Posts by Santiago_Rivera

    Removing the Steam / Steam VR requirements is a great (and needed) improvement. Up to date, when showing at customers sites I've been always crossing fingers hoping all will be fine, keeping the Quest2 headset alive while the fellows are with their power point keynote..., putting the eye on the SteamVR window to keep it on and working...


    By the way, nobody wants to be wire tethered, so the only chance is to use Airlink. At this time I'm figuring out on upgrading to Quest Pro.

    I also vote for it. The past year I purchased a Christmas tree from Evermotion and I've converted with some enhancements to Enscape asset. Today I've received a customer request asking for Christmas cosmetics... but I've not time to doing it...

    Same issue as aarroyo. On my setup, SteamVR is installed and running. However, SteamVR is dependent upon the Oculus App, in that a link must be established with Oculus Link prior to starting SteamVR. Are you running a third-party installation such as ALVR to link the headset to the PC? As soon as I close the Oculus app on the PC, SteamVR throws an error stating that "Oculus Link Not Enabled". Any guidance you have would be helpful.


    Thanks,

    Same for me. I can't close the Oculus App without loosing the connection between the Quest 2 and the computer... Two customers having Meta Quest 2 are waiting for a solution.

    Time ago I saw a video showing something really interesting for the kind of customers we have and the meetings we must acomplish. There was two displays: one was a big heads-up display and the second, and interactive, was a multitouch display with interesting features. The guy managing that installation had a floorplan or map in the second screen with a real tangible object (capore) that he moved in whatever direction over the floorplan and the main screen showed a point of view where the object was (position and rotation). It was very very intuitive: just move the capore where you what to go and rotate it where you want to look.


    As you, Enscape, and the Interactive Scape both are in Germany, do you think would be possible some kind of partnership for getting an agreement and developing for future releases a link between both technologies. It is really nice for events, trade shows, and meetings Enscape users have .

    I don't know what format the web export does. It seems it may be a glTF compressed in gzip without a header. Whatever it is it does mind for me if we could have a glTF model for local playing in some glTF light viewers as PlayCanvas glTF viewer or Unreal (Khronos Group-based) viewer are. glTF app-web viewers are the lightest viewers for computers without enough graphics power. Why I'm asking for export to glTF? Well, my main customer does demos to its customers at their facilities, hospitals, and many times in places where they don't have an internet connection. So the default online mode is not useful for them. And their notebooks haven't the needed graphic power for other kinds of 3d model viewers in local mode.

    The premium ultra stage will be to deliver APKs to customers directly from Enscape across Facebook App Lab, having some kind of hosted apps as we have when uploading a Web executable.


    By now my workflow is to do this using Unreal Engine Datasmith, Dataprep recipes, and mapping Materials, Revit elements and family types to customized assets of my own, many of them actors blueprint based.


    I know that the main difficulty is to maintain at least 60 fps to avoid motion sickness, but I would like to give it a try, as my projects aren't quite big.

    It has de

    I'm sorry to hear about that - just to make sure, first things first, is this issue still occurring for you? If so it may very well be worth it to check out your log files/machine information through a feedback report you can submit as described here.


    That would be very helpful if this is still an ongoing problem, thank you in advance!

    Thank you Demian. Opening dialog delay has decreased since I've deleted a bunch of images, but still it needs 30"+ to show the "Manage Uploads" dialog ... I'm going to share with you using the feedback button.

    Hi all,


    today first time with rel 3.0 managing uploaded panoramas as well web standalones and I'm getting unusual slow loading times for opening the dialogue box. So long that first time I think Revit crashed and then force finish with task manager after loosing some last changes (I'm guilty, not saved before opening Enscape rendering window). Same long loading times with the render view closed... With previous releases any problem. The bandwidth is correct. Enscape version 3.0.0+39546.


    Is out there anyone having this issue?


    I have hosted about 4K 445 panos and 38 web standalones.


    Edited one day after: I've deleted most of local hosted panos and keep only those hosted on cloud by QR reasons and the opening dialogue hasn't been so long, but still unusually delayed.

    In real-world frosted glass has surfaces with micro irregularities. This, added to the transparency, makes that light doesn't cross the glass straight forward but every ray changes its direction according to the glass surface, so, diffusing the image we see behind. Allegorithmic crew know well light behaviour, and so how materials seem, specifically Wes McDermott, who wrote 'The PBR Guide' explains all of this pristine. Indeed I've used Substance Source materials (textures) in Revit obtaining superb materials following the PBR workflow.


    So, snowyweston is right, roughness is the key.

    I agree. Do you have tried Spatial.io.? You can upload Revit models to a collaborative environment, a personal room for share with colleagues in a full immersive way, post notes, talk with attendants, etc. It has limited format files, but it is more than a promise. There are more choices as The Wild, Resolve, VRex.... but are certainly very expensive...

    We are testing remote servers for running executables outside the limited thin client corporate notebooks. Furioos is the provider, for Enscape EXE and UnrealEngine Win64 Builds. The UX depends on latency but by now we are happy.

    Hi all,


    Enscape is better more and more, as time pass. I've just finished a Webex meet with remote customers and all they say is Wow! every time I show them new features.


    There has been a question: is it possible to host locally a web standalone publishing as we can download rendered panoramas?. There are two reasons:


    1.- One customer says not having internet access when they have their meetings with their customers. They work with hospitals and it is frecuently to have the meets in basements or diagnostics areas with null bandwith neither wifi.


    2.- Other customer says that their projects are of a strategic nature and absolutely confidential and can't host in remote servers.


    Thank you

    by far the best experience moving in Enscape is to use a 3d mouse. It makes walking around buttery smooth. You just have to use the workaround in the forum to get it working these days. (basically paste the script in the 2020 folder) Here is a video showing how smooth it is. Takes a hot minute to get used to but once you do you will never go back. https://www.dropbox.com/s/s7ke…08-22%2016.07.35.mov?dl=0

    Did you tried using in overhead mode, for orbiting around a building...? For me is impossible.


    Anyway, using a touch screen is a most friendly use for public than using a Space mouse.

    Autoanswer for me: it runs as Extender!. Absolutely breathtaking, my fellow! Thank you, thank you. It begins a new era. Next step: edge computing for hosted rendering and 5G.

    Did you configured the AC1750 as extender/repeater or as hotspot? Thanks in advance. I've tryed out all the day as hotspot withour any sucess

    It's not yet officially possible to export Depth channels for panoramas, but that is on our agenda as a feature request, same goes for the ability to export multiple panoramas at once, which has not been implemented yet with 2.7. I'm adding your feedback and upvote to both topics though!

    Thanks, Demian. Yesterday officially all of my node based 360 VR Tours AWS hosted went ruined for Oculus Quest / Go vieweing: last update of Firefox Reality doesn't play Tours made with 1.19 release of krpano, at least without rewritting the xml files. Oculus browser didn't play them from time ago, and Firefox Reality was the last bullet, so I'm thinking how to release new Tours for VR playing. Panotour Pro finally is not the tool. By now krpanotools and some tricking in the xml code does the job.