Unfortunately, I was unable to reproduce this - the tint color stayed the same. This is what you're referring to with color, correct? If so, can you perhaps record a short video of this behavior? Additionally, you can also gladly provide a detailed step by step of what you're doing exactly and I'll try to reproduce once more myself.
Does anyone has the issue like the right down side of the picture attached? This is a part of a rendering in a closed meeting room where no sunlight comes in, but it got rendered, there will be a "rainbow like" light. Anyone knows what causes this?
Please kindly have a look at the reply above actually, it does look like a light leak problem.
When I use a solid color texture with the same RGB values as a material created with the Enscape color picker, the resulting material using the texture is much darker.
How do I get them to match?
Can you kindly share a few screenshots of that behavior? I'm not sure if I'm following the same procedure like you, so if you can also briefly share your steps that would be great - also, why are you not simply making use of the material editor to define your colors etc. in the first place? Hope I'm not missing something.
Added, thanks a lot.
comcasa , thanks a lot for your post.
We do have resources readily available in our knowledgebase here:
And, feel free to check out our dedicated Revit materials article here:
This will give you an idea regarding which Appearance tab parameters we support.
Please let me know in case there is anything else you need assistance with.
Thanks a lot for your message uisanata , in the first instance, can you please make sure that the Rendering Quality in the Visual Settings -> General tab is not only set to "Draft"? You may be able to resolve this already by setting it to "Medium" or even "High"/"Ultra" if your system allows it.
If that doesn't help, is there any chance you could send me the project actually?
Welcome to our forum lubinga , thanks a lot for your post, I'm sorry to hear about this behavior.
First off, is there any chance they are only not visible when the time of day is set to daytime? In this case, if you select nighttime instead via Shift + Right Mouse Button + move the mouse to the right or left, then do the lights become visible? Also, please make sure that the "Artificial Light Brightness" slider in the Atmosphere tab is not to 0% for some reason.
Please be aware that broad daylight usually crushes any lights you have in your project, especially then when you have a lot of windows in the scene which let sunlight in. In this case you'll have to turn the lights up substantially, or set the time of day to night and/or sunset/sunrise for example.
in case of sketchup it would be possible. this would require to scale the whole it everytime i want to see it in vr and then undo to have correct size again.
if there is any global scale factor i dont know about, please tell me.
in revit it is impossible. since the problem applies to both cases, it would be good to have a feature in enscape.
this should not be to difficult. it should be solved with adjusting eye distance. as i mentioned in other engines it is done in realtime so you can scale the whole scene down to make it seem like a model. you should think of implementing that.
thanks in advance
Thanks a lot, I'll gladly file this as a feature request.
Abdelrahman Ragheb , at the moment we do not plan to adjust this as this implemented in such a way by design - most of our users are making use of dual monitors, thus the current system is more suitable in that regard. Maybe you have the chance to upgrade to two screens as well, otherwise I'll also gladly forward your feedback regarding that we should implement an adjustment for this to make it more user-friendly for users with only a single screen.
can we get a feature to adjust the overall scene scale for VR views?
The scenes (e.g. viewed in sketchup) seem too small and therefore not very realistic. Thats a big issue! I cant show my interior projects to clients that way.
For exterior views its not so dramatic.
In other 3D engines its possible to adjust that easily.
That should be a global as well as a view dependent feature. it should be possible to adjust it in VR directly.
Thanks a lot
Thanks a lot for your message - at the moment we take over the complete true scale of the project, so in this case is there any chance for you to simply increase the size of the project so that it resembles true-to-life measurements? Please let me know in case I'm misunderstanding something.
Thanks a lot, I'll check it out. Also, gladly forwarding your feature request.
Forwarding your feedback and upvotes! Thanks a lot.
I have a problem that from some time with enscape newer versions, I can't view the visual settings window at the same time with the real-time render window.
that was really helpful to adjust the environment settings and preview it really fast ,and recognizing the slight difference in each adjustment.
That should still work just fine, but make sure to not minimize the CAD solution you're using Enscape with, as this also minimizes the settings dialogues.
So for Revit, you can use a window arrangement like this:
With this setup you can navigate Enscape, and you can adjust the settings to see adjustments on the fly.
Aha, thanks. That's strange the camera height is not with other camera settings.
By the way, what 'spectator width' is supposed to do? I tried to change it, but couldn't see any differences.
We categorized it under Input since it affects the spectator model itself, but you are of course right that in turn it also affects the camera. Hope it's not too confusing, otherwise I can also file a feature request to adjust this.
The spectator width can be adjusted if you are not fitting into smaller gaps through which you should usually fit, or an alleyway which is a bit too narrow. Otherwise this setting really shouldn't affect the most.