Posts by JDD

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    Hello,


    When using an environment provided by an HDRI skybox in ENSCAPE, how to render the shadows cast in this environment ??


    Escape does not allow rendering with drop shadows in such an environment, and unlike other renderers, there are no special so-called Shadow Catcher materials to achieve the desired result.


    The only simple method I have found to simulate shadow catcher effects, while waiting for this facility to appear soon in Enscape, is the one I share below:


    Here is my workflow to achieve this shadow catcher effect.


    1 - In SketchUp, place a large ground plane (without applying any material to it) which will be able to receive and contain all the shadows in the model.

    He will later act as a "Shadow Catcher"

    2 - Hide this ground plane in the scene.

    3 - Make a first rendering of the scene. The shadows of the model will not be cast in the environment in this rendering.

    3 - Reveal the previously hidden ground plane.

    4 - In Enscape settings, in the "Visual Parameters", in the "Main" tab, change the default "None" style to "White" and in the "Sky" tab, tick "White Background"

    5 - Make a second rendering with this white settings.


    And finally In post-production in Photoshop:


    6 - Open the first rendering without shading and then place linked above this layer in a new layer the second white rendering with shading

    7 - Switch this layer to "Multiply" blend mode

    And Voilà ! You've got it.


    You can now adjust and reduce the hardness of the shadows by adjusting the opacity of the layer, or increase the hardness by duplicating this layer and again playing with the opacity of this new layer.


    Herewith these phases in images applied to an example (Cast shadows of a car on the road in an HDRI urban environment background)


    JDD

    Hello,


    When using an environment provided by an HDRI skybox in ENSCAPE, how to render the shadows cast in this environment ??


    Escape does not allow rendering with drop shadows in such an environment, and unlike other renderers, there are no special so-called Shadow Catcher materials to achieve the desired result.


    The only simple method I have found to simulate shadow catcher effects, while waiting for this facility to appear soon in Enscape, is the one I share below:


    Here is my workflow to achieve this shadow catcher effect.


    1 - In SketchUp, place a large ground plane (without applying any material to it) which will be able to receive and contain all the shadows in the model.

    He will later act as a "Shadow Catcher"

    2 - Hide this ground plane in the scene.

    3 - Make a first rendering of the scene. The shadows of the model will not be cast in the environment in this rendering.

    3 - Reveal the previously hidden ground plane.

    4 - In Enscape settings, in the "Visual Parameters", in the "Main" tab, change the default "None" style to "White" and in the "Sky" tab, tick "White Background"

    5 - Make a second rendering with this white settings.


    And finally In post-production in Photoshop:


    6 - Open the first rendering without shading and then place linked above this layer in a new layer the second white rendering with shading

    7 - Switch this layer to "Multiply" blend mode

    And Voilà ! You've got it.


    You can now adjust and reduce the hardness of the shadows by adjusting the opacity of the layer, or increase the hardness by duplicating this layer and again playing with the opacity of this new layer.


    Herewith these phases in images applied to an example (Cast shadows of a car on the road in an HDRI urban environment background)


    JDD

    Hello,


    An interesting plugin presented in here attached video link, in which we can find special functions for managing Enscape Lightings within SketchUp Dynamic Componants.


    6 functions are included and presented to configure Enscape light sources in Sketchup via formulas in dynamic components.

    The first 5 manage the different types of source (Point-light, Spot-light, Linear-light, Rectangular-light and finally Disk-light) on their geometry and their light power in candela or lumen depending on the type of source.

    The latter function applies a material to the light source according to the kelvin temperature of the source.


    These 6 new DC functions writen by the french Simon Joubert in his sj_AddDCFunctions plugins and in relation with Enscape are :


    SetEnscapePointLight(Radius,Luminosity)

    SetEnscapeSpotLight(Radius,Luminosity)

    SetEnscapeLinearLight(Length,Luminosity)

    SetEnscapeRectangularLight(Width,Length,Luminosity)

    SetEnscapeDiskLight(Radius,Luminosity)

    SetMaterialKelvin(KelvinTemperature)


    Link to the video :

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    JDD

    Hello,


    Do you know that it is possible to use VLC Media Player as Enscape Panorama Viewer ?


    It's very easy, just rename the ".JPG" extension of an Enscape panorama file to ".MP4". That's it.


    Open now the renamed file with VLC and you can manipulate the view on 360°.


    Merry Christmas.


    JDD