Posts by BenGuler

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    Karin Skaug

    I would probably add:

    - Check Revit model warnings (includes same instances placed twice)

    - Run health check to detect large families:

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    Regarding the Revit to SketchUp workflow, Revit curved surfaces need to be processed properly when generating the SketchUp geometry. We learned this when developing Helix. Our first iteration created WAY TOO many triangles for cylindrical surfaces in Revit (see attached image). Then we optimized the geometry so that it remains "push-pullable" with the minimum amount of triangles to preserve original form. If these meshes are not optimized, it will drastically blow up the polygon count and take up unnecessary VRAM (in both SketchUp & Enscape).

    If you're considering going the "render in Revit with Enscape" route, (shameless plug warning) you could use Helix. You could convert SketchUp geometry to Revit, complete with generating Revit textured materials from SketchUp materials. With this workflow, you can get SketchUp topography as native Revit topography (and other categories). You can also bring in mesh 1:1 geometry from SketchUp, if that geometry does not need to be made parametric in Revit.

    shotokan - Thank you for the shout-out

    Our latest Helix 2.6.0 release converts SketchUp materials to Revit materials including textures. The mapped objects also behave as links: when syncing Revit content generated from SketchUp, only the updated SketchUp content will update in Revit, keeping unmodified content in Revit alone.

    SketchUp to Revit mesh with materials example below.

    Enscape for Revit render of the SketchUp converted geometry.

    You can also use this technique to mass generate a lot of Revit materials from SketchUp.

    For the latest Helix release, you can check out his post:

    For relevant workflows with Enscape:…sketchup-3d-warehouse/156…use-component-to-revit/36