Ideally we would be provided with *some* automated means of dealing with artifacts created by overly aggressive optimization, especially for rendering high resolution still images. This is the primary reason I recently inquired about a tiled rendering feature (RE: Tiled High Resolution (16K + ) Renderings) as I believe this would address the concern we are discussing. A user selectable "tile size" would seem to be a flexible way of overcoming these types of artifacts for high resolution rendering.
Posts by renderwiz
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Pieter ...I had a thought for you on this. Often when I have issues related to shadows I find a zoomed in closeup sometimes clears it up. You can them manually comp in the closeup detail rendering into the overall.
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3.3 is behaving differently for me than 2.9 regarding Material ID and Object ID passes.
In 2.9 Object ID passes showed different colors for each object. In 3.3 instances appear to be the same color.
In 2.9 Material ID passes seemed to be randomized between different sessions. That behavior is now different, where the colors seem to be consistent between sessions.
However, in 3.3 colors being used for different materials... in my leaves on different trees with different materials... are now being rendered VERY similarly to each other. (Slightly different shades of green)
It is almost as if the Material ID pass is now following some new rules.
Anyone else experiencing this?
Thanks!
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I have been having a similar issue. Long time user here. Version 3.3 material ID and object ID passes are significantly less useful than 2.9. Object ID colors used to be unique per object. Now all objects of a certain type (possibly related by group?) Share the same color.
Material IDs seem to be more similar than in the past. I cannot select on type of tree any longer with the passes as they are now. All trees are very similar shades of green in both material ID and Object ID passes
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Thanks. Your insights are much appreciated Paul Russam I have tested gigapixel mainly because of your recommendations and for enlarging a perfect rendering to a larger resolution it does seem to work fairly well.
A tile renderer would also likely address several real time rendering compromises. I have regularly had to render zoomed in areas to overcome overly aggressive under sampling of shadows, reflections, etc., and then manually composite those higher quality portions into the whole. Based on my experience, it would seem that an efficient tiled renderer would provide us the tools to more efficiently overcoming these glitches.
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Twinmotion includes this feature which has been requested here several times.
I did not see this feature on the roadmap but may have missed it.
Any chance this may be implemented in Enscape?
Thanks!
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If it will not be in Sketchup, a note in that help file to that effect would be useful. Thank you.
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Demian Gutberlet 1) Does SketchUp not require this toggle switch? 2) is the help file for View Management in error?
Thanks!
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I am referring to the functionality described at the following link.
RE: Batch Rendering Inefficiencies with 2.7
If you use 3.3 and while performing View Management, click the help button the last entry is "Export Geometry" which refers to a toggle switch that does not exist for me using 3.3 for Sketchup.
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The help file describes this as being available, but I do not see it at the bottom of View Management (F)
Enscape 3.3 & Sketchup 2021
Is this a known bug?
If it is:
1) please update the help file to make clear that sketchup users do not need to waste their time looking for it.
2) any eta on when will it be added for sketchup?
Thanks!
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Same problem here. Any word on this one?
Edit: For me, it turned out that I was using a earlier (minor) version of sketchup on another machine... could not import the proxy because it was saved as a later version file.
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This appears to be by design. Some sort of SSAO with decay.
Demian Gutberlet is this a known feature/bug/just get used to it thing?
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How about a script that just lets us use relative paths? That way we can share a project folder with anyone without requiring them to also map as X. Relative paths also enable very efficient variations which mapping as X does not allow.
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+1
This is now my favorite thread
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fwiw
If we could turn off shadows altogether (while keeping all other lighting effects constant) it would allow for a reasonable workaround in post.
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Are yearly subscriptions required to cancel 30 days before the renewal date?
If so this needs to be made more widely known as it is not typical and folks will wait til the day before.
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That would be a welcome addition. Thank you.
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Check out Placemaker.
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Seems like a lot of work for a simple request.
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Archviz is probably the perfect image type for AI upsampling. You might notice if your uncles nose or eyes dont look quite right when upsampled, but it just doesnt really matter if the leaves on that hedge look *exactly* how they would in a closeup rendering.