thanks for the definitive answer to the topic - much appreciated!
with all due respect guys,
all im asking for, is a info: are you guys actually working on a solution for proper reflections in still renderings
or at least discussing it and thinking about it or is it off the table for good?!
all questions why reflections are what they are in realtime and VR -> its not the point .. its totally clear why they are, what they are... but im talking about stills
check the video please....
interesting thing is, when starting a render, for a splitsecond "the acutal image in the mirror" looks better or lets say less errors are in it an then some fancy stuff happens and all the glitches are back...
im literally begging you guys for some info on this issue ...
no infos on this for so long time is bad
2d face me components from google staff > the 2d people from 3D warehouse
with face me components self illumination in material does not work - after all eploded to lines and faces and normal groups it works as expected...
2.6 hotfix 1 preview 1 still issues in the mirror + something going on with the shadows...
weired artefacts is you decrease exposure and/or sun to 0...
and there are still the issues i have been reporting on for the last days/weeks/decades
> normal smoothing not working in mirrors
> sun shadow sharpness/smoothness? > where has teh smoothness gone since preview 9`?
this stuff needs treatment guys for real...
im starting to think maybe its time to drop vr again until this is all out of whatever alpha beta prerelease afterrelease madness this is..
having new software nowadays feels like being a paying beta tester but you are not alone with it.. i have that feeling with most software....
which is not a problem if the stuff reported gets dealt with accordingly or at least if there is some communication happening
since the field of view change its worse then before i really hope this will be soon implemented..
First of all, thanks for the update!
I have some remarks regarding off space reflection. One the first picture, i do not see the character directly and the reflection seem right, but on the second one i see the character and the reflection is the same as in th 2.5 version. Is it normal that the reflections are better when i don't see the object like jumping_jack?
Have a nice day!
We will release a hotfix 2.6.1 shortly that will alleviate this shortcoming you have shown in the image. Thank you.
the latest dev agend is there now for 2.7 - but unfortunately i cant read anything regarding rtx or mirrors there...
Hi, I downloaded the latest version (2.6) and the newest nvidia drivers (436.30) but the reflections are not even close to those you advertise. I attatched below the simply test i made to explain the issues. What could be the reason of this behavior? Please let me know
sorry guys, but i have to second this also...
this is ultra setting on a 2080ti with latest drivers
its a nice think i can like my own posts ... is anyone also experiencing the mirror related stuff as painfull not ready to show to anyone?
9-12 further mirror test scene issues...
now images 13-15 are frm an actual project.. very simplified the scene - just house geo + windows ...
i think everyone agrees that this can not be qualified as presentation ready...
i really hope that all this issues are on your agenda and that eventually with the reactivation of the rtx stuff this will be way better in future...
also im looking forward really hard to the developement agenda to see if this ship is heading in the right direction...
let me introduce you to 2.6 stable mirror madness
images 1-6 a simple mirror and some cylinders... we are talking about large exterior scale... > whatever your math is behind the reflection quality, it does not work in this situations - if it would take into account the scene size, and the polys involved it should be absolutely a nobrainer (or more a nosiliconer) to put this on screen perfectly... this is really a simple scene
also there is still this shadowy giy problem... as if there was a dark matter sun casting a fixed shadow over the stuff... even when there is no shadow in sketchup there is a shadow in enscape - image 5 .. > furthermore you can see some errors and that the normal/surface softening is not working in mirrors.. i have reported this for preview 8 already?! and imagee 5 note 3 -> this artefacts are bad:) just saying
image 6 -> the sun shadow sharpness is de facto not working.. the effect is minimal since preview 9
images 7-9 further mirror problems.. ok this is a test scene for what its worth but lets look at a real life example then...
I have also reported them in the latest 2.6(9) preview.. 2.6 stable i have not yet tested against...
+1 to all
Animated leaves on custom models is needed. (Simply a sinus curve vertex animation for that material. With settings for amount and speed. Shouldn't be hard to accomplish.)
im excited to see if something like that is on the agenda
nope - no solutions but its noted by the devs.. got to wait for them on this one
thats allready been reported...
hm - you are right the button is disabled.. - i will check when this was not the case and report back once if found the issue