Hello, thank you for your answer.
I have actually already tried having that on and off, without much noticeable difference.
Is there any other setting /solution I should test?
Just to make sure, you're utilizing a NVIDIA T2000 correct? As we've received this inquiry via our support channels as well we've sent out a reply on Tuesday, have you had a chance to check it out? It wasn't sent to your e-mail used in this forum directly but another using the same company domain (Byrum) so I just want to make sure you've gotten it as we haven't yet received a response back. Please of course let me know if there's any misunderstanding here and you're perchance using a different machine.
This is what we've sent alongside other information (let me know if I should share the whole e-mail again with you):
"T1000 and T2000 GPUs unfortunately have shown issues processing hardware acceleration for ray-tracing and corresponding features which cannot be solved by drivers. Please open the general settings of Enscape and navigate to the "Rendering" tab. First, deactivate “NVIDIA Shadow Denoiser” followed by "Ray-Traced Sun Shadows" and then deactivate "Hardware-accelerated Ray-Tracing". Now, please restart Enscape and the CAD application for this adjustment to take effect and test your project again. Should the issue persist, please open this window once more and also deactivate “NVIDIA Global Illumination Denoiser” as well as “NVIDIA DLSS” and restart the apps once more."
As you've tried that already I reckon using "Auto Exposure" does help with this behavior though? You mentioned you cannot use it given the differences in lighting, though be aware that you can still fine-tune the overall exposure even with that feature enabled to define how bright/dark the final results should be.
Last but not least, did you perchance have Auto-Exposure enabled in the past before running into this problem, especially if you said utilizing ray-tracing didn't make much of a difference?
Thank you once more in advance for any further replies.