Looks to me your maxing out your GPU
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In 3.2 version ,I can set up the fire texture as mp4 file and make it animated fire without the background .
But ,now I can’t do this effect after 3.3 version.
I want to make a animated fire with background matting, hope to fix this soon!
Yes, for this reason among others it's hard to move away from 3.2
This has been an issue for many versions (I think it started in 3.3) and still seems to be the behavior in the latest previews, sorry to say.
Then that makes sense - Hopefully, it gets fixed. It worked before so I imagine it's a very simple solution.
Load times have improved quite a bit and love the sun adjustment feature. I'm still experiencing crashes about Five today alone and it generally is happening when adding lights to the model while Enscape is Running. I submitted the Log Info and plan to test a few other project files.
- When I have a material selected via SketchUp and open the Enscape editor I have to re-sample the material for the settings to appear. This was not the case in 3.2
Paul Russam , jtubb , hbc_visual , jlo , m0nstertaco I'm happy to inform you that the specific cause behind this issue has been found and we're looking into resolving this issue through an upcoming service pack update or preview. I'll again keep you posted once again when it comes to the actual version releasing with this fix.
I appreciate all of your patience and especially cooperation.
This is great news! - are you able to share any details about the underlining cause?
Using either our latest release or latest preview this behavior should be fully resolved already in either versions.
If you still run into any other problems or such let me know please.
Is there a way to patch 3.2 and or 3.3? Our team isn't using 3.4 due to the known issues in 3.4 - 3.4 extreme loading and bad quality
Unfortunately this is still a behavior we're looking into, though it seems to be not as easily reproducible and thus resolvable as we hoped - I'll get together with our developers once more and may have to request further information from anyone who still experiences this. Thanks for a bit more patience once again.
I'm curious as to what is being tested to try and reproduce the issue. From a performance standing, 3.4 is slow and laggy in our projects.
Does the community have a standard benchmark scene? Similar to say the Blender classroom scene? It may help with identifying issues that could be hard for the dev team to "reproduce". Issues could be as simple as a driver or hardware updates and having a baseline to compare would help with troubleshooting. At least in theory it makes sense.
Can Enscape create a simple stress test scene?
Grizzler , jtubb , Paul Russam , I was not able to reproduce this behavior on my machine but user ADDITIVE was so kind to let me know that using the latest hotfix-release of Enscape (3.4.2) seems to have resolved this problem so far on his machine (With DLSS being turned on of course). Kindly give it a try too if you have the chance, you can always acquire our latest version here as usual. If you still experience any issues afterward, let me know.
Testing here in our office - It is challenging to reproduce as it seems to be situational. We have found it to also be in select project files but still no ideas to what the cause is. However, we have mostly experienced the effect in versions 3.3 and (3.4 rarely). We found that disabling DLSS did fix it for all cases on version 3.3.
Our team here unfortunately is reverting back to 3.2 until 3.4 improves on its load time and performance.
Any updates on a possible fix - Our team has now downgraded to 3.2/3.3.
Has anyone tried their low poly enscape assets? I purchased their creepers & vines collection, but half the assets don't even load because it says there are no materials. Curious if anyone else has tried their (enscape optimized) libraries with any success.
Yup, I have this same pack - works great for us. Haven't encountered the issues you are referencing too. Kinda sounds like it's a pathing issue.
Is there a patch for this on 3.2?
Any updates on this bug? We're still seeing this appear in 3.3.
Big thumbs up to the new load screen! :thumbsup:
Has the Dev team found the root cause of the slow load times?
If you save the pano to a file you can then open it in Affinity Photo and View it as a pano (Layers > Live Projection > Equ Projection)
You can then pan around, change FOV and export anything you see to a jpg/png etc
Unfortunately, Affinity is an Apple app. I need something like this for PC
I'm looking for a way to capture a still image from a pano render. Sounds silly as I could just perform a "re-render" but we do post work on all of our renders and trying to save some time. Does anyone know of a resource that will do this?
Thanks in advance.
I would select the model in SketchUp and move it down with the move tool.
lower your model...
Just installed 3.4 - Also slow to launch. Been using 3.2 for the past few months and a project file that is generally quick to load is taking much longer.
Great break down - I've been using these for the past year and they are flawless for SketchUp and work great with Enscape.
So far i've had two users that have updated to version 3.4 and since then, running enscape in certain sketchup files, Enscape window will open up, struggle to run and Sketchup will crash withe a sketchup crash report window. After uninstalling and downgrading to the last version, it's been running without issues. Anyone else running into this? We're running sketchup 2020
What GPU do you have and are you able to recreate the crash?
I have found that if I get an Enscape crash it's due to a lack in VRam. I have permanently disabled the RTX sun shadows as they use so much VRam. Launch your task manager and view your GPU's "Dedicated GPU Memory" if you are close to maxing it out that is most likely your issue.