Posts by Bobbechk

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    I know from experience that (at least a while back) those Muovilami families are... not great.

    As previous post mentioned it might be due to what detail level the 3D view is in but I wouldn't be surprised at all if they got the levels wrong and have hidden all those details in fine instead of coarse...!

    You could clean it up but I'd recommend just using another generic door-family as stand in

    Both will be fine, for what you are describing nr1 will probably be enough if there's a difference in price (otherwise nr2 is far superior)

    Note that Revit will also munch regular ram so I'd recommend 16gb there if it fits your budget

    I'll try to explain to the best of my understanding

    Enscape uses raytracing to do it's thing trough the DirectX raytracing (I guess) this is used with any GPU (does not have to be RTX)

    The Nvidia RTX GPU's have what they call RT-cores, these cores are specialized in raytracing but applications and games has to be instructed to make use of these cores to take advantage of them, this took several months for Enscape to achieve working together with Nvidia.

    Similarly if AMD now has it's own Raytracing cores or equivalent hardware that would probably take some time to implement in applications and games

    As an example the developers of upcoming game Cyberpunk 2077 has said that it will not support AMD raytracing hardware at release but that they are working on it.

    Recently AMD announced their new line-up with 16gb of VRAM, which I'm quite interested in.

    Ofcourse these are just their first raytracing supported cards, but the first sounds from 6800 xt 'benchmarks' make them look 33% slower on the raytracing aspect, compared to the RTX3080.

    My question is, do you guys know if this is the same raytracing technique as Nvidia uses? Because if it is, then Enscape would support it right from the bat, wouldn't it?

    What I have found is that it uses DirectX raytracing.

    It's not the same technique at all, so the chance of it working out of the box for Enscape is slim.

    It seems to be a more open-source take on ray-tracing so if it's useful I'm sure the Enscape team will implement it but It will probably take some time (as it did with RTX)

    Maybe someone from the team could clarify the intensions?

    We are looking at getting a new 2in1 laptop for running Enscape. We want a 2in1 formfactor, which I know limits greatly what we can choose from. The Acer ConceptD 7 Ezel seem to be designed exactly for what we want. It comes with a NVIDIA® GeForce® RTX™ 2080 SUPER with 8 GB dedicated memory or NVIDIA® Quadro RTX 3000 with 6 GB dedicated memory. I am guessing that the GeForce is better for Enscape but I think that the "super" after 2080 means that it is tuned down to save power, so maybe the Quadro is better? Anyone have any experience with either of these or have an opinion on which is better?

    I have just seen that there is also a Pro version available that has the: NVIDIA® Quadro RTX™ 5000 with Max-Q Design with 16 GB dedicated memory. I suppose that this one will be the fastest by far? This laptop has a Maximum Power Supply of 230W, so I suppose that they are giving a decent bit of power to the GPU?

    Here is a link to the webpage…nceptd-model/NX.C5FEK.001

    Any advice or help appreciated.

    All the laptop GPU's have lower power-requirements (and thermals) then the desktop variants, in this case a 2080 Super ("mobile") is actually a refresh (updated) variant of the 2080 and will perform almost the same as the original desktop 2080. For any type of laptop this is the best "gaming" GPU currently available

    For Enscape use I would bet the 2080 Super mobile actually still beats the Quadro, it's only real advantage would be the 16GB memory but I've never run into any problems with 8GB with pretty large models.

    The Quadro might perform better in some specialized applications but if you are only going to use these laptops for revit+enscape I don't see the point in spending that much more money.

    Hi guys,

    thank you very much for your helpful answer.

    AMD announcement seems to be great for its knew gpu and cpu´s.

    I think I should just be patient before investing on a futur laptop.

    thanks again

    Yes but do note that the AMD GPU does not have "RTX" technology that Enscape makes great use of, it does however have some kind of equivalent that probably will not work with Enscape for some time or at all...

    I don't think there is 2080ti for laptops, the 2080 Max-Q is the top "gaming" GPU available, so in that regard if money is not an issue a top tier Quadro will probably perform slightly better (but also more then double the price of the laptop...)

    As things stand at the moment both the CPU and GPU markets have just released or are just about to release now products, so If you can wait a month or two then I would advice that you hold out for a laptop with AMD Ryzen 5000-series CPU (looking far superior to Intel at this stage, especially on the mobile segment)

    and a RTX 3080 Max-Q GPU (Or possibly a new AMD GPU depending on performance, they will be announced today actually)

    Tl;dr If you buy a top of the line laptop today it will be smashed performance-wise in a matter of weeks by the new hardware.

    I think it would be great, the "bottleneck" is probably the 16GB ram but with those file-sizes it should not be a big problem.

    The turbo-boost is standard CPU stuff, what it basically means is that it will run one core at 4,5ghz and the rest at 2,6ghz which is fine as Revit mostly only utilize one core.

    Windows 10 home is also fine.

    Hey thank you for super-fast reply, impressive Damian !

    I was thinking the same about the gpu and the fact about RTX being the best choice of the above.

    But is there any information about how Enscape would run with Nvidia Quadro P2000 or NVIDIA Quadro P3200 / Intel UHD Graphics 630?

    It will not run at all on (integrated) Intel UHD 630, and since all these kind of laptops have both dedicated and integrated GPU you might have to disable the integrated one while using enscape (…dgebase/multi-gpu-issues/)

    The P2000/3200 is roughly equivalent of a GTX 1050ti/1060 so they should be able to do OK for rendering but might struggle with real-time on more detailed models.

    The RTX would probably do waay better and should be able to handle VR but I suspect the price-tag also reflects that...?


    Depending on where we download our textures from we sometimes get a ROUGH map but this isn't always the case. So would you recommend not bothering with a roughness image if we do not have one or use the Displacement image as we have done?

    As I said, whatever works. But if its a flat non-shiny object like this brick wall you can probably use the slider at the low end, if it's a bathroom tile and you want the grout to stay flat you can use the DISPL inverted etc.

    I do usually use the Ambient Occlusion, but I got to be honest and say I'm not sure how/if it works.

    Here are some good sites I found (apart from the ones you mentioned):

    Let me just start off by saying it's going to be hard to get materials like gravel to look great with textures only, if it's important I'd try to add some pebbles from the Enscape library on top of the texture, or add several layers of pebble-surfaces with cutout-textures.

    A good way to get familiar with the texture maps is to check out the advanced Revit materials "replace this asset" in the top right of your image.

    Looking at your image, first of all whatever looks good... but If we are picky the correct slot for DISPL(acement) is actually Relief Pattern and if you'd rather use a normal map (like you have) you should click the normal map image and change Advanced->Data type to "Normal map".

    So basically DISPL and NORM does the same thing, I've found normal gives a bigger effect but the "depth" doesn't seem to be controllable in Enscape (pretty much on/off)

    In Roughness there would usually be a ROUGH map, but honestly this way probably works fine especially if there is no such texture, if you want some extra control over the "shininess" of the material you can click the image in the slot and pull down brightness to make it more shiny (dark = shiny) or do the same thing with an external image editor if you need it less shiny, or if it's not a very shiny material you can just use the slider.

    Revit actually has some pretty good materials with normal-maps for this, you could edit them if you want the exact look.

    If the normal-map approach is not good enough you could add another ceiling ~5mm below the first one and use a cutout -map to show only the grid.

    Sorry to hijack the thread..... :|

    Does anyone in here know of alternative link cables for the quest?

    The link cable is out of stock and it seems unknown when it’s back in store.

    There's a company called "Party Link" that sell 3 and 5m cables that supposedly works great with the quest, I haven't tried it out to so be sure to read some reviews first

    Sure it's not the phasing..?

    If you by some chance has got the material of the existing-phase set to the same material appearance as your ceiling this is what it would look like.

    Make sure the 3D view is set to a phase filter (in properties) with everything "by category" (manage>phases>phase filters)

    With that PSU my only bet would be GTX 1650 (TDP 75W), the K620 has a TDP of only 45W so It might still be too much...

    It's still roughly 3-times as fast as the Quatro so I'd say it's a worthwhile investment.

    Maybe try it out on one machine and put it trough some very heavy benchmarks to make sure it works.

    The only other option would be to also replace the PSU's

    Why would you recommend a GTX 1070 when the RTX 2060 is both cheaper, better and employ specialized ray-tracing cores that will soon (currently in preview version) be used by Enscape to further increase the advantage...?

    Even a GTX 1660ti will be on par with the GTX 1070 for half the price.