Abu - please consider that others have lots of experience too. Most of my experience in using SU is an exercise in trying to keep the files "light" and move as much heavy geometry out of the model. First by reducing polygons as much as possible, then with V-Ray proxies, and now that I'm using Enscape - as Enscape proxies. Sure, it may be a nice option for some to keep models in the original file, but I think your request for having better visual representation is the more salient point. Proscribing what way to achieve that to the Enscape team is not exactly helpful - especially when your workflow may not match a whole lot of other people's workflows.
Posts by andybot
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Just thinking aloud -- maybe if there was an asset xml file we could edit and reload, it would be a quick way to have control over file locations without needing a separate editor in Enscape.
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Yes - why can't the user switch the safe frame to be on all the time? That would certainly streamline my use.
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That's what I've been doing as a workaround. Glad to hear there's a fix coming.
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Any word on the status of this? It's still unresolved in preview 5.
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This is still an issue in 2.7 preview 5. When "Explicit transformation" is unchecked in both maps, the maps must align!! I don't know why this is still hasn't been fixed.
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try putting a "shell" of walls around your interior to block out sunlight on the back faces of your interior walls.
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The "gaussian" style bloom in Enscape is not as beautiful as what you get in a camera (or offline raytracers) with the little star shapes. This is subject to improvement!
jtubb I think they get it, it's just not available. I do hope this improvement comes soon.
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That was the one model that had the strongest artificial light sources. The flare barely shows up in other scenes with artificial lighting. I know it shows up when I have an outdoor scene with the sun visible, I was just testing what it did when there are multiple light sources - that was when I discovered it doesn't actually respond like the way I was hoping.
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Thanks for the explainer! I guess I would have to add the "star" glare in post if I want that. So the flare is kind of like chromatic abberation - a type of lens imperfection to add some interest to the images, but it doesn't take into account specific light sources like bloom and glare do?
Do put me down for a +1 for adding glare shapes in Enscape.
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@ developers - is this something that can be achieved on some way I'm missing, or is lens flare "per light" not possible? Is this something that's on the agenda?
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Same! Ah, the good old days of AccuRender
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Panning in skewed images in SU doesn't translate into Enscape (for example photo match and panned 2 pt perspective.)
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That's a very good question! I haven't messed with flare since it doesn't seem to make much of any effect in the image. Doing a quick test, it looks like it just gives you a flare from the center of the camera, regardless of where the lighting source is. I think maybe what you're missing is the effect of having a star shape around each light source in the image (I'm attaching a V-Ray render for reference.) I don't see any way to get this kind of flare in an Enscape image.
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Oooh, linear IES lights! +1 from me. Bring back Lightscape!! :thumbsup:
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Enscape offers much more than real time rendering.
The ability to deliver stills, video and interactive walkthroughs both online and for VR in (more ore less) one click has in a short time become very appreciated and valuable for our us and our customers. They want it all! However, I find it very limiting to have to work out of SketchUp to have access to Enscape's magic.
Blender is a proper, full feature package and it would be absolutely wonderful to be able to connect it to Enscape.
I stand by my request/wish!Seems like it would be useful only if you could use Blender video and animation tools. That was the reason I started using Blender instead of Sketchup -- because of the video limitations in SU. There are a lot of limits (though what we have is great, no knock on the developers) in Enscape video editing, and if it's just a transposition into Blender, I feel that would be a significant limit to the point of using Blender. Enscape already has a good proxy system (which was my other need -- being able to work with high-poly models) that addresses that aspect of SU's limitations.
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I do appreciate that as far as we have no way to control the exposure changes, that there's a naturalistic easing that's programmed into the transitions. It's worked reasonably well for me, but I have found the lack of precise control frustrating at times, especially compared to something like Blender where there's the ability to control every aspect if you need too, while you can also rely on default easing when you don't need to adjust.
Would it be possible - similar to how you can keyframe FOV - to add keyframing for manual exposure that would override the default transitions?
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+1 (Quite an annoyance especially on longer videos.)
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^^^ same! It's inconsistent, usually happens close to startup.