Posts by Macker

    Hi All,


    [edit] Hope you all had a fantastic Christmas.

    I've seen a couple of places now that use OSL shaders to create the appearance of rooms on a single plane. I'd love it if we could have some of this functionality within Sketchup/Enscape.

    https://shadersbox.com/


    Many thanks,

    Chris

    Hi all,


    I'm sure I'm not alone in using the Material ID export quite a lot; it's very useful. However, I would like to have the option for it to ignore opacity so as I could select transparent objects such as glass with it. Currently I end up having to export images twice - once with all the glazing transparent, and once with all of the glazing opaque. Quite frustrating when you've got lots of different glass materials/images to export.

    Many thanks,

    Chris

    Hi All,


    A friend of mine recently brought his Oculus Quest 2 round to have a go on (was a basic table tennis game but I was very impressed with the whole experience). We have the original HTC vive which works great; but the wires and base stations make it very cumbersome, which can be off-putting for clients.

    How well does Enscape work with the Airlink feature? Are you able to achieve 60fps+ through it? Is it particularly laggy?

    Hi guys,


    I submitted a support request (00811560) but haven't heard back yet.

    I installed the latest Enscape update (2.9 I believe) and it asked me for my license number. I input my license number and it tells me it's been activated too many times.

    Surely I shouldn't have to input my license for an update? And surely, it shouldn't count as an activation?

    Can someone from the Enscape team please reset it as I'm currently unable to actually do any work.

    Many thanks,

    Chris

    If you transition quickly from day to night the auto exposure seems to react too slow, resulting in a initially too dark night portion of the exported video. To solve this a "look ahead" on the auto exposure for video export would be needed.

    That sounds exactly like what is happening. Does Enscape not evaluate exposure frame by frame? Would be good to be able to control how many frames it averages over.

    Hi all,


    I'm animating a day to night shot. In the viewport I set the daytime shot up as I want it, then I move to around 8pm and set up the nighttime shot how I want it. Both look excellent.


    Then I render it out (with auto exposure on) and whilst the daytime shot looks fine, the night shot looks much darker than when I was setting it up in the viewport. Why is this?

    Hi all,


    This begins with a question, which could end up as a suggestion if there's no suitable way to achieve it...


    I'm putting together an animation in Enscape which requires hundreds of animated people (just greyed out/semi transparent) and obviously Enscape doesn't do this. It's something that I could quickly and easily achieve in 3DS max which begs the question; can I export the Enscape camera paths in such a way that I can import them into max? The alternative for me at the moment is having to track the enscape footage (uuggghhhhhhh!!!) which is something I really, really do not want to do.


    Is the current camera path export format a proprietary one? Or is it based on fbx and possible to import in max? i.e. a simple change of file extension?

    If this isn't possible; what is the likelihood of you guys implementing a camera path export that is compatible with other software?


    Kind regards,

    Chris

    Hi all,


    I'm currently working on a large site and I'm already concerned with the size of the files I'm creating, which I'm sure will eventually give me issues when in Enscape. I'd love to be able to see a breakdown of which textures are taking up the most RAM on the gpu so that I can look at reducing them. Is this something that could be implemented?

    Kind regards,

    Chris


    Okay, got it working! Once you start the Oculus app on the PC, go into the Enscape menu and enable VR Headset, you have to press the SketchUp button in the Quest environment when you've got the headset on... I was missing that last step.

    Again, I'm using the Link method with a USB3 cable and NOT the wireless hack referenced above.

    I can say this: The Link method is utterly fantastic looking for a VR experience. Great visual fidelity - shadows, reflections, etc. Navigating and menu options work great so far...

    Well that's a positive on it's own. How's the tracking (as it doesn't use base stations)?

    Would you be kind enough to give the wireless hack a go?

    Kind regards,

    Chris

    Actual displacement/tesselation appears to yield better results than parallax occlusion (particularly when it comes to accurate lighting), but I'm not very familar with either technique. Also this reminds me of the need for rounded edges. Is that also on the (tentative) agenda Demian?

    Tessellation can yield better results, but it is quite computationally expensive. Parallax occlusion mapping (when done right) can look every bit as good and not have nearly as high overheads.

    At this point I'd settle for either as I'm really struggling to make open coursed brickwork (amongst other things) look any good in enscape.