That was a method I was thinking of using, but I always feel like the base material is using a foreign appearance from a second material. I'm also not sure if that really matters, and I think it will be the best way to go. Thanks!
Posts by JMarsh4087
I have been given the keys to the Revit template so that I can build in better "out-of-the-box" materials. I have read in the past that Revit's category materials such as "metal", "glass", "masonry" are not very good for rendering in Enscape, or having much control in general over rendered appearance.
Is there a simple way to replace these types of appearances with "generic" category and build from there?
I think it's because Sketchup geometry doesn't have a thickness, so when you look at the backside of the surface normal it is transparent. Check your model's surface orientation where you have issues.
When you are in the custom asset menu there are x,y,z dimensions at the top right. If you live in the US you will have to Google "6ft to meters" for example, and use that value. Choose the dimension you know and the others will follow.
I work in the retail sector and use and render my images and videos through Enscape...
To bring images to life I add in a lot of assets, mainly people.
However overtime I need more from the assets... so people in poses relating to an environment
Someone paying at a checkout with their phone. Someone reaching up for an item off a shelf, Pushing a trolley, Carrying a basket, Walking from a fitting room with some clothes, a member of staff with a custom uniform!
You get the idea....
But how do I go about getting these?
I have looked at other options but these require me learning another piece of software... (and I am time limited)
Is there an option to request characters?
Is there anyone who can create a pallet of characters?
I've run into issues like this as well. I went so far as to find my own 3D character artist and get a quote. The quote was quite reasonable for the amount of effort it would have been, yet I do not control the firm's budget, and it never happened. To give you an idea, $150-250 per character (on the cheap end).
As far as I know, Enscape recommends using emissive material properties to render lighting where you can change the intensity.
You're correct. I made a similar post recently: Displacement Map Does Not Wrap Corners Well
Thanks for the above guide. My only question is...
Enscape, can you just build a button real quick, please??
Is the full plugin free? Also, when Revit?
Not at the moment. The ability to have animated textures (and in turn also some animated fire) in Enscape is something which has been demanded before, so I'm adding your upvote to the existing feature request.
Is it possible to set a "cutout" material which is a black and white video of the negative space of a fire video material?
My guess is you may be flying in outer space compared to your model. Try 5 on the num pad to snap the view to a plan.
That seems like an issue still. I VPN from home all the time and my assets work. They are typically stored on a shared physical server, not Dropbox/Google Drive.
I've had this issue too. I had a large arched roof made from masses that were arrayed. I never figured out why the sun would leak through the cracks.
Check in Revit that you don't have the red "missing texture" warning on a few of the materials.
That would indicate an issue with Revit to asset connection, and not an Enscape issue.
Second, make sure under the Visual Settings your Style didn't change from "None".
Agree with everything in his thread unfortunately. For the last keyframe timestamp issue, you can trick the GUI by adding a new ending keyframe, setting the second to last timestamp and deleting the false ending keyframe.
But yes, some design changes would make life much easier than having to use tricks.
EDIT: Found maybe the easiest way to add frames in between existing.
While in Video Editor, press ESC to exit the current keyframe and see the camera path, then drop an orange camera on the path in between the frames in question. Then you can preview that keyframe and use Update and Timestamp to place it correctly.
Interesting. Thanks for the info.
Architectural renderings tend to not be on the same level as gaming, probably due to time limits. (And since it's not most architects' main skillset, including me.) But that doesn't mean I shouldn't understand it and try to do better.
I'm having trouble doing much with the Enscape timeline. It's great the first time you create the keyframes and timestamping works well, but when the designers want to add 5 new rooms at various points in the path, I'm finding it impossible to deal with while trying to add keyframes in between existing.
The workaround of stretching the window across 2 monitors only works to an extent.
The workaround of opening the text file is tedious and requires a lot of mental math. (Anyone reading this, don't modify the .xml file in Excel or it will crash Revit. Ask me how I know.)
Utilities that deals with keyframes better would save me hours/year.
1. It would be nice to select the last 30 frames for example and batch add 20 seconds to each.
2. Maybe to supplement the "+" tool between frames, add a tool where you can specify the # frame and it can insert it accordingly.
3. A zoom in/out similar to most softwares with the little mountain slider would be useful to grab in between frames.
Ah, you're right. Sorry, I actually do that all the time. Good call.
Your comment made me consider how Revit maps textures, and I'm thinking it may never look correct in Revit because it only maps globally rather than per object, so textures will never "wrap".
From a distance my material looks pretty nice (Fig. 1), but the corners look really weird because the wall's hard line is preserved (Fig. 2).
Is there a way I can get my Enscape in Revit corners to wrap the displacement map? (Fig. 3)
Fig. 1 - Displacement in "field" looks good
Fig. 2 - Lack of Displacement at outside edges (looks kind of holographic if viewer is moving)
Fig. 3 - Realistic displacement at edges (same texture, different software)