Thanks for the response. Unfortunately, it wasn't really the info I was looking for. I know what all of the file types are but, I'm not sure what goes where to make the material from poliigon look the way it should. Should I use the mask file at all? And if I do where does it go? Albedo, texture? I'm not sure what combo of files and their placement would give me the correct results. I've attached what the material should look like.
I downloaded a perforated metal material from poliigon. It came with the following files:
I am not sure which of these files to put where in the enscape material editor. I have been going one by one with no real success. Any guidance would be great.
Well that was easy, I selected the YT export and it threw out a 61Mb mp4 file that I then uploaded to YT, YT took longer than normal to process it but it works fine:
12 panos, 10 secs each. You can look around even when the video is paused.
Perfect. Thanks a lot!
Here's an example using Premiere but I think any video editor will do as all you're doing is turning a 1 frame jpg into a multiple (identical) framed mp4 before uploading it to YT
3DV has a YT export that I've never used but .... I'm trying it now ... I'll post a YT link in a few mins
Thanks Paul. I felt like dolt for asking how to accomplish the YouTube thing, but I tried searching for the answer myself with no luck. I couldn't narrow my search down as I didn't know what the type of video was called.
I knock out these: https://www.tours.blockcpm.studio/kirbys/tour/
Modeleded in SketchUp, Renderered in Enscape (well durrr), Tour done in 3DVista.
3DV has a 360 video export but I've never used it.
This is great. This would be the kind of thing i am looking for.
That isnt a 360video, its a std pano, its on YT but its not a video
Any idea how to accomplish this? do i need another bit of software like 3Dvista?
Sometimes I have Enscape specific questions that could apply to any of the other software. I don't know where to post the question and don't feel I should post it in all forums.
I don't know if anyone else has shared this or not but i haven't seen it so...
This is not really tutorial, but using a combination of Enscape spot lights and self illuminating materials you can create decent looking vehicle lighting for night renders. The placement is just trial and error, but once you have it you could save a component that had placement markers to make it repeatable. Of course each car will be different. I am not really sure how this works but it does. I have uploaded a few shots of how the model looks in SketchUp and the result in Enscape.
It's even easier with drivers. Just plop them in.
I just used one screen showing the Enscape window and the other was where I used SketchUp and just unsynched the views. I used parallel projection with top, front, and side views, and would tweak it little by little until it looked right(ish). This goes for lights and drivers. The only thing is the drivers' feet will pull a Fred Flinstone and appear out of the bottom of the car.
As a note: I didn't research the actual lighting of these vehicles as my renders were not up close the the examples. So they may not be in the exact right place.
Hope this helps.
I figured it out. There is a setting in each of the tabs in the materials editor called "Explicit texture transformation". I adjusted this on each tab and... perfecto! I even found the "Inverted" radio button under image for making everything not shinny.
Hope this can help anyone else who may find themselves in the same situation.
Love Enscape BTW.
Trying to us a brick texture from poliigon for an exterior shot. I am fairly new to their stuff. The brick textures that come from pliigon look to be too small. Once placed, if you measure the brick, it is only about 2.75" inches across, also the default texture width & height when looked at it in SketchUp is 3'-3". Now if I bump it up to 8'6" the brick is the correct size. However I know this isn't the right way to do it since i cannot do the same thing to the normal map. How do I increase the size of the brick to match reality and bring the normal map with it?
Side note, why is their stuff so shinny? I put an asphalt texture in for the parking lot and it looked like it was under water.
We have a separate forum for each of the CAD softwares, but sometimes a question I have doesn't apply specifically to a CAD software but is a general Enscape question.
For example, if/how can I control what "time" my lights turn "on/off" in a model?
having crashing issues with latest version of Enscape 2.6.1 + 13260 and SketchUp Pro 2019 19.3.253. Running an RTX 2080. Enscape will not create a report as it never fully starts. It gets to 95% then pauses for about 10 seconds, says loading, then everything closes. No errors, or reports, or warnings.
Posting this in the SketchUP forum as that is the program I'm using. But probably applies to all Enscapes.
Is there a way to keep the Map visible during a camera path preview? Or any other time where the scene is moving for that matter.
Yes. I would love to see interactions similar to SimLab VR an Eyecad VR.