great request, it have been requested quite a lot since the launch
Posts by benjaminriendeau
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Still a bit greyish, will work for the moment but would be nice to have a better method for that.
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I find it difficult to recreate a totally white scene where only my geometry and my materials are rendered with a constant background.
I tried creating a totally white HDR but even that would cast shadows.
I think it would be nice if there would be a mode where it could let us export png with transparent background (which could appear white on our screen for viewing)
That would be even more relevant with the texture enhancement update you are talking about for a while for sketchup. (bump)
Thanks
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I believe it would be interesting to have setting templates acting as presets for different projects.
Ideas of presets:
Exterior - Day
Exterior - Night
Interior - Day
Interior - Night
Studio (maybe a model of a studio with prepositioned lightning sources would be needed)
Architecture
Maybe they could be downloadable directly on here.
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Will it be possible to have it on only one side of the rectangle?
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You can still see that its not optimal but, I feel that in a night scene or interior with no exterior light, the brightness does not spread smoothly. Even though playing with the beam angle and all. Maybe a diffuse option for sketchup would be cool, but you were right for the color applied to the source itself, it really changes the game for now.
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Hi guys, I found that a solution for sketchup's too sharp light sources was to create panels with multiple sources to ensure a somehow almost even lighting with less light aray edges visible.
Still I had to put up there almost 50 of them so... i don't know it fixes to problem for the render for the moment but working in sketchup at the same time becomes barely possible.
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In the Enscape Capturing toolbar,
Panorama (Mono):Creates a panorama which you can share easily with others.
Panorama (Stereo): Creates a panorama which you can share easily with others.
Could you replace the caption "Creates a panorama which you can share easily with others." by the definition of Mono and Stereo. Briefly,
Thank you
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ok thanks
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Is it because of the clouds... or?
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I discovered that when you export a timelaps it flashes..
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Having a disabled flymode within the Exe. files would be great for that purpose (clientwise).
I agree on the size of the viewer.
Plus Materials with keyword "boundary" would be much needed. (real estate, showroom, gallery)
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Looked it up and I am up to date.. So I don't know still.
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I corrected the problem by painting the opposite side of the grass, so below it, but still if its reverse, it gives me a hard time if I want to create a path through the grass with other materials, cause I have to paint it upside down..
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Same material, but one does not generate blades..
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Visualize the power of exporting a file with a disabled walkthrough.
Fields in which you can apply disabled flymode:
Real Estate: condo previsualization (different size, different colors, etc.)
Art: Walkable art gallery.
Vehicules: Showroom
And that would facilitate the user's experience, since the export file is actually more developped for the designer itself and not the customer.
(flymode is not easy for common people)
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I found that the Emissive light is a great touch to interiors, but that it only shows light when you actually see the emissive subject. So let's say I want to light up my backsplash with an emissive light from the upper cabinets, it won't show if I don't see the actual material.
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I would see an option which allows us to export models with the flymode disabled. This way we could focus on the walking path and it would be easier for clients to not lose themselves into the model. We could create our own "boundaries" just by creating unwalkable frontiers and barriers (Plants, walls with totally translucent materials, etc.)