Posts by Macker

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    Hey guys,

    Having just come from a meeting where we used Enscape, I thought I'd write this whilst the idea is fresh in my head.

    We were showcasing the interior of a school/college that we've designed to the head of the school. In the meeting we were discussing everything from floor and wall finishes to doors and windows, and we had a table full of brochures of the products we were specifying; carpets, vinyl flooring etc.

    It became quickly apparent that a GREAT feature to have in VR would be the ability to click (using your oculus/htc controller) on an object and assign it a different material - these materials could be ones that I've set up prior to the meeting. So for example, we had specified grey doors in our original model, but the client wanted to see what it'd look like with timber door finishes - something that required us to go back into Sketchup to do, which then required finding the right wood texture, then tweaking the colour of it to match our sample (something that could have been done beforehand).

    These material "choices" could then be saved into the .exe export that we then send to the client so that they can play around with different combinations themselves - though only from a select set of predetermined materials that I have created.

    Hey guys,

    Whilst the Auto Exposure is very good, it isn't perfect and a number of my renders have large amounts of shadows clipped to black, which cannot be rescued in post. Can we please have an option to output at a high bit depth or even an HDR format (.exr is industry standard)?

    Thank you,


    Hey guys,

    When producing animations I get noise; which is fine and totally acceptable (even looks good on some surfaces), however when the camera moves it does appear to be static and has the effect of looking as if it's "crawling" across surfaces. Would it be possible to randomise/ jitter the noise so that it doesn't have the same uniformity on every frame? I appreciate this would make it look like it's sparkling/scintillating but I think it would be far less distracting than it crawling across surfaces.



    We already have a machine with a 1080ti and it's still the bottleneck. It doesn't make economic sense to keep building additional computers (each of which would require another Enscape license) instead of simply adding additional graphics cards to a single PC.

    Hey guys,

    We are using Enscape quite a lot at the moment, and need a lot of frames rendering out. What is the best way to make this happen? This is a very clear bottleneck for us.l With offline rendering we would simply build a render node with a large amount of computational power - but with Enscape using only single GPU's I'm not sure how this would work.

    Excellent. Surely then, this is an argument for SLI? Or at least being able to select which card to render on? Otherwise you're limiting yourself to 1 gpu per machine.

    Hey guys,

    Quick question; how does enscape render videos out? I assume it's all GPU based? Is it possible to have multiple instances of Sketchup/Enscape open and rendering out all at the same time?



    Regarding performance, VR has higher requirements for several reasons, so we tune down certain parameters. You can still tune the overall quality to ULTRA in the main tab to get some of the quality back, but be aware you need a strong machine.

    Ultra still doesn't load in things such as grass. Surely the option should be there to obtain the maximum quality possible - we are looking to really wow our clients. Hardware isn't what's holding us back, we are able to invest in it.


    3- We're working on that, see above link. Will be released in a one of the next releases.

    Is there a Beta with this functionality available? I'm in the process of producing an animation right now.


    4- Screenspace shadows and ssao have nothing to do with each other.

    I didn't say they did. For years we have used AO as a means of grounding objects in architectural visualisations - though this is an old technique (because computing power is such that we can use brute force) it is still worth having in a VR experience.

    Hey guys,

    We've recently adopted Enscape into part of our "front end" workflow (still 3DS max and VRay for high end stuff) and have been very impressed with it as have clients. I thought I'd share my thoughts on things we've had issues with.

    1 - VR experience doesn't match the on screen experience. Things such as glare and bloom are disabled. Reflections in VR show the horizon/sky, yet they do not when on screen.

    2 - Materials - we feel the current materials are quite limited in their scope, particularly when it comes to their glossy reflections. Being able to use a value between 0 and 1 would be better, perhaps still using the same material naming system; "Ceramic Gloss 0.7" for example? Perhaps introduce bump/normal mapping?

    3 - Animation options. Currently you can set start and end points, but there appears to be (correct me if I'm wrong) no way to set up intermediate points? We have the option to set focal distance also, but no way of animating this; we'd love to be able to animate focus shifts.

    4 - GI quality; can this be improved to reduce flicker on animations? Could we perhaps screenspace ambient occlusion so that we can get contact shadows - often furniture looks as if it's floating.

    5 - SLI support. This surely is a must? We would love to be able to throw more power at it to give us the highest frame rates possible.

    I appreciate that some of these requests are more advanced than your average users would want and that you likely don't want to clutter your UI, but even if they were available in a hidden/advanced menu it'd make a huge amount of difference to the quality that could be achieved.

    Kind regards,

    Chris MacDonald