Posts by NoMasCorona

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    I would prefer this forum did not include a "down vote" or "thumbs down" reaction option, except maybe to be used for the moderator/Enscape spokesman where it might be valuable. But to allow it for individuals doesn't seem productive. I just got a thumbs down and the last time that happened to me was on a "Daily Mail" comments section. I mean you can't even actually do that on twitter; the emoji must be part of a reply. I guess it could be included as an emoji within a comment, but as a simple "reaction" with no explanation, it seems like the wrong thing on a forum where people are trying to increase their skill level and trying to get information.

    Quite frustrated to see this did not get fixed for the release.

    Why did you down vote my reply to the guy who told me to go google something? What is it that you don't like about the reply, that I've googled it before, or that I didn't find an answer? What are you kind of ganging up on behalf of him, without giving me a response, just a down vote? Because I was responding to him. I've tried to understand "ambient occlusion" for years but never succeeded and it didn't seem necessary to know about it at least with programs I've used, including Enscape. I don't understand Sharpie's request but if 4 people are "liking" it I guess it's a thing. I don't like it when language is so complicated or arcane it's hard to understand. Maybe if I change my avatar to a guy you would respond differently.

    Hello, I am just wondering or suggesting if on this 3.4 version or perhaps future version, the white mode in style be included as channel when style is set to "NONE" mode. Much better if you can add "AMBIENT OCCLUSION" (AO) channel.

    Currently to achieve "AO" effect is to render separately White or Polystyrol mode and blend in photoshop.

    When this feature is considered, this will save huge amount of time.

    Thank you!

    I honestly have no idea what any this means. Sort of daunting or intimidating for me to read.

    I have always had this problem, that I can't move the second to the last frame in the videos to the left, to an earlier point in video. Whenever I try to move it to the left, it goes to the right. Does this happen to others? I have tried to work around it but wanted to finally ask about it. I have shown the timeline below with the penultimate frame circled.

    Anyway, I think the key here to really solve it is to change background, which I don't think it's fair, but it's ok..
    I really appreciate you both trying to help.

    I don't quite see much difference with these images; you still are not getting the nice dark shading inside the fireplace that you wanted, are you?

    NoMasCorona - I think I might have found the tricky issue.. Not sure if you still want to take a look at the model, since clearly it's a background kind of issue, I assume.. Just let me know though.
    Thank's anyway.

    Actually I didn't know you could use just a regular image in skybox, thought that was only for HDRIs. So I am learning something here.

    Nice! That's it.

    The only thing is I wanted to have this real effect but in a scene using only natural sun/day light. Or that you look and feels that there is only natural lighting, even if we use some artificial lighting. Don't know how the other shadows would look though.

    For example, have a scene in an afternoon/morning time, with the sun going inside the living through the glass doors, and etc.
    To get that real mornings feelings.

    We don't turn on the lights in our houses in the morning in real life, right? That was I was looking for o make it 100% perf


    Yes, I did. Tried it in many ways.. But since exposure changes the entire scene, I couldn't "create" or force a smooth darker shadowing in there as enscape does automatically when it is a exterior scene..

    I kind of wish I could look at the model too. Kind of fascinating. Maybe I will try recreating a little example of it for myself to see what happens. But I wonder if the actual finish you use on that fireplace interior has something to do with it.

    Nice! That's it.

    The only thing is I wanted to have this real effect but in a scene using only natural sun/day light. Or that you look and feels that there is only natural lighting, even if we use some artificial lighting. Don't know how the other shadows would look though.

    For example, have a scene in an afternoon/morning time, with the sun going inside the living through the glass doors, and etc.
    To get that real mornings feelings.

    We don't turn on the lights in our houses in the morning in real life, right? That was I was looking for o make it 100% perfect.

    Really interesting problem. That bad and good shading above do look completely different. Have you tried fooling around with the the AutoExposure checkmark - on or off?

    Uh oh, they are all the same person. Not a complaint, really. I chose three models I liked the best for my reception area and kind of started to like the idea of having several people there, then realized two of them, the one seated and first one standing up were the same person. Then I realized the woman sipping coffee is also the same person. She must be a good model. What to do now. I find lots of good people available in Enscape. Occasionally not so great but sometimes remarkably good. And of course it depends on your proximity from them, that can change everything.

    The 74% is your system memory (apps, running). You should upgrade to 16GB if at all possible. It's an economical upgrade. Larger models and more applications running at once will fill 8GB up very quickly. Your GPU memory being used will show up if you hit the tab on top there labeled "Performance." Ultra, paired with a high output resolution is definitely crashing because Enscape/SketchUp is using up all that memory and needs more. You need to use smaller resolution materials and use HIGH. I hardly see a difference between HIGH vs ULTRA.


    From their support page:

    "Please be aware that exporting renderings in such high resolutions can overwhelm your graphics card, in extreme cases causing Enscape to shut down."

    You have taught me a ton. I so appreciate it. I am experimenting with the settings now. I learned a lot today.

    which is where the softness in the image comes from

    That's very valuable information. Exactly right about the "softness," that's the right word. The close up images look crisp enough to me but the long view becomes mushy looking. Now I just tried a higher resolution. The Ultra HD crashed my program again, but I put in a custom of 2432 x 1366 and that worked, looks much better. I never would have figured that out if you hadn't told me; didn't know it could be a function of resolution. Thank you so much.

    That's very valuable information. Exactly right about the "softness," that's the right word. The close up images look crisp enough to me but the long view becomes mushy looking. Now I just tried a higher resolution. The Ultra HD crashed my program again, but I put in a custom of 2432 x 1366 and that worked, looks much better. I never would have figured that out if you hadn't told me; didn't know it could be a function of resolution. Thank you so much.

    The renders could use a higher resolution output and higher res materials. As for the metal ceiling pattern- bump up the output resolution to help avoid moire. And/or tackle that in post-production. Tight patterns like that are susceptible to moire like and resolution needs to be very high in order to not have it "darken away" as the viewpoint diminishes.


    Just throw in an IES spot in the can light component in the ceiling and it'll brighten the area (without adding false reflections). Looks to me like the reference render has more can lights vs yours, and a few of your can lights are not cutting out through the ceiling correctly.


    I'd cool the image a bit (more blue) and add a subject to draw the eye to, like the reference. In yours, my eye is going to the back of the space which is lacking detail/assets and the background environment image which is low res/blurry. Is the balcony screening (x pattern) showing through the image or is that a watermark?

    Thanks. Yes that thing about a subject to draw the eye to drove me crazy while working on it. The furniture and detailing behind the glass doors was supposed to be greyed out by the glass and wasn't supposed to be that important and I didn't spend much time on it. But it shows like crazy; I often have this problem with stuff far in the distance in renderings. In a hand rendering it would be very vague back there. So I put chairs and table in at the end quickly without looking for really good models, and then it looked like the subject of the render even though they were nothing special, so I took them out. Thanks for noticing that detail.


    Guess I will have to try IES lights ||. But I like the sound of "it'll brighten the area."


    I tried to use higher rez materials but maybe it wasn't enough. Those files get so big. I think I downloaded a 4K image for the wood motif on the wall; but much higher versions were available.. or maybe needed a different wood. But by the time I realized that I was at the end of the project. Ha ha


    About the higher resolution output, I had it at Full HD 1920 x 1080. I thought I read people were having trouble with Ultra HD so I haven't used it, and in fact tried it after reading this and my program crashed,.. so? Thanks!