Hi,
thanks for the requests. We are going to put it on the roadmap and create many more options of different transport vehicles then only cars.
Further more I can already tell you that this topic gets a bigger priority.
Hi,
thanks for the requests. We are going to put it on the roadmap and create many more options of different transport vehicles then only cars.
Further more I can already tell you that this topic gets a bigger priority.
Hi Stella22
the lamps in our library are turned off by default. To light them up you can combine them with light sources as a family.
The fact that 1 asset can not be downloaded is interesting. Can you remember which asset it is?
Hi andybot
thanks for your feedback. That's kind of niche. Of course. But it would be great to have them without these stethoscopes in this particular case. Since they are baked onto the mesh and not only a single part that we can simply detach we need to keep in mind that the ones that we already have will stay like that. I am going to forward this request to one of our partners.
Assets with variations are already on our radar and are part of our roadmap as well. I understand the need for it and give it on more upvote.
Best Regards
Adrian
Hi DGD-Duane
thank you very much for your report!
We are going to fix this issue and give it one more checkup.
Best Regards,
Adrian
Hi geeroof
thanks for your request.
We will improve it step by step and give the categories vegetation / evironment a greater focus in general.
Best Regards
Adrian
Hi JDSD_Arch_01
thanks for your feedback.
There is no special tutorial or any one solution fits all technique that I can guide you through.
But I can guarantee that the assets in our library follow physical rules to make sure they look good and correct in every light condition.
PS: I am going to forward your question about the marketplace to one of my colleagues.
Best Regards
Adrian
No. Not so far. We want to prevent that every car is lit-up from the beginning on. That's why we plan to release more versions of them to make sure that you can choose the right one.
Of course. We are always focused on diversity.
Hi,
thanks for the report and at the same time for another request for more tree variations like spruce-replacements.
In that case I just gave it another try. The collection of four different spruce-trees should still be visibible in older projects where you used them before.
As long as you're connected to the internet it should be possible to render them.
joskaram
Thank you for your request. We are going to give it an update and create one more version of it soon.
Hi EscaGui
welcome to the forum and thank you for your feedback. I just moved the post it into Feedback/Asset Library for you. This is the place to discuss our Assets or any feedback/request related to it.
I can't guarantee climbers/ boulderers as people assets for now but I gladly inform you that we are going to release many sport props in Enscape 2.9. For example these climbing holds. I can't wait to see them in action! Stay tuned for more updates.
Best Regards
Adrian
We uploaded 30 more people assets.
Since it's web-based the only thing you need to do is open the Asset Library again to see them all.
Hi al556,
thank you for your detailed request. I am going to put these on our roadmap.
Best Regards
Adrian
Hi Sheik
thank you very much for your request for dimensional information. We are going to evaluate it.
Hi mjennings
we already planned to create more restaurant/ shop related assets. I take your request as one more upvote and thank you for the detailed overview about the things that you are looking for.
Great shot. I like the voronoi textured surfaces and the color scheme in your scenes.
To make it even better I would change the floor texture. The provided bump texture seams pretty intense and the wood grain is quite big at the same time. That grabs a lot of attention.
Try the new option to define your normalmap in the Material-Editor.
Keep it up!
Hi JuliaH03
Welcome to the Enscape Forum and thanks for your request.
The preview images in our library are made with the exact same models/ textures/ materials as the ones in the viewport.
The only difference is the light condition that is always up to everyone's choice compared to the setup in the preview image that is using a white surrounding and a balanced lighting.
We do our best to create the previews in a most accurate way.
Let's see if we can even do it even better in the future.
Best Regards
Adrian
I just took a look behind the scenes
We‘re going to release different curtains/ drapes soon.
Hi Ashlea
thanks for you request.
I like the idea of different art pieces too and I am sure that we‘re going to create many options to cover this topic.
Well balanced and really beautiful. Good job.