I agree with Pieter, this was exactly what I mean.Enscape is developping rapidly and I am very impressed.
I guess you guys are busy with many things.
But please take a look to this request. For the record, this was my message in June :
QuoteDisplay MoreThe Glossiness map has much more impact on the result, but it has to be made in photoshop.
My workflow today is back and forth to photoshop, update the material in revit (many clicks every time) etc.
Very repetitive.
I wonder if that would be such a big deal for your developers to implement value of the the brightness of the texture.
I mean the one inside the texture editor :
Strangely enough, it already take in account the "invert image" checkbox, but not the "Brightness" value.
To implement the brightness would be great because it would save a lot of time tweaking the glossiness of the material.
Plus, it doesn't look a complicated thing to implement to me. ( but I'm not developer...)