Posts by Bart

    I agree with Pieter, this was exactly what I mean.Enscape is developping rapidly and I am very impressed.

    I guess you guys are busy with many things.

    But please take a look to this request. For the record, this was my message in June :

    Hi,

    This is not exactly an Enscape thing, but you need materials in Revit to see them in Enscape right?

    So here is where we are : we are trying to structure a material library (appearance library to be accurate) in Revit to be used by our office.

    We decided a number of rules for naming and key-wording for an efficient workflow for everyone in the office.

    This is taking a long time : Names , keywords, texture links, texture dimensions, plus all the tweaks back and forth to see if it looks good in Enscape.

    Except for the tweaking, the process could be much faster.

    I'm thinking for instance at an excel sheet where you could write down everything (one line per material) and run a script or something that would create the corresponding .adsklib, the autodesk libray file.


    I'm sure we are not the only ones to spend time on that and I wonder if there are some tricks, plugins or methods to automate the process.


    How do you do in your offices ?



    Best,

    Bart


    We don't use Archicad in my office but I know a lot of people working with it.

    They have only Artlantis to do image and I often hear the question "is there a good render engine ?" (understand : not Artlantis)

    Again, I have no idea if Artlantis is bad or what, but it seams not satisfying for most of them.

    Then, Enscape is not a proper render engine, but as it gets better and better, I can feel the potential.

    And if I was Enscape team, I would bet that there is a good quantity of new customer there.

    So, yes, make it up on your agenda !

    To answer you Kaj Burival ,

    the screenshot regarding direct/oblique values was to convince myself that it was actually working.

    Then I posted it for the community, someone will be happy to see it, and save the time of doing the same test.

    (but this btw should be in a proper documentation at some point, you can see how 3dsmax and chaos group are illustrating different parameter or combination of parameters in there docs. these docs are not that good if you ask me, but it's better than nothing. Now, I understand that you are focusing on development for the moment, and doing great job !)


    My general feeling is that the reflectivity parameter has a very small impact compared to the glossiness parameter, and right now it's not easy to fine tune the result with the reflectivity parameter. Right now one must go back and forth in photoshop to change the gloss map. From this you understand the importance of developing the support for the brightness parameter inside the texture editor.


    Pieter just above is right also with his example.

    It feels that this workflow Glossiness/sharpness vs Matte/reflectivity is the one followed by the enscape team, but it's difficult to handle in practice because of the different steps mentioned before (photoshop and Revits multiples clicks)


    I am conscious that Enscape is limited to Revit parameters and I'm not even dreaming of a color correction, histogram remapping or so,

    but the existing Brightness parameter looks like a simple multiplier factor, I mean not such a big deal to implement compared to many stuff in Enscape that ask a lot of development to look "simple" to the user. Maybe I'm wrong but I have this feeling the ratio Development/benefit is super high.

    All this text to make sure the developing team is conscious about the benefit they could give with one multiplier !


    Best

    Hi @Jonathan, thank for your fast answer.

    I did confirm the setting and update the Enscape view. That was not the problem.


    I found the issue :

    For some reason the parameter that came by default was Matte, as you can see on my screenshot above.

    But the value on the right was 1 (also on the same screenshot)

    I believe now that this value is the reflectivity : 0 for matte, 1 for glossy

    Why revit put 1 with matte on my first Decal : no idea.

    But, I switched to custom and enter 0 as the value, and it came back to Matte with the right value (0).


    That was revit 2016 btw, I didn't test it with the others.

    Hi,


    I use the decal way of show specific graphic in the Enscape and it's great !

    The only thing so far that is annoying is the reflexion in the image in Enscape.


    Here is the params in the Decal window, I kept everything as default :




    Is it only me who gets reflections in the decal or is that an expected situation ?

    Thanks for the information @scottofazph. Nice to understand where we are about that.

    Please update the thread if you find interesting info in the future. That will be precious.


    as a side note, I also agree with you side note : The Enscape team is doing great job. Congrats!

    thanks for your answer.

    What a pity to not be able to get something without being dependent on an extra plugin (meaning subscription, problem to collaborate with other offices etc)

    let's hope a way will be found in the future.

    Thank you Clemens,


    I did the snapshots to see the subtle difference. (see below)

    The Glossiness map has much more impact on the result, but it has to be made in photoshop.

    My workflow today is back and forth to photoshop, update the material in revit (many clicks every time) etc.

    Very repetitive.


    I wonder if that would be such a big deal for your developers to implement value of the the brightness of the texture.

    I mean the one inside the texture editor :



    Strangely enough, it already take in account the "invert image" checkbox, but not the "Brightness" value.

    To implement the brightness would be great because it would save a lot of time tweaking the glossiness of the material.

    Plus, it doesn't look a complicated thing to implement to me. ( but I'm not developer...)

    Anyway, I think it worth forward it to the developers.


    Best,







    Thanks,


    But as a fast answer on this forum,can you tell

    what is enscape taking from the reflectivity direct and oblique value.

    These are 2 values in revit (or two maps).

    What is enscape considering ? the oblique, the direct, an average, the minimum, the maximum ?

    or does it consider both of them ?

    a suggestion here,

    it would be nice to take the brightness of the texture in account.

    This is when you click on the a texture in the appearance editor, it opens a texture editor and the brightness can decrease the "power" of the texture.

    If it was taken in account by enscape, it would be a convenient way to tweak a glossiness, reflectivity, or a bump effect.

    I agree, Enscape is great for interpreting Revit materials. I am aware of the PBR materials.

    But could we have this information in the documentation ?

    I mean, it would be nice to know what is enscape taking from the reflectivity direct and oblique value.

    These are 2 values in revit (or two maps).

    What is enscape considering ? the oblique, the direct, an average, the minimum, the maximum ?

    or does it consider both of them ?


    It would be nice to have more information about the Revit material parameters Enscape interpretation.


    https://enscape3d.com/knowledg…evit-material-parameters/

    The documentation page could be a bit more illustrated.

    Also some part are missing, for instance the Reflectivity parameter : a high value on a slider on either of the Direct or Oblique parameter will increase the reflectivity but a texture will not control it...


    Two suggestions about materials :

    - since it's very nice the Enscape can update live the materials, it would be even better if the update doesn't need to click "OK" in the revit material browser/editor forcing reopen again, select the appearance again etc. I suggest instead to apply the update when the user clicks on "Apply".

    -To take in account the texture editor optional brightness reducer for the texture. that would give a good way of tweaking the strength of the texture (glossiness for example) without re-edit in photoshop.


    Best

    I think I was wrong on one point :

    When closing the enscape windows and reopening from Revit, it seams that it reset it to the "normal" revit setting (without solar angle)

    But without knowing where to find the value feedback, it's difficult to be sure. ( I'm also playing with different dates...)

    Thank you Clemens, but it doesn't help.

    I know about the Revit setting and I explicitly mention that the sun orbit problem that you call "overwrite the simulated sun's orbit"

    As I said before, I would like to come back to the "normal situation" the one that correspond to the Revit location and date.

    I didn't mention it, but the "solar angle" is still the same after closing and reopen both Enscape and Revit.

    Now I'm completely stuck, unable to reset the "solar angle" to do the solar study I wanted to do in Enscape.

    Is there not a hidden console to type a command to reset this in the engine ?

    Hi,

    The documentation mention a shortcut to change the solar angle.

    It seams that it doesn't really correspond to any simulation of reality. it would be nice to mention it.

    Also, after testing the function, how one can come back to the "default"/simulation situation ?

    Is there any value feedback somewhere ?

    EarthMover,

    you mention import Archmodel in Enscape :

    Quote


    For background trees, I'd recommend Archmodels 113. They are built as low poly assets and work amazing with Enscape as is.

    It looks like a great way to add entourage in Enscape.

    I wonder what is the workflow you use to do that, or if there is some instruction or tutorial about it.