I would like to use Enscape as a lighting designer to show as realistic lighting scenes as possible. The issue is Enscape takes into account the 3D geometry of the light, an IES file has already taken this into account, therefor when rendering anything other than a downlight (bollard, pendant, etc) weird shadows are created and the light is not accurately rendered. Im suprised this happens as it can really mess up a render. It would be great if Enscape would have it so that 3D geometry within a lighting family could be ignored when raytracing the light. This is how other applications such as Elumtools works and renders a more accurate.