Posts by angelo_arch

    Alright, so we'll do the following:


    For v2.8, the RPC support for Revit will stay as it is.


    We will try to improve the experience and compatibility starting with 2.9 but will take care that it won't be compatibility breaking.

    Thank you Thomas, I think this should help us with the transition. I recognize Archvision's content & software are buggy and have lagged behind the industry for years now, but they were the first in Revit, so there are some entrenched workflows that will need some time to adjust.

    Sometimes yes, but in this constellation it wasn't the case. We had numerous technical difficulties in the past with the RPC software. And when we were confronted with the decision by ArchVision if we implement the newest RPC software or have to remove the existing implementation, we decided that we want to invest the time in making the Enscape asset library better rather than supporting third party asset libraries.


    The Enscape asset library has 1950 (vs 2500 @ RPC) assets with v2.8 and we are continuously adding more with no additional cost for all of you. We will also improve certain other shortcomings like custom asset imports, variations or better looking proxies in the floor plans in the upcoming versions.

    Thomas,


    I appreciate the big focus on expanding assets within Enscape dramatically over the last year. However, total number of assets doesn't mean anything unless they are useful for the type of project you are working on. For example, we use very specific autos and trees in custom residential work which is why the Archvision content is worth it for us. Making this a more gradual transition would help. Can you explain what happens in 2.8 with RPC content that is already in a file? I know Archvision's software has been extremely buggy, but it has been the defacto standard within Revit for a very long time, so by default our Revit template standards accommodates this workflow.

    OK Enscape let’s hear your side of the story on the @ArchVision SDK. You have a decent start on assets, but it’s no where close to what Archvision has. RPC content plays nice with our documentation while your assets look beautiful in rendered images only and have to literally be turned off everywhere else. Can you work it out? Why didn’t you renew the SDK with them? You’ve got plenty of exposure and customers, why not just pay for it? Is the price unrealistic? Dropping support for this BEFORE you have a viable replacement isn’t a good move for your customers.

    I’m trying to get much more detail into this kitchen. Anyone willing to share tips on getting joints to show up in families? Example image above, my draft rendering below. Do you literally model every single reveal?! Seems like a really big time commitment. Using Outlines in Enscape doesn't turn on co-planar joints within families. Also, for material edges on the plywood, would you again model all of them as separate pieces?! With walls you can use the Split Face tool to fake some of this look, but not in families. I am using this model for final documentation, so would like to keep if fairly accurate and not resort to moving cabinets apart to get the look. Thanks!

    I know there are discussions on this and feature requests, but I haven't seen any commitments to go in this direction.


    Enscape has beautiful interior lighting which still keeps me paying the subscription for interior renderings, but for exteriors, we need more flexibility and Twinmtion/Lumion are getting good enough to justify moving away. Is there enough control with the Revit SDK APIs to do something more powerful for setting up scenes? Like global commands to apply a texture to your selection and override Revit? How about native PBR support for the great architectural library that Substance Source has? It's really tedious to export to bitmaps and then go back to tweak them. I hope we see some development in this direction as working in native Revit for exteriors is really becoming untenable.

    +1 This week ive been trying to use Substance in Enscape I found that it only works in Revits built in rendering software but won't work in Enscape for some reason. I'm also using Revit 2020 btw

    PBR materials don't work in Revit natively in any form. They work just fine in Revit and Enscape if you export out the maps and start with a generic new Revit material using the Appearance "Base Material - Opaque".

    I'm willing to sacrifice some performance for a smaller more portable setup - something you can throw in your bag for any type of meeting. 17" is too big, and even 15" gaming laptops over 5 lbs are not what I would consider easily portable.

    I'm curious how you're finding the substance->revit workflow. Do normal maps look fairly decent in Enscape or does it still have a very static look? Normal map support was a huge plus when they arrived in Artlantis! I really want to build a set of contemporary architecture materials for Enscape/Revit for our office (ironspot/dark bricks, metals, etc) as they don't seem to exist in most commercial packages!

    They are looking pretty good considering Enscape completely ignores a number of maps ("Enscape does not currently support Revit’s procedurally generated textures such as Noise, Tile, Checker, etc. Only an Image file can be used."). If you are working with brick, there used to be a good brick/block generator software from one of the big masonry companies that would create high quality textures. Then taking these into Substance Alchemist would probably be a fairly solid workflow. Also, set up a shared material library for everyone to access in your firm with rendering support paths to a shared texture folder under Revit settings.

    If you are a pro in substance painter you would know lumuion is limited in using substances. Substance has many advance features that cannot be exported into enscape or lumuion. However if use in 3D studio and and rendering is done by another software the material are fare more advance. :)


    So it is important enscape support all the feature of substance.

    I'm aware that there are direct use of Substance materials in Max and other 3D apps, but for in-house architecture work, Revit is king. So having parallel models and rendering processes is not efficient for smaller projects.


    How to do you see Substance materials being integrated? An entirely secondary material editor for Enscape, but inside Revit? Seems like a challenging task and I'd be very surprised if the Revit API even had this sort of support for building out a solution.

    Unless you are bottlenecking on the VRAM I wouldn't expect it to be faster; in my experience the Quadros are somewhat slower than their equivalent gaming counterparts. We have a Lenovo P53 with the RTX 5000 Max-Q in-house but I haven't got my hands on it to test yet.

    So you think it will be slower than the RTX 2080 Q? I'd like a little more stability, so if it's about on par with the mobile 2080, or even faster than the 1080 Q I'd take that!

    I'm don't think you would really call this "support" for Substance - it's merely using Substance to export back out bitmaps to put in the Revit material appearance template for "Base Material - Opaque" slots. So, it takes a lot of busy work if you are tweaking a material to re-export it every time. The speed in which you can generate different versions of the same material is a big advantage over using something like Photoshop. I've pushed the Allegorithmic guys on when we will get something more robust like a Substance plugin, but they won't divulge anything. Was hoping for something at Adobe Max, but no announcements. Maybe we can hope for something at Autodesk University next week? Here is my first few tests in working on some wood patterns.

    Thanks Demian, sounds like it will be significantly faster! I asked an nVidia programmer and here is their response:


    In terms of speed they are similar if the textures/load you are using are under 8 Gb. When you need to load more, the RTX 5000 pulls ahead by a lot.


    But Quadro also offers other cool features like ECC memory, unlimited NVENC sessions, certifications with the top ISVs, etc.”

    I was hoping Microsoft would jam a nVidia RTX 2070 into a new version of the Surface Book and I've have a unicorn - a thin laptop that I can draw on, but that would also run Revit/Enscape with good performance and occasional VR sessions with a Vive. No such luck after their fall event. Anyone know of the most powerful 2 in 1 on the market? Razer pre-annouced their Studio Edition and I think mentioned a touch or "sketch" option, but there aren't any details about it and they aren't talking until it's out. Most of the HP, Lenovo, and Dell 2 in 1's all have pretty small gpus in them. Keep waiting?