Posts by joeykeys

    I have already raised to Enscape last year - please make the asset library able to point to a network location.

    Such that when other office users have downloaded something, it is cached on the network drive and it can cut down everyone's download time.


    Thank you team.

    nah Nuge, that's way too negative.

    Enscape maybe not so transparent with its development agenda, but the team has produced a nice product that actually deliver features through the updates.

    I wish Enscape Team can incorporate these grass models to the default grass rendering so everyone can have good looking grass by default.

    tas - good render. I noticed the improvement on contact shadow. i hope Enscape can keep improving it.


    Also, Please solve the noise issue before releasing next version. The noise is very difficult to clean up in post production. thanks.

    In previous versions there was no automatic normalmap detection, so it's not unlikely that you might have added that normalmap, but essentially it only used the greyscale information of the texture and interpeted it as a bumpmap.

    The bump height scale slider only works for bump maps - if a normalmap is detected it is therefore hidden. We could theoretically add something similar like a "normal intensity" slider as well, as a new feature to basically post process the normal map directly in Enscape.

    Clemens Musterle Please add Normal Intensity property to Enscape. I am a Revit user thus there is only Bump map slider. But Enscape should be able to automatically turn the bump intensity slider into Normal intensity when being detected,


    When you produce a normal map from Substance Designer, there is always a guess work due to lack of normal adjustment in Enscape. I have to export and re-export from Substance to get it right.

    As I have suggested in the Preview thread, the asset library shall be placed somewhere in the network drive and shared across the office.

    Then, allow the Asset Library to run as a standalone application EXE and give the users the possibility to download ALL available assets to that network drive.

    This will solve the speed bottleneck issue.


    There are a number of people who complained about slow loading time due to asset (re)downloading at each start up of Enscape.


    Please look at how ArchVision dashboard is working (it has been working well for 10+ years and there are reasons behind it)


    Anyway I know the team has been working very hard, it will only get better :thumbup:

    benjaminriendeau  Thomas Willberger


    For one of the works you posted here: Master bedroom - Sketchup


    Could you do a comparison of Enscape 2.4 vs Enscape 2.5 without post production using "Ultra" setting? I think this will provide a fairer ground for discussion.

    We can clearly see the missing clothings/wrong reflection in the mirror.


    In Unreal Engine, this cannot be solved using SSR reflection, it will require the expensive "Planar reflections" capture. I wonder if Enscape 2.5 has something similar? Please take a look here: https://docs.unrealengine.com/…Shadows/PlanarReflections


    Quote


    6577-bf-34-png

    Right at this moment, Revit does not have a proper way to support UV enabled model. In other words, you are not able to import uv enabled model nor photogrammetry models into Revit.


    You can however, use Archvision RPC Creator to convert UVed model using obj format. However this is very limited due to:

    1. You need to have an active Archvision subscription

    2. Only Albedo map is supported (ie. you cannot fully leverage Enscape's real time rendering power)

    3. There are no ways to make changes to your albedo texture inside Revit once it has been converted to its proprietary Archvision format. (ie. you need to do the conversion thing from scratch if you want to make color changes to texture)


    Hence, Enscape's newly added Asset browser (and upcoming custom asset importer) will become the only hope to get UV enabled entourage models into Revit (Hopefully supporting FBX format)

    This is where an AO slider would come in handy. It would anchor objects better instead of looking floaty.

    You might remember there used to be an AO slider for the early version of Enscape (1.X) but they removed it from the Settings page