Removing the Steam / Steam VR requirements is a great (and needed) improvement. Up to date, when showing at customers sites I've been always crossing fingers hoping all will be fine, keeping the Quest2 headset alive while the fellows are with their power point keynote..., putting the eye on the SteamVR window to keep it on and working...
By the way, nobody wants to be wire tethered, so the only chance is to use Airlink. At this time I'm figuring out on upgrading to Quest Pro.