Posts by renderwiz
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Good guess, and if true a very reasonable solution to a real challenge.
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Yes. Both of this sites should work for that purpose.
The Oculus Go would even let you view 360s without any app. Just upload the image to the gallery and view it directly (even stereoscopic). They would not be 'Linked" so it would be more of a slideshow of 360's. I assume this function was continued in the Quest. The sites above are made for creating linked 360 tours.
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Julian Hangstoerfer I just wanted to say thank you for the thoughtful response.
This type of information is the main reason why I check the forums. I believe it helps everyone if users understand what is happening under the hood.
Some users may actually have the choice between CAD packages and based on this info I could see for a particularly intensive project this information could make the difference between finishing by 5pm or 10pm.
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+1!!!!!!
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Wow... just wow.
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Thank you very much for sharing the solution!
The downside to submitting directly to support as opposed to asking on forums is that others don’t get to learn what to watch out for.
It should be a standard practice that Enscape support document solutions to issues like these and post them here on the forum.
A topic of “Issues and Workarounds” would be a concise way of sharing that information.
What do you say Demian Gutberlet ?
If a comprehensive effort to list these already exists in some form please let us know.
Thanks !
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Thank you for sharing with other users the issue you ran into. Once you learn what caused it and hopefully a solution or workaround, please share that with us!
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Pretty sure this is already implemented?
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Thanks for that explanation. My question was originally to suggest that Kajs explaination was too simple and yours is certainly more complex
Still haven’t heard an explanation on how they are different than regular spotlights. My goal was to encourage a more useful description so other users understand the uses and limitations of rectangle lights.
I’ll take a stab at it for you and you can correct me if I am wrong.
Rectangle lights have a rectanglular falloff mask or cone rather than a circular one. The light still comes from one point but the way it hits a surface looks like a blurred rectangle rather than a circle. It is especially effective when the light is not very close to the surface.
How’s that?
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As users we take our cues from the information provided to us by you guys. In this case by calling it a rectangular light, you are telling users the light emits from the areas defined evenly. Why call it that if you only emit from a point?
Thanks!
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Surely there it more to it than this explanation. Why is there a rectangular light provided that allows for length and width? If it is just a directional light from a point, is this simply a dumbed down spot light?
Thanks!
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You also have the option of rendering panoramas and creating a tour to be viewed in VR. I highly recommend trying this with at least one panorama to compare the effect. I find it to be quick effective and there is no loss of quality due to lowered rendering settings of Web, or capabilities of the target device. The other major benefit of this approach is that is accessible by virtually any device including non tethered VR.
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I understand you want an iridescent effect, where the color is different depending on the angle of the surface to the camera. I do not believe this is possible via tools provided by enscape.
You could do this in post by producing a separate black and white rendering for masking purposes with strong with directional lighting and then user that plus the a material Id pass to make a selection for altering the hue in post production.
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Isn’t SheaGs description the expected behavior of Enscape… that IES lights have no method to ignore any geometry?
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Yes please!!! Been meaning to make this request myself.
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Thanks! I will definitely use your rbz version.
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This works very well, thank you.
If anyone else has issues running this, my preference for running *.rb scripts directly is to use the following plugin.
On-Demand Ruby / Extension Loader for SketchUp by Alex Schreyer
I did attempt to use the ruby console to run it and ran into an error (likely user error
) ...if anyone has that issue, try the plugin above.
Thanks again!