voted the corresponding feature request on your behalf though.
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We do not recommend connecting via Wifi, as the connection can get interrupted and the upload can fail. From your above posts, that appears to be what you are doing. Have you tested it with a direct cable connection?
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Here's the Release Notes for the latest Enscape v3.1 Preview - Version 5.
Please refer to this article for instructions on how to download the Preview version.
Note: Preview versions are not production proven, so make sure to observe the Known Issues set out below as well as in the attached .pdf document and please report any other issues back to us.
What’s included:
- New Features:
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Favorite View Navigation via Gamepad (X-Box controller)
We reintroduced the ability to navigate between Favorites Views via the D-pad (up/down).
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Material Package Import (Texture Path Adjustment)
Textures of an imported Material Package are now placed in %UserProfile%\Enscape\ImportedTextures and this path will become configurable in future release. If you want to modify the textures please relocate them before modifying them (via your image editing software of choice) to prevent issues with future imports.
- Notable Bug Fixes
- Multiple bug fixes and performance improvements associated with the Enscape Material Editor.
- View transitions and Batch Rendering are once again possible when in Walk Mode.
A full list of Bug Fixes and Known Issues can be found contained in the attached document. Please refer to the bug's / issue's associated ID number when contacting Enscape Support in regards to any of the listed items.
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Favorite View Navigation via Gamepad (X-Box controller)
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Here are the Release Notes for Enscape version 3.0.2 - Service Pack Update
There are several options to upgrade:
- Click the update link in the in-program notification
- Open the "About" window and click the Download Area link
- Trial users will receive an email containing a link to the download page
For detailed questions and issues, feel free to write us at support@enscape3d.com or use this thread to provide your valued feedback.
What’s included:
- New Features:
- Revit 2022 Support
- Bug Fixes:
- Emissive materials disappeared when section plane was active
- Repeatedly selecting a View with Projection Mode set to Orthographic yielded different results
- Web Standalone file performance regression fixed
- Unicode digits cause crash and not being able to show the View list in CAD
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Here's the Release Notes for the latest Enscape v3.1 Preview - Version 4.
Please refer to this article for instructions on how to download the Preview version.
Note: Preview versions are not production proven, so make sure to observe the Known Issues set out below as well as in the attached .pdf document and please report any other issues back to us.
What’s included:
- New Features:
- Revit 2022 Support
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Favorite View Navigation and View Transitions
The ability to navigate between Favorites Views via the Page Up/Down keys has been restored. Views will cycle back to the start of the listed Views when reaching the last Favorite View in the list, as was the case with the previous implementation of this feature.
Note: Geometry changes are still applied when switching through Favorite Views via this method and it acts the same as when selecting Views manually inside the View Manager. Therefore, this functionality can be considered an additional shortcut.
Additionally, we also restored the visible camera transition when transitioning to a different View from within the same project. This was requested by several users in our forums in order to provide spatial context in between the different Views.
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Material Package Import
As a logical next step after the addition of generic import/export in the last Preview version, we extended the Enscape Material Editor functionality to allow users to import multiple material packages (previously exported materials ".matpkg") which will then be created for you in your project after the import process ends.
Note: Textures that are being applied as part of any imported material package are currently placed in a Temp directory. This will be changed in subsequent Previews and will ultimately be available for the final 3.1 release as configurable option for the user.
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Custom Asset Editor Overhauled
We have applied our new look and feel to the Custom Asset Editor to match the new Material Editor User Interface.
Enjoy the fresh coat of paint
- Known Issues
- Various Error Code 10 issues persist
- Notable Bug Fixes
- VR is working again
A full list of Bug Fixes and Known Issues can be found contained in the attached document. Please refer to the bug's / issue's associated ID number when contacting Enscape Support in regards to any of the listed items. -
Here's the Release Notes for the latest Enscape v3.1 Preview - Version 3.
Please refer to this article for instructions on how to download the Preview version.
Note: Preview versions are not production proven, so make sure to observe the Known Issues set out below and report any other issues to us.
What’s included:
- New Features:
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Material Export/Import
The export and import capabilities that are already available in the Custom Asset Editor are also now available within the regular Enscape Material Editor. You can now export a material in one host application (CAD/Editor) and then import it in to any other host application that uses the Material Editor (SketchUp, Rhino, Archicad, Vectorworks as well as the Enscape Custom Asset Editor).
The context menu in the list section of the Material Editor is now also available via a 'meatball' (...) menu, as well as the regular context menu (accessed via right-click).
Please note: texture scaling may not always translate correctly when moving projects between different CAD's (e.g.: between SketchUp and Rhino). So, make sure to check the texture transformation if a material looks different after an import process has concluded.
- Known Issues
- ObjectID / MaterialID exports are not created when Batch Rendering
- Webstandalone Sky is super low resolution
- Batch Render does not disable Walk Mode
- VR is not working
A full list of Bug Fixes and Known Issues can be found contained in the attached document. Please refer to the bug's / issue's associated ID number when contacting Enscape Support in regards to any of the listed items.
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Material Export/Import