Posts by Veen
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I have the same issues, sometimes postproduction in Photoshop is the key
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You can dowload them from Material Library
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You can do what I do. I first import the file into the Custom Asset Editor, change the scale and then import the file again and BOOM, the file is imported with correct dimensions and the preview is centered as it should be.
Fixed
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Cuda cores are important too
rtx 3070 5888
rtx 3060 3584
Btw I use rtx 3060 12gb at work and a 3070 at home both works pretty well 😎
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I think that this topic is not entirely about my problem, because there a person writes that his material becomes luminous when he sets the transparency settings. And my material turns black ...
You don't need opacity for curtains but a material with an alpha channel and Foliage preset.
Use this 👉 fabric.zip -
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Yes, but I don't get access to the material since it is part of enscape asset library.
You can recreate that spotlight easly with sketchup.
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Use a Skybox and put the sun to 0
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Rename your material like - YOURMATERIAL Emissive -
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My asset creator was useful when Enscape didn't have their own solution. Since Enscape 2.9 Enscape has a great custom asset creator that's much better then my editor so I recommend you use the official one instead (it's what I do as well).
There a few updates to the official asset editor in beta right now that will make it even better (you can download the preview and test it out yourself).
The only thing I still miss from my asset editor is being able to see the statistics (placeholder polycount, gltf file size, texture file size) because that was very handy to QA/QC.
I wanted to use yours because the enscape editor always creates out-of-scale models for me, even a simple chair, exported with blender, when I import the model in Escape, is huge!
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Hello Pieter can you please provide a direct link? I can't download using bitly liks
Thank you !Hey,
I finished the new version of the unofficial Enscape Asset Creator! You can download it here .
New features include:
- Browse your library from the creator
- The asset creator will now take care of the folder management and file naming for you. You no longer have to use windows explorer to create folders and subfolders.
- Instant search
- See thumbnails
- Thumbnails are now automatically down-sampled to 256x256px (to keep your Enscape library fast).
- Statistics are shown like outline polycount, gltf size and texture size. The statistics will color red if they are exceeding the recommended limits*.
- Delete assets (careful, there's no undo)
- Guids are now read-only and automatically created
- Remembers the location of your last loaded library for quick loading.
- Remembers the location of your last loaded asset (gltf, obj and thumbnail) for quick navigation
- See the total number of assets in the library
- Loading bar when opening large libraries
- For advanced users: a details panel with the json code, guid and a button to open the asset location in windows explorer (for advanced users)
- Better error handling with error messages (let me know if you still run into issues)
Known issues (let me know which ones are deal breakers)
- There's no way to set the units for the outline (for now you still have to use meters, but most of the code for unit support is done, it just has to be exposed in the UI)
- The UI can be a bit glitchy in some cases, especially the library list. I'm looking into switching to a different UI framework.
Special thanks
- To the Enscape team for their continued support
- Steven Campell for sharing UI mockups
- For the people who helped betatest (Ariel Amador León and others)
let me know in this topic if you like it and whether you run into any issues.
*The suggested limits are 500 polygons for the placeholder, 5mb for gltf and 5mb for textures. I'm happy to adjust these based on the feedback from the Enscape team (or the user community). In the meantime, you can customize the recommended limits in the Asset Creator.exe.Config file.