I was just about to ask a similar question.
Would it be possible to implement textures (cfr. Quixel Megascans) into a material editor (not like Revit) to show up in Enscape?
This is the only feature that stands between 3D and supreme realism.
The material settings in Revit are totally prehistoric and not even worth asking Autodesk to update this, but if you guys could create a material editor plugin which gives all the available settings like you have in the Quixel bridge: albedo map, displacement map, normal and bump maps, rougness, etc. I honestly think you will outsmart all your competition.