Posts by ozboz

Please cast your votes in our two ongoing feedback polls here and here!

    About the voting portal, I think it doesn't track if you already voted for something. A reason I can think of is that you don't have to login this way. But my brain is not 23 anymore so for me it would be nice if I could see which idea's I already voted for/reacted on. Of course I can do so again but that will be annoying for the people who read the output wasting two people's time.

    I didn't submit this as an 'idea' since I thought this was more the place since it's about the voting portals functionality.

    Thanks Demian Gutberlet and I will make it a request, just wasn't sure if I might overlooked some functionality.

    I indeed used the proxy functionality to link those but than I ran into the issue that V-Ray doesn't render those linked models yet. I'm also active at the Chaos group's forum and had just a replay on my thread there about the linked proxies (V-Ray not rendering Enscape custom assets - Chaos Forums).

    I'm also aware the Enscape > V-Ray is a new thing but it's nice to play with while not working against a nasty deadline :)


    For a project I want to convert some objects to custom assets for Enscape but I was actually quite surprised it doesn't support importing .skp files.

    Because I want to keep the polycount a bit reasonable I use Skimp or Transmutr to create a lower quality model which is than a .skp file. Or, I download a model from 3D Warehouse which I like to convert as a Enscape custom asset.

    Maybe I've a bit troubled way of working but it's quite odd a Sketchup plugin doesn't support a Sketchup model for import while the output of the custom assets are models which can be placed in Sketchup. It doesn't really make sense if I need to convert my skp to obj and have to import it for the custom assets so I can use it in Sketchup again.

    Maybe I'm overlooking a feature, if so, I'd love to hear more about it :)

    Use a Skybox and put the sun to 0

    That's not a bad idea at all, didn't think about it. Might look ok as well.

    Can you share the model? It might be easier to make recommendations if we can see how it’s been made

    I've sent you a private message if you want to take a look. It's not by far finished as you will notice. I tried several things like for example making the top of the vertical beams an inversed T-shape so there was an extra obstruction between the main roof and the vertical bars sticking through the metal ceiling plates.

    No need to put a lot of time in it, it's not a major thing for me but maybe you like to play around a bit to see if you've some nice ideas.

    Hello! This issue seems to stem from our Global Illumination solution which is at odds with the sun (kidding). We have several advancements for version 3.5 which will 99% solve this problem.

    That sounds cool! I've also sent you my SKP in a PM, maybe a nice test case for the upcoming version :) Like I wrote Adam, it's not a major issue for me. Basically this started as a small question of someone who wanted illustrations of the building so they could show where members of the works council (not sure if that's the right word) worked. I just got carried away a bit and love to test and learn things.

    I'm working on an enormous building which is a combination of office space, storage and assembly lines. It's merely a hobby project and I don't need to do any photographic renders since the style I want to use in the end is more illustration like.

    The thing is that if the sun is shining outside there are all kinds of places lit up while light never would reach those places so far into the building. At night or late in the afternoon I don't have the problem, so I think the sun is the issue here.

    What I tried:

    • manual exposure
    • create extra geometry to close any gaps that may be there
    • creating a really rough material so I was sure it was not caused by reflections
    • sun brightness at 0 (works but well.. no sun. even at 1% it gets like the attachment)

    It's not that I expect a real time render to be as thorough as something like V-Ray but I've the feeling the sun 'pushes' a bit hard to get into the picture. Maybe there are some tricks or a certain way the sun works I can adjust my workflow on.

    This is the one with sun:

    This is the one around 18.00 in the evening:

    For this project it doesn't really matter but I would like to learn something about how the sun works and how it can be controlled a bit. Doesn't have to be perfect but the light above the vertical beams is a bit crazy in this example.

    Hope someone has some nice tips I can use while finishing this 30.000m2 😬 building.

    I think it's normal behaviour as you 'stretch' the amount of cd over a larger surface. Remember in for example V-Ray it works the same. Not entirely sure but think that's how it works.

    Saw your thread because I wanted to look for the best way to lighten a really large storage warehouse. And noticed the line lights have max of 3 meters length.

    Hi Tracyheywood

    I had exactly the same, I think they should make it more clear that you have to click on the folder icon in front of 'Project Directory'. It's not really clear what you have to do with the way it's current layout it. Would be better if it for example was a separate step/window with just 'Select Project Directory' and after it the next step (it only asks once). Maybe Demian Gutberlet can pass it on to the developers. A bit of a restyle of that window would already help a lot so you actually see where you have to click.

    The default projectdirectory is I think in <my documents>\Enscape\custom assets so try to point it there and click 'next'. That should make a lot clear :)

    It's where the 'asset' will be saved and if you use the directory I mentioned it's clear for Enscape it shows them in the library under the custom assets tab.

    Tracyheywood I think this Sketchup page is pretty ok if it's about modeling smart, it also includes a long (older) video I didn't check but I guess it should treat some basics well. It's old but Sketchup didn't really get any faster past 10 years ;) Without being too technical, all new CPU's have like multiple cores and such, great if you render things but Sketchup will only use 1 core/2 threads maximum I think. Mainly because some tasks can't be divided into sub tasks easily and especially if you use some plugins on complex geometry that can be terribly slow even if you have the fastest CPU available.

    This is the page I found with some Sketchup basics: Improving Performance | SketchUp Help

    The proxies are used in many pieces of software. It's the same as if you pick a asset from the Enscape library you see a simplified shape but once you turn on Enscape you see all it's geometry (from that moment your GPU gets important). Because those shapes are so simple they don't use up a lot of processor power you need to work fast in the viewport.

    In Enscape it's really friendly to create your own proxies from complex models compared to some other tools I use. Basically while having your 'complex' model open which you want to turn into an proxy/asset for Enscape you open the Asset library, click the tab 'custom assets', click plus sign and you get a step-by-step to concert the model. Just be sure you keep the original model at the same place so it's easier to change things later and Enscape always keeps the link to the original.

    A good way for example is creating a folder in documents where you have the original SU files you for example downloaded from the warehouse and turn into proxies. Maybe even with subfolders for categories, just what you think is handy. Also try to be smart with the naming of models, a lot of 3D warehouse things are called Untitled.skp and that doesn't really help if you want to find something later on.

    After playing a bit with proxies you'll notice how useful it is. The only thing to consider is that if you create a model for a client who also wants the model as a file, to make sure the client understands he doesn't get a SU file with all geometry. Rare case maybe since most won't give clients the skp I think.

    Anyway, don't worry too much about hardware in SU. I used to have a 1070 (well, 2) but got a 2080Ti gifted from an online race friend from Finland. And yes, in Enscape and other render tools that makes a huge difference. So I gifted one of my 1070's to another Dutch guy and already curious what the Finish guy will do with his 3090 if the nVidia 40xx comes out ;)

    Since you are a starter, you most of the time also take longer for projects. Maybe you can make a deal with a client that instead of paying a normal bill they can buy you for example a nice graphics card. Not sure if that's legal in your country but here some clients like that idea since they can deduct those costs from tax/profit so while you end up with a nice GPU they might be paying even less netto. I've zero budget at the moment but some of my former clients helped me out with my change from 2D to 3D designs buying some hardware.

    Good luck!

    Sorry to break in but if it's slowness of Sketchup, there's not much you can do about it other than using a lot of proxies and keep the models (geometry) small.

    For Enscape a nice GPU helps big time but for Sketchup itself a fast GPU or CPU doesn't do that much. If you've complex geometry you need in Sketchup you should really try to use all complex things as proxies instead of just directly importing them into your model. Else you will drive yourself crazy by the slowness of the viewport.

    For example, a lot of the models you find on 3D Warehouse are converted models from other file formats. While they look nice they often have way to much detail to use directly in Sketchup. Therefor it's smart if you convert those models you want into Enscape proxies so you still can work fast in Sketchup and the models show in all glory if you open Enscape.

    Basically it's the same for all 3D programs but especially Sketchup is not really well fitted for people to import all furniture, garden plants etc inside Sketchup with their full geometry. There are also some general tips to speed up the viewport/modeling process like hide unused items (or those outside the group you work in) don't enable 'show hidden geometry/objects' and in the past having the outliner panel open was also a real slowdown of Sketchup (think that's better now).

    In case you've an building, just have that building as full geometry and everything inside and outside as proxies. If you want to stay flexible all separate proxies but if you don't need to move those around you can select all and create a proxy out of everything besides the building. What I also often do is having two files, one with all 'extra's' and one with just the building. That's where I work with and the other SU file is for render. F.e you could also have your model as a linked model in the more detailed file so it will always reflect the changes. Mainly you've to work a bit smart with SU if you don't want to get too frustrated :)