Is this the sort of thing you are thinking?
Posts by dan_noviun
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Look forward to this, recently had this issue myself where it was struggling to focus due to the small focus distance.
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Nice work! Where were the HDRI's sourced from?
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After seeing this model on the Sketchuptextureclub website I had to give it a go in Enscape on the new 2.3 version. There seems to be a few issues with light gather particularly around the back wall and the reflections in the window of the trees appear blurred almost as if the trees are in motion. Really chuffed with the outcome though.
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Quick test of mainly the improved water and Grass in version 2.3 (Sketchup). Shout out to Herbo for the great 3D Warehouse link in his recent thread for entourage etc.
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That water reflection is
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Archvision have a few decent RPC content items that work well in Revit and Enscape. Plates, fruit magazines etc, all small bits you can use to populate a scene.
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Great stuff as always Herbo!
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You can get pretty decent gravel with the texture bump. I am quite happy with the result
I'd be interested to see the result!
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Absolutely true, but it sounds like Enscape might be able to offer a solution for that. If .fbx/.obj proxies become avaiable, we can tap into enormous reasonably priced libraries (evermotion, 3dsky, model+model and the likes). Objects that require precise mapping (beds etc) could then be proxied in rather than try to force it in Revit.
We were able to put out some nice results as well and unfortunately can't share them as well. However, it really felt it took much longer compared to a test project we did in Sketchup. There was a lot of photoshopping involved for the Revit project (placing in all the plants and people in photoshop etc).
Yes the inclusion of a proxy placement would be perfect!
We use Archvision and AXYZ for people/foliage currently, works well, you have to be selective where you show certain things etc but it really does work well.
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Revit and Sketchup are two completely different beasts in terms of what you're putting in and getting out IMO. Using Revit is more of a working drawing package with the ability to produce images from whereas I see Sketchup more on the side of a package to help show concepts and that's really where the two material editors should be different.
A lot of BIM information can go into the material inside of Revit, taking that away will have an effect on the information put into the model. The editor for Revit is fine, yes it's more complex than the one the guys have produced for Sketchup but it's meant to be.
There may well be better images in Showcase of Sketchup projects but I think the big reason for that is due to the assets that are readily available from the warehouse and other areas and the ability for Sketchup to map textures. Revit just doesn't have that right now.
We have created some great imagery for projects using Revit solely (a lot of which we cannot share).
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Did we get any further with this request at all??
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Its an OBJ from scanner, we scan the building and drop our stair model in so we can see any potential problems on site before manufacture.
We can also show the customer the stair designs in vr with vive… which is fantastic.
I just wanted a bit of help in making the timber on the stairs a little more realistic, I've not used bump maps or had experience with rendering before.
Ps, its says its an “OBJ” in the link text
It's rendered brilliantly in Enscape for a scanned model which is encouraging!
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Interested to know if the model in the first video is a point cloud?
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Do you have seen? We are at 8k output now.
I didn't realise, is that through custom settings?
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Any update on this at all?
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Just shown the guys in the office this, they loved it, great stuff again Herbo!
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Great stuff Herbo! Modelled in Sketchup?
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I think this works better Johann!