I will reach out to DDS. Thanks for the info.
I will reach out to DDS. Thanks for the info.
Hello Enscape Team,
At Fugleberg Koch we are currently working on remodeling an area of our building to create a Design Lounge. One of the many activities we are planning and would like to host at this new space will be architectural VR presentations as well as learning and training sessions for our employees as well as others in the area who might be interested in attending.
As we develop our physical space and activities program it occurred to me that we would like to have a conversation with your representative for this area, Orlando, Florida, if you have one.
We are making a significant investment in the design lounge and the equipment necessary to provide great client experiences during the design and development process, and Enscape is one key component among the tools we use to this effect.
Please let me know who I can contact to get this conversation started.
tobiasolsen Thank you Tobias for your passionate advocacy in favor of the Oculus Rift S. Quite a lot of people agree with you, particularly on the cost/features ratio.
However in real life some people like their coffee bitter while others like it sweet , and yet others don't like coffee at all.
I appreciate your point of view. It is very helpful for my evaluation.
Kaj Burival - Thank you Kaj and guys for your feedback. Looks like the Oculus Rift S is tops regardless of the lower refresh rate and non-detachable head banding (for cleaning).
Are you able to guesstimate a possible timeframe for Enscape engineering to provide full compatibility with HTC Vive Cosmos? Based on previous experience would you say it may take 3 months, 6 months or more than a year?
The Oculus Rift S is inexpensive enough that we could start there and upgrade to HTC once full Enscape compatibility becomes available.
Hillmeister - Out of curiosity, is your P73 fitted with a standard Quadro 5000 or the RTX version of the same type? The reason I ask is because we recently upgraded my workstation to RTX Quadro 4000 and most of the time it is awesome, but every now and then it does something unexpected with Enscape. I guess RTX technology/compatibility has to be flushed out a bit more.
We have just ordered a Lenovo workstation laptop P73 with all the trimmings and are ready to order a professional grade VR headset to go with it.
I wonder what is your experience with HTC Vive Pro versus HTC Vive Cosmos? What is the timeline for the Enscape support team to provide full compatibility with the Vive Cosmos?
In your professional opinion would you wait until the Cosmos is fully supported or simply order a tried and true Vive Pro?
Some people in the office strongly recommend to stay with Oculus Rift. Is the Oculus line fully supported by Enscape at this time?
Your comments and feedback will be greatly appreciated.
mannyl - if that is happening with version 2.6, and not 2.6.1, then that may simply be that you are running out of memory. I'll take a look at the logs and get back to you.
It is possible. I was running:
2 SketchUp Pro 2019
2 Enscape 2.6.0
1 Revit session with at least 3 levels open
1 Autocad Architecture 2018
1 Bluebeam Revu 2018
1 Microsoft Outlook 2010
32 GB DDR4-2400 RAM is not what it used to be.
Pete Chamberlain Hi Pete, I just sent you another detailed feedback. My whole system locked up and crashed spectacularly last night while running 2 SketchUp + Enscape sessions and copying and moving lights in a night scene.
In the meantime my workaround is to leave Enscape for the final rendering stage or just run it momentarily to check my progress and then close it until ready to render. That seems to work around this stability issue. I am also running only one session at a time.
I eagerly wait what your team may discover and look forward to a more permanent solution.
Pete Chamberlain Pete, we downgrade to your recommended Enscape version (Enscape-2.6.0+11215.msi) and so far so good. It is proving to be more stable than the newer version. I will keep running it and see if it breaks, but so far is looking good.
Thanks for the recommendation, and I hope your team can pinpoint any issues causing trouble at the moment.
Thank you Pete! This issue is now formally reported. We will proceed with downgrading to the previous version of Enscape and will let you know how that goes.
Hello everyone -
We recently upgraded my workstation video card to Nvidia Quadro RTX 4000, and it has been buggy even with upgraded Enscape version 2.6.1 and current Nvidia Quadro Driver.
The issue comes up while attempting to rotate the view or while copying while Enscape is running. The system just hangs for a rather long time, longer than 5 minutes and then the error message pops up.
Please see screenshot below for error message.
My system is setup as follows:
HP Z640 Workstation
Window 7 Professional
Intel Xeon CPU 14C E5-2660 v4 @ 2.00 Ghz
32 GB DDR4-2400 RAM
NVIDIA Quadro RTX 4000
Advanced System settings adjusted for best performance
If you are experiencing similar events I will greatly appreciate any useful feedback you may provide.
Very nicely done!
Sound like I will better off sticking with a capable PC workstation and leave Mac alone for now.
Thank you for your clarification, it has been very helpful.
Perhaps this topic is something already discussed elsewhere on this Forum. If so please direct me to the appropriate link(s).
I am entertaining the idea of getting a top of the line new generation MacBook Pro and these are offered with Radeon Pro Vega 20 - 4 GB HMB2 memory - video hardware. Does Enscape support this type of video hardware or plan to support it in the future?
In addition I plan to partition the drive so half may run Windows 10 while the other half runs Mac OS. Is there any advantage to running Enscape on the Windows 10 partition/OS with the Radeon Pro Vega 20, or perhaps that makes no difference?
Your expert clarifications will be greatly appreciated. Thank you!
Nice study model. Very slick!
Please take a close look at the third image. On the bottom right hand corner there is a dolphin jumping above the water, but there is also an orange artifact in the rendering matching the length of the dolphin. Looks like slightly orange color water or reflection.
This artifact also rendered in an animation of this scene.
Even though the dolphins are the same component only this particular one is associated with this artifact.
What do you think may be causing this accidental visual effect?
In my experience I find the Asset Library so useful I am relying on it almost exclusively for my entourage needs. As it grows and includes more asset categories I see little need for outside entourage components.
I do not recall a situation where asset and/or component changes have affected my workflow, but I use SketchUp Pro all the time, perhaps this is more of an issue with other platforms. That said, I find ongoing asset performance optimization more relevant than finer detail, only because most of my work is master planning so the overall picture is more important to me that close up features.
This brings us to another though; high-level vs low-level asset detail (and perhaps this has already been discussed elsewhere)
Perhaps in the future the asset library may showcase a specific category for low-level of detail/high performance assets specifically created for master planning or high-level urban planning, like generic buildings, clusters of trees or tree canopies, very low poly people or crowds, parking lot striping or top deck garage parking and streetscape elements intentionally designed to be seen from afar or elevated bird's eye POV.
And since we are on the topic, a few nice looking clouds that could be positioned/scaled at will would be nice. Bird's eye views looking through an opening in the clouds without having to Photoshop those cloud effects in Post would be very cool!