Posts by ElZoel

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    i have known enscape since it first existed, every development of this software and their communication has been amazing. 1 - 10 I give a value of 10. Had to switch programs but again tried to enscape. I know quite a bit about the development of Enscape, so far it's been great. Indeed there are some things that enscape is very slow. One of them is the problem with this video editor, lots of input from users including myself in several posts to be fixed immediately. Development of this video editor is very slow. Out there, there are even more cellphone applications that are good at processing videos. With lots of input from Enscape users, this problem should also be prioritized so that user experience is included in the development priority, our only input is to make Enscape better, not criticizing.

    I can only be patient and adapt to processing videos, although sometimes it's quite annoying, I didn't find any significant improvement in processing this video. I'm sure they hear the user. They must consider the urgency of input from users so that they also survive using enscape not only chasing new users. I myself will seriously provide input, provide constructive criticism, assess the roadmap that is being and will be worked on, I sent several emails to them regarding this matter. Demian Gutberlet Thank you for faithfully listening to our complaints.

    ElZoel you have tried everything as I have tried. I turned off the settings one by one, but nothing. I set the maximum render quality and always high resolution. Unfortunately this shadow in the initial phase of the animation remains. I solved it in another way, thanks to the rendering speed. I rotate the start part of the animation out of the part I want to fit into the animation. As the camera rotates 90° to the right or left, it leaves out that nasty shadow. I sacrifice the first few seconds of the animation which I then cut in post production. This is the system I have adopted. I forward a video that makes my trick better understood.

    I saw the video you sent, that's the problem we are facing together. But I find it strange why you can't get rid of the problem like me. I managed to get rid of the problem by just disabling everything. I hope a solution like yours can be a temporary solution for others. Thanks for sharing the experience.

    i try everything, turn on, turn off one by one, i also rendered still animation (a lot of image frame by frame) the shadow problem is still there. This is happened when rendering interior but on exterior no problem. Maybe the problem from Ray Traced Sun? I dont know.

    This problem is gone and everything is according to what I expected, a still image render and animation rendered in the same good quality even exceeded my expectations when render in 4K image and animation! Awesome. The solution for now is TURN OFF EVERYTHING. But when Denoiser is turn off, my screen full noise.. LoL

    Yes it is worst but i think it is still on progress the dev is still developing for the edge of the carpet. i saw another render engine had a good view of carpet edge lol you can google it. i didnt use carpet material again. i only use a flat JPEG material for the carpet. But i used this capert material for my grass lol

    Is this the same issue? Demian Gutberlet
    I have been using RTX 3050 updated new drivers. I included video for another sample of animation i rendered.
    When i turn off everything on hardware features the problem (shadow of the first frame). i checked on ly Denoiser on, the problem still happen, i checked DLSS on the problem still happen. Turn off all, problem is gone.

    i also put forward ideas in the past but not implemented yet. So many people wanna that idea. to speed up the animation work. We don't want a time that is too accurate so we have to manually input the minutes and seconds. But to make work easier and faster. So my idea its like a shortcut that will input automaticaly. Thread 1 and Thread 2 its almost 4 years old. I dont see its at the roadmap of Enscape too.

    Dari semarang saya. Ow, berarti tanaman-tanaman selain pohon ga ada yang bergerak ya ?


    I'm from Semarang. Ow, that means there are no plants other than trees moving right?

    Saya di Bdg. Ga ada yg bergerak bro, gak kyk Lumion bs ada animasinya. Ada plugin buat animasi di sketchup cari aja di warehouse. Atau coba moving component klo ga salah skethup versi terbaru. Tapi gak tau di rendernya bisa gerak apa gak belum coba.


    Yup thats right, Try out animation plugin for skethup browse it on ekstention manager, or you can try sketchup moving component in a new version. i have not try it at all also on rendering process what it is look like. Or you can try twinmotion there is much feature for animation like tree ages, people animation, car etc but you wont have a good quality render image hahah.. it depend on your needs, animation or good quality. using Lumion is not so simple on make lights it make me frustating when you have limited time but Enscape is winner for fastest production to make a presentation for client since they wanted a fast result so you need fast produciton, fast render with lots of result image, fast post production and fast payment in the final isnt it? hahaha except you have much time or such as a hobby you can try Lumion to satisfy yourself

    Not something we have planned at the moment, but it's still a rather demanded request to which I've gladly added your upvote.

    What CPU/GPU is built into your system? Please also make sure that your graphics card drivers are fully up to date. Also, you can try lowering the "Rendering Quality" in the Main tab of our Visual Settings. That may perhaps help with the placement performance too.

    ankush lakhera for big area/site you can try use proxy type object. my house is full of interior, grass, and every detail objectand using proxy for mass tree in the outdoor and still have a good performance. BUT if u doest use a proxy type you will have serious problem (lag) event if you only have 10 big tree.

    Use this free random tools plugin tu make a random place an Enscape proxy tree


    Or if you have your own 3d model, you can make a proxy in Enscape Custom 3d Assets.

    org mana kmu andro hihi ga semua gerak cuma pohon yang eksterior aja, interior gak. Yang eskterior juga gak semuanya, tapi phon yang besar-besar gerak daunnya.


    not all the tree, but if you choose from gallery almost all for eksterior move but interior plant cant.

    As hardware, especially GPU's get better and better this may actually be implemented to work in real-time, or at least something similar providing equal results quality-wise. :) For now, no further information I can share really.

    I am very enthusiastic about "something similar providing equal results" :love: but there is no need to be too hasty as i said in another thread the reflections or baking light improvement is more importance

    It appears this is not only a limitation of Enscape, but other real-time renderers. The solution offered up by Lumion (…ement-maps-lumion-10.html) would seem to apply here as well. If you need the added detail, spend the time modeling the extra detail in the area you want to focus on to help sell the realism. I think the new displacement is a great addition to selling the realism, but understand it's not modifying the geometry of my model, so I can't expect it to add 3-Dimensional information. It's a slight of hand trick that is computationally light and gets us 90% of the way to sell the idea.

    Thank you for this amazing information of that lumion page :love: it is very usefull tips. I did not see the lumion blog post because i only see it on their youtube video so i dont have fully information about this "Displacement" feature that they have, so now i knew it, it has a tricky behind it too,.

    +1 for PNG Renders with Transparent Backgrounds

    am i too late?? ;( i've not try ii again. Already have? Demian Gutberlet


    i have the BW rendered image 4k (in 100% Depth) and set into photoshop as masking channel

    and this is what i've got. i did not retouch anyting i've only copy and paste that the rendered depth file and made a mask layer, so i think the problem is on the Depth material image that Enscape done is not very good made even though i've set it to 100% depth, i dont know if it can be improving in the next update so i can make my main rendered image have a good transparancy. Thank You.

    I've upgraded to the latest NVIDIA 1070 GTX GPU driver try everything option in preset settings include on and off RTX option

    and back to try 3.1.0-preview.3+42370 and the problem mirror reflections still there.

    Since i have Win 10 OS that have a latest update version and above minimum vram requirements. Please consider for Enscape dev team to test again the reflections issue.

    1. Mirror Reflections

    2. Background White still have sky if we saw in the mirror

    3. Why in 2.8 version have a better rendered image it must be something out there wrong when you update the code about reflections?

    4. If we see a mirror into the mirror like in my image the reflections the second image is gone (only white)

    5. The proxy object can not be seen in the mirror (i used the tree from Enscape library and spread it in the ground) but i cant see the tree in the mirror.

    The mirror on the wardrobe does not have reflections, the sky still exist if we look into the mirror but i have the white background check.

    i have grass and proxy tree from enscape library you can see it through the window but i can not see my grass and all of tree if we look into the mirror in the wardrobe its only green

    Thankyou and sorry for my english ;( this is not my complain issue, i love Enscape rather than render enggine out there, I rely on this program hoping a lot to be better

    i do not know this is a bad or a good news, in the 2.8 version surprisingly have almost better rendered ;(


    Below the image when i have 16gb RAM 8gb GPU RAM, same preset because i save that.

    and below is now when i have 8gb RAM 8gb GPU RAM and yes still have the same preset setting


    Below the image when i have 16gb RAM 8gb GPU RAM, same preset because i save that.

    and below is now when i have 8gb RAM 8gb GPU RAM and yes still have the same preset setting

    this is another test with 2.8v used 8gb RAM and 8gb GPU RAM and only have Enscape render window adn only 1 sketchup too.


    So i dont know the problem is because my lack of RAM?? But wait may be the problem is from Camera Field of View. i tried play with it when i play with it the pillow in the mirror changing circumstances. I also make sun 0% so i only have artificial and ambient brightnes 100%


    This is my PC condition now so embarrassing with lack of RAM ;(


    i'll be back with 3.1.0-preview.3+42370 and the same interior i', still confuse why 2.8 have better reflections although in some situation also nnot have a complete rendered object (texture gone half or full texture gone) i dont know if the darker area have an impact to the texture. As i said i'll be back with 3.1.0v to make a test. If the problem still there, well i have to consider upgrade "again" my RAM in this pandemic situation and have financial problem ;(;(;(

    Rendered in 2.9 with RTX Off, Upsampling Off, Autoresolution Off, Ambient Light 100%

    The Background is white but rendered in the mirror still have a sky

    The white curtain is darker but yes it is white color (i have light in the room, the ambient light also 100%)

    The flower in fornt of the mirror not 100% rendered

    as you can see the sky not rendered in white backgound in the mirror but in real window i have the white background

    and also another object like lamp or bed and pillow not completed rendered

    the lamp is gone, the bed also not completed rendered

    Here it is a view not from a mirror everything is okay


    Well now i've to roll back to 2.8 version too to test it since when i have 16gb RAM i can open 4 sketchup and 2 Enscape render window plus 1 photoshop :D and everything still done very fast but now i only can open 1 sketchup and 1 render window ;(

    i'll be back with 2.8 version render image later.