Posts by Vadim Maltsev

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    Rick Marx

    I believe this is an unrelated issue to the alpha map problem outlined in this thread.

    I have come across this issue in earlier versions of Enscape.

    My theory on how Enscape handles decals from Revit is that Enscape makes the decal inherit the material properties of the surface it is place upon. So it won't change the opacity of the surface but instead only change the color of the surface.

    What would would be great is if you can have a decal be opaque but also clipped with the alpha texture when placed on a transparent surface.

    Hi Rick Marx

    I am in fact using Revit version 2020.2.4
    Build info: 20210420_1515(x64)

    Below are the settings used for the decal:

    These settings are consistent between both versions that I have tested.

    Below you can find the differences between how the two versions of Enscape are treating the decal.

    Enscape Version Decal placed directly on wall Decal placed on oval matching size of decal
    Enscape 3.0.2+44009
    This version is rendering the decal correctly.
    Enscape 3.1.0-preview.11+50646
    This version is rendering the decal incorrectly.


    I'm trying out the preview 11 build of Enscape 3.1.0 and I've come to find that on decals with an alpha/opacity map are broken.

    It appears to me that the UV mapping for the alpha channel no longer correlates with the basecolor image UV map. You can find an example image of this bug attached.

    EDIT: I've also noticed this issue on the DLSS release: 3.1.0-preview.8+48829

    This is the build info:


    Our office purchased a new machine through Puget Systems with a brand new RTX 3090 powered GPU. I wanted to put the card through a little benchmark and had attempted to render the same video clip with the same project on both the new machine and the old machine. The results were positive as the new machine was able to render the the same 32 second clip at 1080p/120fps 4x faster than the old machine. Below are the statistics between the two computers.

    Enscape Version: 3.0.0+39546

    Host Application: Revit 2020.2.4 Build: 20210420_1515(x64)

    CPU Intel Core i7-4820K (4 cores 8 threads) AMD Ryzen 9 5850X (16 cores 32 threads)
    Memory 32GB DDR3 1333MHz 64 GB GDDR4 3200MHz
    GPU Nvidia GTX 1080 Nvidia RTX 3090
    Render Time 27m:6.30s 6m:37.20s
    CPU Load 16-18% 3-7%
    GPU Average Load 96% 25%
    GPU Average Temperature (celcius) 80 65

    While the two machines were rendering the clip, I was monitoring the hardware and noticed something strange with the new pc. While it was able to render the clip 4 times faster, the GPU load with the RTX 3090 was not going above 25%. This can't be an issue due to thermal throttling since it was also running considerably cooler than the GTX 1080. I'm wondering if there might be a bottleneck with Enscape where it is not taking full advantage of the hardware resources available when rendering a video file? Would it be possible to squeeze any more performance out of the hardware?

    Any insight on this would be greatly appreciated!