This all reminds me of when I tried Thea after using V-Ray for Sketchup and getting annoyed at all the little hindrances in the workflow. It sounds like D5 is still quite a work-in-progress and isn't likely to be on equal footing with Enscape in the near future. Again, I would still like to see someone post successful artificially lit interiors, because in the few tests I tried it came out awful. It's one thing to light everything with a single sky model, quite another to account for many point lights.
Posts by andybot
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What does it look like if the scene only uses artificial lighting? (like a night time render)
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That's a real shame, as this lacking feature is very noticeable in video exports.
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It does appear that scaling up allows the lighting to resolve much better. Thanks for taking the time to test this.
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Lighting falloff is dependent on real-world distance so the lighting intensity would have to increased significantly to achieve the same result with a larger model. You could model everything at 10x scale and then group it and shrink it back to real-world size when rendering. I do that with lighting components all the time because the default size of the light objects in the model are quite large. This way the light sources are smaller in the model and I can more easily locate them closer without the geometry overlapping.
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Happy 2 years anniversary to no change to the video editor.
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Nice! I had to try it for myself. Pretty amazing!
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What's the max resolution? To get a cropped 1080 height you'd need to export at 5760x3240 (18.6 MP)
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I would like to have the option to use IES profiles for linear lights (a la Lightscape,) but Enscape doesn't have true linear lights. From my understanding, everything is a version of a point light in this software. (A spot light is just a point light with orientation.)
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Yeah, probably getting folded into VRay if I had to guess.
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nope, no change.
Another year of stagnation with the video editor. It's been more than 2 years. Is there any progress happening soon?
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Regarding LED strip lighting in Enscape - is there a light type that is the least resource intensive? Does it make a difference if I use an IES light versus disc light, etc? I've done the same thing (adding hundreds of small lights to better mimic the LED light source, used as lighting in a scene)
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It would be the "Dedicated GPU memory usage." Maxing that out would be an issue but looks like you're well under max utilization. (When I had only 8GB memory this ended up a regular occurrence and would show weird things in the Enscape viewport & crash.)
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Are you monitoring your GPU performance? I'd check if you are maxing out GPU memory when using Enscape with that model. How much GPU memory do you have?
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Thank you! Working as expected now,
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Maybe do a test where you disable the self-illuminated material and have the scene lighted only with regular lights and see if you have the same issue. It could be your regular lights are not bright enough.
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Are you using self-illuminated materials? If so, you'll need to add some other light sources because the lighting from that material by itself will produce those kind of splotches.
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Thank you Clemens Musterle very glad to hear there's a fix coming for the video bug. (And thanks for clarifying that there are 2 separate issues.)
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Curious if there's any estimate for when this is getting fixed. I can't use 3.5.3 until this is resolved.
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Seems like it may be the same issue as this thread. Only solution as far as I can tell is to reinstall version 3.5.2 until this gets fixed.