Posts by olafkon

Please note: Should you experience issues with Enscape or your subscription, and in case of any urgent inquiries/questions (e.g. regarding our upcoming licensing changes) please reach out to our dedicated support team via the Help Center or Support button as detailed here.


    What GPU are you running? Is the GPU driver up to date?
    Have you used the same machine with a different HMD before that you can remove in the steam driver settings?
    I had the same message as you at times when I run the startup routine of starting Varjo base/steam VR after i had enabled VR in the enscape window already. So in my experience the steps of starting the session was important. I also tried not going through the breakout box that Varjo provides but connect to the GPU via USB-C directly.

    I assume that you are working in Revit and therefore have that issue that the colors of the technical installations in your link dont come trough.
    I have good experience with opening the file that contains the ducts etc and simply delete all materials in the file except for one. Save the file (ideally as a copy) and for whatever reason this material is then being applied to your geometry.
    So just make your remaining material galvanized steel and this should fix the issue for you

    Reactivating this old thread...

    One up from my side on being able to limit area to move/teleport. Demian Gutberlet



    I just tried the invisible wall workaround you proposed and came over a potential bug.
    It only works for me as long as I run the VR session straight from the modeling software (Rhino+Enscape) but it does not work when exporting a standalone. Here it does not matter if I fly or walk, I straight go through the boundary. That is unfortunate.


    We often times run our VR scenes form standalones because of packaging of all textures and easier distribution if the VR session is not inhouse. The opportunity for the boundary wall/geofence is an absolute must have. Please include in future release.

    Reactivating this old thread...
    One up from my side on being able to geofence. Demian Gutberlet

    I just tried the wall workaround. It only works for me as long as I run the VR session straight from the modeling software (Rhino+Enscape) but it does not work when exporting a standalone. Here it does not matter if I fly or walk, I straight go through the boundary. That is unfortunate.

    We often times run our VR scenes form standalones because of packaging of all textures and easier distribution if the VR session is not inhouse. The opportunity for the boundary wall/geofence is an absolute must have. Please include in future release.

    Thanks for the reply burggraben. Does your answer imply that you only get low framerates but otherwise a good image on high and ultra?
    I will continue running on medium, which as you already recommended gives good framerate and experience.
    I none the less can try to make a video these days to show the striping we get on high and ultra.

    We got the Varjo Æro headset which is for us a massive improvement quality and experience wise. The one issue we come over which might be an Enscape (or GPU/Raytracing?) issue is that that we get striping/pixel binning when settings are on high/ultra as well as fireflies/glowing dots.
    Does anyone have made similar experiences and knows another workaround except for lowering to medium settings?
    Maybe a great excuse to upgrade to a 4090 but I would like to have tested all other options before ;)

    The current setup of the machine is an RTX2080 Ti and 64GB RAM. Files we often run as standalone or from Revit.

    Hi :)
    Any update on this topic? We look into going down the same road with the Varjo headset and where wondering if you can shed some more light onto potential settings that worked for you and if you got the setup to the point where it became "plug and play" with Enscape?
    Thanks :thumbup:

    So my proposal is that it should be possible to generate user accounts for multiple people by an excel spreadsheet upload. These user accounts should be under the company umbrella and one should be able to generate project specific folders into which renders can be uploaded and shared with team members/clients including an menu in the web upload functionality that specifies into which folder things should go. Sounds maybe more cumbersome then it is, and would be great to have .

    I work in an office with 50 people and we often use the QR code functionalities as well as sharing web standalones and 360 renders with clients.

    For now it seems like everything that is generated and uploaded is bound to the individual user. In our case meaning that if a team member gets sick or quits someone else can not access the potentially already generated render to share it/update etc.