i am hoping for some form of real time displacement , am i right ?
We do have a story in the developer agenda regarding displacement mapping, although this is in relation to parallax mapping. I would think that tessellation may not be the best/easiest/most often used solution for Enscape, as that displacement method is usually best for organic shapes, such as rocks. I would imagine it could also be expensive regarding GPU resources. I've created a feature request for this type of displacement mapping though.