Really stunning result!. My only comment to improve the top view render is using a higher resolution rug texture..... ( and if possible a better ornamental plant with higher poly and detail, the leaves are somehow flat).
Posts by MajidEn
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Great one... I like the first most!
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Keep up the good work! You have got the hang of it!
با اینحال تشویقتون میکنم که رئالیسم بیشتری رو هدف بگیرید. -
جناب باقرزاده، ضمن موارد بالا، چند مورد کمک میکنه به نتایج بهتری برسید. اولا جانمایی تکسچرها. در دنیای واقعی وقتی جایی رو تایل میکنیم ، از یکطرف اقلا سعی میکنیم کامل باشه. لذا مثلا بلافاصلاه از کف یا از ازاره با تایلهای کامل شروع میکنیم و سعی میکنیم قسمتهای نیمه در یکطرف بیفته و هردوطرف نیمه نشن. ...ندرتا متریالی داریم که کاملا گلاسینس داشته باشه بلکه عموما کمتر از 100درصد گلوسینس داریم. موضوع بعدی پالیگنهای مدلاست...بسته به بعد نسبت به دوربین انتخاب کنید. و موضوع بعدی هم بول کردن یا بخ زدن به لبه هاست. توی دنیای واقعی کمتر لبه کاملا شارپ داشته باشیم.. با اینحال کارهاتون رو میبینم و خیلی خوبن.
تبریک میگم.
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Thanks mate!
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Great job!
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All those interiors are pretty well. and even the exterior one is amazing except that car..That car... low poly with strange material... I guess it could be replaced with a better model benefiting a better material. Would you mind give it a go please?
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Except for the towels' shadow and strong vapor, the rendering is really well done. The super huge stone texture makes it somehow unbelievable. Revit has some limitation in asset modeling. For sure adding bevel to sink model edges or higher-poly bathing sink would result in more realism.
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Really nice render. May I ask you p;ease how did you model the carpet fur?
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I think technically Enscape is capable of adding some more foliage to choose from. Using this tricky way almost every volume could be converted to trees or plants. Even there might be a mixture of several foliages.
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So you have used adaptive components along a divided path as far as I understand. Am I right? And are you going to share more information please? Such as what is the right type for the adaptive component so that it stands vertical or whatever tip you may add?
Thanks in advance for sharing!
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Amazing result.
For extreme accurate result in compense of time , Thea would be fine as it uses unbiased algorithms. A super fast result might be achieved using Enscpae and a balance choice would be V-Ray while time consuming setup is needed.
Also as mentioned if using Presto engine or denoising in Thea then it beats V-ray as it saves your time in engine and material set-up. -
May I ask how you modeled the fabric/blanket please?
Also his is really wonderful project! -
As far as I know the Revit modeling techniques uses adding and subtracting (mass and void forms) and benefits 5 major tools to create those mass/voids including: Extrusion, Blend, Revolve, Sweep and sweep blend. So do you mind describing how you have modeled this ceiling using native or plugin tools please?
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Marvelous!
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As a sketchup user I might model the roof using sandbox tool , vertex tools ,
Extrude Edges By Vector To Object
and lines2tubes.zip plugin
Nice renders by the way. Just avoiding same texture on mirrored furniture will improve it even further towards realism.
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Nice renders.
The only comment I might share is on floor material. It has dark wide strips representing gaps between tiles. So it needs corresponding up and downs while it is now flat. You might remove those gaps from the texture or you might set the proper bump map to make it more real. -
IOR increase will improve reflection, Do you mind giving it a go?
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Really nice.... To me the floor bump map is somehow strong or it needs a higher quality texture.