Posts by Micha

    Demian Gutberlet Every time if users ask for getting better effects, for example solid glass or continuous mapped transparency or mixing material effects, than the answer was that it's not possible, since Enscape isn't a render engine, it's made for VR. So, I think, recommending Enscape as render engine should be done carefully, the limits are very tight.

    Within the tight limits really nice results are possible like can be seen at the showcase. But often people forget that more than in the nice images is shown is not possible. So, if you client would ask your for a little enhancement like a shadow for wine bottles on the table than Enscape fails. Or let us talk about noisy rendered blurry metals - it's a VR engine, don't expect to get the noise fixed by longer render times. So, to be a glorious winner or a loser at your projects is dangerous near together. I wished the range could be wider.

    Tyler Enhancements for noisy metals, bad reflections are requested since a very long time too. For me the unstable or missing quality is a big problem so that I can't use Enscape for my commercial projects most. The potential of Enscape is hugh and alluring and it could bring some nice advantages over my offline render engines, but something is missing at every end.

    Some people and I, we hope to get some quality issues be fixed by RTX. Also I hope it will enhance the shadows of lights, seems they could be retraced instead shadow mapped. Maybe materials like glass could win too.

    I understand the need of your other requests and I'm tiered to read the endless upvote notes without any following result too. Some times I think the Enscape team creates a monster, but it's to small to tame it. I hope I'm not the bad guy to say this and it is noted as a sign that some changes are needed. ;)

    ... RTX support which only affects a small portion of the community.

    But it affects the pro users and they need the tool for living. Without quality you can forget it for pro use. Pro users are a small portion of the users?

    Wow, very interesting. Thank you happymilk

    I hope depth channels can be created per Enscape in the near future too. Shouldn't be so difficult, since the distance from viewpoint to surface point is easy calculated and should be the same for every calculated tile during the pano creation process.


    I that case change my request to remove the reflections for mirrors at all in the medium setting. Reflecting the surrounding in a mirror inside a building is much worse then reflecting nothing!

    No good idea, since the medium setting allow to get light into closed spaced from the environment and this effect helps a lot for lighting closed spaces. So, not all users want to skip mirror reflections at medium settings.

    One slider for different parameters is a bad idea and it doesn't help to pack more parameters in this slider. ;)

    OK, unfortunately I bought a license and now I'm not sure I can use Enscape. I wished, the supported feature would fully work and problems would fixed within a short time frame.

    Maybe it would help to add some technical options so that the advanced user can push some parameters above the the automatic range. Typical render engine allow to control a noise threshold or a sampling level.