Posts by Hillmeister

    ++1 here,

    We had an overhaull on our server and lost all texture references. Now that wouldn't be a big problem if Enscape at least remembered the settings of these materials/textures..... ;(


    *Have to correct this post. If the correct texture is relinked, settings are set to original values. Would be very very welcome to see which texture is actually missing.

    Well it doesn't work as before anymore. I make extensive use of linked models with their materials in it and it did work fine before. Now it seems to drop the ball mostly on this. I hope that this workflow can be restored.


    Also texture files seem to get lost sometimes.

    Hi Macker,


    I stream straight from my Lenovo P73 (on board WiFi hotspot) to my Quest 2. I have an Quadro 5000 and the quality is ok for design review and quick in-and-outs. I don't think I would put a client into it yet. I use Virtual Desktop as I think this still the better solution over Airlink.


    Looking at streaming games from my personal game PC with an RTX2080Ti and a dedicated router I think that quality and lag free presentation for a client should be possible though.


    What the exact framerate is I can't tell you, but from what is possible with the right hardware should reach 120Hz....... which is probably overkill for a presentation ;)

    Good Morning,


    The Quest 2 is really a good headset in both quality and the ease of use. Ofcourse in case of visual clarity it's good but there are better HMD's on the market. I think the Quest 2 is for me the sweet spot. Use it as standalone, tethered or on Wifi, all is possible. No external sensores or bulky hardware needed.


    Wishing for an standalone Enscape app one-day ;)

    Hi RubyRieke,


    If you use the link-cable you don't need Virtual Desktop. Just open the Oculus app like you would do with the Oculus Rift.


    Oculus app needs to be running and then it should be work very simple.


    Good luck

    I was wondering the same thing. Everywhere I read:


    "Add a higher level of detail to your scene with Displacement Maps! Give surfaces a greater sense of depth and include self-shadowing. Use it in combination with the existing Normal map and Bump map to enhance the realism in your design! "


    Please make it possible, displacement or height maps for big details and normal or bump maps for the finer details.


    P.S. Maybe this thread is not at the correct spot, Moderator?

    Hi all,


    I find that with using the Link on Quest 2 the view is not that clear as for instance the games or oculus home?


    I use the original link cable and run the Oculus Software in Beta. The quality of Enscape is lower / less sharp than other applications. Turned Ultra rendering on. Tested this on two systems, one with a RTX2080Ti and on RTX5000.

    Is the resolution capped or something?


    And thank you Vstudio for pointing me out to press down the thumbstick while in Streaming Mode with Virtual Studio ;)

    Just wanted to add some ideas.


    As a Gravity sketch user I came to the following idea.


    Enscape does provide some webspace to store models to view in the browser and pano's and such. Now what if we were able to store a Draft or Medium rendering quality model on the server and load it up in the Quest (2) on a dedicated Enscape app?

    This app could also be a platform for multi-user experiences? Now I know this may sounds a little bit to much Oculus Quest / Facebook bound, but other portable or similar products aren't really available right?

    Enscape is already a big help in the design-process, but to be able to go portable (and multi-user) would be of great value to probably more users.


    Gravity sketch provides this with their Landing pad, you can store and upload files from your PC and they will be immediately be available in the headset. Maybe offline storage would be recommended in case of no internet connection.