I am sorry to hear about that New_learning , m.v.c` , Caddman13, LBA-BRENT , eddiechandler , Canon_WYK Associates , Wallnut Architects - Since you already tried disabling ray-tracing, which is of course very performance-intensive (and may cause lagging), please also submit a Feedback report to us, ideally using the same e-mail in the submission form which you're using for this Forum so that I can easily track them down to forward to our developers.
Thank you in advance!
Thank you for the input, Demian.
I have submitted a feedback report on this issue. To verify whether or not others are experiencing the same issues as I am, I have attached two videos. THe first video demonstrate the stuttering issue, with RTX and DLSS on. The second video is with RTX and DLSS turned off.
It is possible that my pc is under-powered for the tech, though I don't believe it is... (I am currently running on an intel core i9-10900K @ 3.70 GHZ, 128GB of RAM, and an NVIDIA RTX 3080 reference edition).
What is strange is that this is the performance on Enscape version 3.1.2. , but while running in version 3.2 I have the identical stuttering issues whether the RTX and DLSS toggles are on or off, effectively rendering the VR functionality practically useless.
Oculus Quest 2 via Airlink_Enscape 3.1.2_RTX and DLSS On_Trim.mp4 Oculus Quest 2 via Airlink_Enscape 3.1.2_RTX and DLSS Off trim.mp4
I will keep an eye out for a response from the feedback report, as well, but for the time being I will be running in verison 3.1.2. with RTX and DLSS turned off.