Posts by Rdrest1

Please note: Should you experience issues with Enscape or your subscription, and in case of any urgent inquiries/questions (e.g. regarding our upcoming licensing changes) please reach out to our dedicated support team via the Help Center or Support button as detailed here.

    Hi!, There isn't a native eye dropper in Rhino like Sketchup. You can just click on a material on Sketchup and edit it in Enscape material editor. In Rhino you have to learn the materials name and type it into Enscape material editor so you can edit it. There is a little button in Vray that does the same thing with Sketchup's eye dropper tool and it works in Rhino. So it would be really helpful if Enscape has something like that.

    Rdrest1 , thanks for your report - Does this occur in every scene I reckon? Or is this perhaps only occurring in a specific project? In any case, in order for us to check if this is caused by any issues with Enscape, send us a feedback report with your log files as well and we can investigate further.

    I was a Sketchup user so i don't have a lot of projects done with Enscape and Rhino. But i have worked on 2 projects yet and it happened in both. Thank you, i will send a report.

    Hi, In complex models editing blocks is causing a major slow down while Enscape viewport is active. Enscape acts like i am isolating everything except the block. In Sketchup, when i am editing a block this does not happen.

    It is a tool for architects not archviz artists. They are keeping it light on purpose. Thats why it is being used so much in the industry. You get 4k renders, Panaromas in seconds also there is VR. You won't see high quality trees, grass, fire, rain etc. in the near future. We are also using D5 Pro, it is way better for archviz. High quality vegetation, lots of high quality assets, better render quality. However, it is slow. We cant use it in the design phase. Waiting 3-4 mins for a render is not an option for us.

    I have tried it. Vray 6 is free during beta and anyone can use it. It detected all of my Enscape materials with correct bump maps etc. So far i find that color corrections made in Enscape is not transferred to V-ray. Also Enscape assets are being recognized by V-ray. I haven't tried custom assets tho. However, i am still expecting a Path Tracer from Enscape. Because paying V-ray for final renderings is not something we desire.

    About switching back to software like Vray. This is indeed exactly what I said. I'm switching back to Vray because the problems encountered with Enscape are too disabling for MY practice.

    I am an architect and in MY field of creation I have to use mirrors every day.

    If the mirrors can't be rendered in a correct way, it's a brake on the use of this software in MY field of activity : Architecture.

    The same goes for the management of light etc...

    Big firms using Enscape widely during design phase and for conceptual renderings and it is perfect for that. Also VR presentations or standalone exes are big plus. Then final renderings are usually done with other softwares that uses CPU such as Vray or Corona. If you are expecting perfect looking mirrors, i think Enscape will never provide that because amount of realism added to Enscape will make the software heavier which will cause firms to stop using it during the design phase because of its lightness. Imo they need to bring an offline renderer inside and keep the real time same quality. Like Twinmotion you can press R(path tracing button) and achieve something close to CPU renderers.

    Overwrite materials from the library is great and i was expecting something like that but if we can add custom materials and replace them with same methods would be great. Also in Revit it is hard to check materials name from Edit Type then switch to material editor and edit it. Instead of that maybe there could be an eye dropper tool for Revit to identify the materials in the material editor just like Sketchup. This would make things much faster.

    That's pretty general. Every workflow is different. In our office I would say 70/30. Most designers use Sketchup for their iterations before it goes into Revit. Rhino only used for more organic and parametric designs, then into Revit. I'm part of the last piece of the workflow receiving files from all of the above. Forced to work in skp so that animations can be done quickly. Skp drives me nuts, but have been able to generate some decent size projects and even importing some of my info from 3ds MAX using Transmutr. However, having Enscape for 3ds max would actually speed up my workflow since I wouldn't have to bounce around between apps. My current workaround now is just using Chaos Vantage instead of Enscape.

    Yes, you are right. Workflow can be various, we used to have same workflow in our office yet they have really integrated Rhino into Revit even the normal walls can be parametric with a plugin called Rhino.Inside which is made by Rhino. So skp is not even installed anymore on our computers. Anyway kind of out of topic :D. Transmutr and Skatter are 2 powerful and amazing tools yet but why we should use them is the real question here. Just let us use Enscape with 3dsmax and there is no need for Transmutr. We are losing a lot of time too while trying to export Max objects to Skp. Nowadays time is money so we cant afford that. And in 3dsmax I can apply Quixel megascans materials or assets to my scene with 1 click with Bridge plugin but in Skp or Revit i have to assign maps one by one. Also our Revit files work perfectly with 3dsmax and i can link them so i can change anything in the design during the rendering phase. We are also using Chaos Vantage because of those reasons. Chaos Vantage is amazing and gives great results but really slow compared to Enscape especially in animations and it has no exe support.

    The usual workflow in architecture is Rhino with Revit then to 3dsmax for final rendering. While i like Sketchup it isn't really the tool of an architect unless you are doing home renevations etc. I keep seeing living room renders here. Without the 3dsmax support you are losing some of your clients. We can only use Enscape in early design stage because we can't get good results out of Revit with limited Revit library and default grass. But characteristics of Enscape is amazing. It has that stylish and soft look which can give amazing results with the support of 3dsmax because of high quality materials, furnitures and much better vegetation. For now we are stuck with D5 because of 3dsmax support. While i like D5 Renderer, i prefer less realistic yet more artistic images which Enscape can provide.