Posts by Helen Reinold

    TiBrand : Welcome to our forum! All of our supported devices are equally compatible with Enscape, so the difference between them mainly depends on your personal preferences and what you might be using VR for. We usually recommend our users try each of the goggles to see which fits their needs better, if you perhaps have the chance to do this.

    Here are some points to consider:

    The HTC Vive is a bit complicated to set up, while the Windows Mixed Reality Headset and Oculus Rift are easier to setup and, therefore, to take with you on the road. We generally take the Oculus Rift with us on the road, and recently had some great experiences with some WMR devices at a trade show.

    The WMR headsets have a higher resolution, which sounds good, but also means that a more powerful graphics card is necessary to run equally complex scenes, when compared to the HTC Vive / Oculus Rift.

    At this time we do not specifically support any wireless VR headsets. While we hope to be able to support wireless headsets, like the Oculus Quest, one issue that might arise is whether the internal computing power of wireless headsets will be enough to run Enscape fluidly at its highest settings; if not, this may result in a poor VR experience. Generally we tend to advise a VR headset is connected to a PC, although the HMD's are getting better in this regard.

    Welcome to our forum cboutros ! While group VR sessions are currently not possible, this is an existing feature request on our agenda, and I have upvoted this on your behalf. Thanks for the question!

    Hi aaronnordstrom , thanks for the question! Perhaps other Revit users can also chime in with some personal favorites, but in the meantime, let me point you to this post on our blog, which covers several free resources for high quality textures. Another great site that isn't included on the list, but which I would definitely recommend is Texture Haven. If you'd like to go a bit deeper and create materials yourself, you might also take a look at something like Substance Designer.

    I hope this gives you a jumping off point for your material library! :)

    Hi gsucci , it looks like the link to your third picture doesn't work. Would you please be so kind as to post the screenshot again?

    In the meantime, I have tested this using the PNG files you provided. Are you adding the image file as a transparency image in the Revit Material Browser? I created a default material and added the second of the PNGs you supplied.

    This is the result I got; is that the effect you are trying to achieve? You can play around with the settings to make it more or less transparent.

    jmagdadaro Welcome to our Forum and thanks for your question! Currently there is no functionality in Enscape to create VR tours for the Oculus Go. We have had quite a bit of feedback that many Oculus Go users use Yulio,, to create a "walkthrough" using Enscape rendered panoramas; please be aware that we have not tested this ourselves and cannot provide support for it. Yulio provides a user guide for the usage with the Oculus Go.

    Additionally, you might take a look at TPCast Air, which will soon be available for purchase alongside a modified Oculus Go (the firmware currently needs some modification to work with Air), through which you can actually use Enscape VR itself. You'll only have one controller (instead of the usual two), but you can still navigate around nonetheless using our teleport functionality! TPCast also plans to release their app in the Oculus store, which once approved by Oculus would not require a Oculus Go firmware modification in the first place, so you could just use any existing Go device with Enscape.

    winterriver1971 Sorry to hear about this issue! Do you also experience this issue when you set the "Rendering Quality" in the standalone Settings tab to a lower setting, like "Draft"? Is it possible that the standalone you are having issue with is rather large or heavily detailed?

    Also, please make sure your graphics card drivers are up to date. You can download a new driver from the Nvidia homepage.

    Please be aware, that Windows often display your graphics card drivers being up to date, even when it's not the case. Therefore we advise that you do not upgrade your drivers via Windows Device Manager.

    Hi all: thanks so much for the further feedback! I have gathered all of the new requests and passed them on accordingly.

    That being said, I think klingons wouldn't technically fall under the category of animals ;)

    Hi 3DMake : thanks for clarifying! If you are using Revit or SketchUp, the asset library allows you to scatter single objects pretty swiftly already: when you select an asset from the library you can continuously place that asset without having to reselect it in the library. In Rhino and ArchiCAD this function is not currently available. Are you using Rhino or ArchiCAD? If so, I'll gladly forward a feature request for that function on your behalf.

    Additionally, I have created a feature request for the ability to scatter multiple instances of the same object throughout your project. We do indeed support the Skatter plugin for SketchUp generally, but at this time it's not possible to scatter our assets specifically with it.

    Hi 3DMake , you can achieve this effect by first editing the panorama in your favorite image editor so that the sky is transparent. Then load it as a custom horizon by placing it in the horizons directory (C:\Users\%Username%\AppData\Local\Enscape\SystemData\Textures\Horizons). You can then select the panorama as a horizon preset in the Atmosphere tab of your Enscape settings menu.

    This way you'll get our dynamic sky with the cloud settings and your custom horizon image. Hope that helps! :thumbup: