Wow... just wow.
Posts by renderwiz
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Thank you very much for sharing the solution!
The downside to submitting directly to support as opposed to asking on forums is that others don’t get to learn what to watch out for.
It should be a standard practice that Enscape support document solutions to issues like these and post them here on the forum.
A topic of “Issues and Workarounds” would be a concise way of sharing that information.
What do you say Demian Gutberlet ?
If a comprehensive effort to list these already exists in some form please let us know.
Thanks !
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Thank you for sharing with other users the issue you ran into. Once you learn what caused it and hopefully a solution or workaround, please share that with us!
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Pretty sure this is already implemented?
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Thanks for that explanation. My question was originally to suggest that Kajs explaination was too simple and yours is certainly more complex
Still haven’t heard an explanation on how they are different than regular spotlights. My goal was to encourage a more useful description so other users understand the uses and limitations of rectangle lights.
I’ll take a stab at it for you and you can correct me if I am wrong.
Rectangle lights have a rectanglular falloff mask or cone rather than a circular one. The light still comes from one point but the way it hits a surface looks like a blurred rectangle rather than a circle. It is especially effective when the light is not very close to the surface.
How’s that?
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As users we take our cues from the information provided to us by you guys. In this case by calling it a rectangular light, you are telling users the light emits from the areas defined evenly. Why call it that if you only emit from a point?
Thanks!
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Surely there it more to it than this explanation. Why is there a rectangular light provided that allows for length and width? If it is just a directional light from a point, is this simply a dumbed down spot light?
Thanks!
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You also have the option of rendering panoramas and creating a tour to be viewed in VR. I highly recommend trying this with at least one panorama to compare the effect. I find it to be quick effective and there is no loss of quality due to lowered rendering settings of Web, or capabilities of the target device. The other major benefit of this approach is that is accessible by virtually any device including non tethered VR.
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I understand you want an iridescent effect, where the color is different depending on the angle of the surface to the camera. I do not believe this is possible via tools provided by enscape.
You could do this in post by producing a separate black and white rendering for masking purposes with strong with directional lighting and then user that plus the a material Id pass to make a selection for altering the hue in post production.
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Isn’t SheaGs description the expected behavior of Enscape… that IES lights have no method to ignore any geometry?
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Yes please!!! Been meaning to make this request myself.
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Thanks! I will definitely use your rbz version.
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This works very well, thank you.
If anyone else has issues running this, my preference for running *.rb scripts directly is to use the following plugin.
On-Demand Ruby / Extension Loader for SketchUp by Alex Schreyer
I did attempt to use the ruby console to run it and ran into an error (likely user error
) ...if anyone has that issue, try the plugin above.
Thanks again!
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Thank you very much.
It appears this ruby is renaming the scenes in their current arrangement.
I was hoping to rearrange the scenes to be in alphabetical order... not rename them.
I use logical names to keep track of my scenes, and for animation typically begin them with a numeric prefix. Currently I then manually rearrange them to match Enscape.
I am hoping to automate the manual rearranging.
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+1 ...this is time consuming and tedious.
Fyi, as a workaround, I just looked thoroughly for a simply ruby script to reorder scenes by name in Sketchup (to match Enscape's new behavior) with no luck.
If anyone has seen this please chime in. Curic Scene Manager seems to be overkill for this purpose and did not reorder successfully when I attempted it just now.
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It is best when posting this type of comparison to use the exact same viewpoint and sun angle in addition to the enscape settings. This viewpoint or at least cropping appears to be different
Also, it is expected behavior that when Enscape makes tweaks to their rendering engine it changes how our renderings will look. Usually it’s an improvement but since they are making compromises for real-time rendering, not always. If you need to reproduce the exact same look unfortunately the only recourse is to keep track of the enscape version used and revert to that version.
I don’t think the second image demonstrates a problem with the new render engine or even looks necessarily worse. You may need to adjust your render settings to achieve a similar level of contrast as the first images.
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This bug was acknowledged by Demian Gutberlet
See post below.
Material Editor No Longer Starts with Currently Selected Material - Sketchup
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