Nice work Demian
I might go out on a limb here, but I actually like the color. Somewhat reminds me of Jet Set Radio Future or Mirror's Edge...
- Select your light fixture family
- Click [Edit Type] in the Properties window
- Scroll down to "Photometrics"
- Select a higher Initial Intensity.
Feel free to try higher values, at some point you will see your light
Additionally to that, you can also go to the Enscape settings and increase the "Artificial Light Brightness" slider. It's in the "Advanced" settings tab in Enscape 2.5, and in the "Atmosphere" settings tab in the 2.6 preview.
Let me know in case there's further questions.
Hi RemcoNL ,
Simply adjust the brightness of your light to be actually visible during daytime. If you tell me what CAD software you are using, I can tell you how to adjust the brightness of your light.
Hi bozhena171 ,
Can you please try uninstalling Enscape using the Windows "Programs and Features" function, and install it again?
Once you've done that, can you please check if you can open the Enscape menu under "Extensions"? There should be a "Feedback" menu item that you should be able to use to send us feedback. Please let me know once you did so.
Hi cholden424 ,
The RTX 3000 is a whole bit less powerful than the GTX1080 on a desktop computer. It still benefits from the RTX technology, but that will not result entirely in a performance boost, unless you'll want to disable RTX in Enscape. It should still perform nicely with Enscape, but would not be suited for VR, for example.
I hope this helps!
Amazing! The clearcoat material really adds a dramatic effect to the leather!
Can we get the circular mirror to reflect something, too? I'd love to see where you go with this one. A little more decent aging might be a good idea, different roughness maps could really have different effects here, I imagine.
Hey bozhena171 ,
Welcome to the Enscape forums!
I'm sorry to hear you're running into problems.
Can you tell me when this message shows up? When you try to start Enscape?
Did you receive a prompt to send us Feedback? If so, please do so and we should get all the data necessary to help you.
If not, please let me know!
...anyway to allow the EDITOR PALETTE and the Enscape window to remain LIVE at the same time???
On a SINGLE SCREEN setup, every time I engage the editor, it reverts to ARCHICAD's 3d window (and the enscape window is hidden...
Or do I just have to buy a second monitor???
Hey DGD-Duane ,
Unfortunately not at this point I'm afraid.
However, a solution I find really comfortable (if you're using Windows 10) is to hold the [WINDOWS] key and then press the left or right arrow key. This will align the current window to the selected half of the display.
By releasing the [WINDOWS] key, you'll be asked what window to align on the other half.
This way I can put ArchiCAD and Enscape easily on one screen at the same time, and even switch between both states fluently.
Would this solve the issue for you?
Hi McDutt ,
So Leid es mir tut, ich fürchte uns ist keine Möglichkeit bekannt diese Daten auszulesen. Auch wenn man meint es könne doch so schwer nicht sein sind wir leider an das jeweilige API der Host Software gebunden.
Glaub mir, sonst hätten wir das mit Freuden schon längst unterstützt
EGIE ... or by making the material a less strong color! Just as it's the case in nature.
We are receiving quite a number of comparison shots Enscape <-> real project, and, believe me, the indirect lighting color is on point.
I see... so you mean this issue does only occur with Enscape lighting objects, right? Your answer seemed a little contradictory there.. Anyways, if it's clearly one particular object, could you please try copying it into a separate, new SketchUp file and see if the issue occurs here, as well?
If so, is there any chance you can share the project with us for further analysis?
Hey McDutt ,
Ich verstehe den Wunsch die Daten des Cinerenderers zu nutzen, leider ist das ganze aber alles andere als unkompliziert.
Hier eine kurze Gegenfrage: was hieltest Du von einem eigenen Enscape-for-ArchiCAD material editor mit all den benötigten Features, so wie wir ihn auch schon für SketchUp und Rhino erstellt haben, und - noch genauer - was hieltest Du davon wenn die erste Version hiervon nach Plan mit der nächsten Preview veröffentlicht wird?
Hi Yehor ,
Sure, let me help you with that.
I think the main issue you're experiencing here is sunlight coming in from the outside.
Yes, Enscape, being a real-time rendering engine, has difficulties to recognize whether a scene is in an enclosed interior or just partly enclosed/sunlit.
This is why you have a lot of indirect lighting in your Enscape image (the bright floor etc.)
To fix this, simply change the daytime to night by holding Shift + the right mouse button and moving the mouse.
However, the materials, like the ceiling frame work for example, indeed look a lot different than what the Revit renderer gave out. That's surprising!
Can you please make sure you've set the necessary material settings in the "Appearance" tab of the Revit material editor? Also, can you please check if in the Enscape settings, "Advanced" tab, the "Material Selection" option is set to "Appearance"?
If that doesn't help, I'll have to either ask you for the model to analyze what's causing this issue, or for a model in which we can reproduce the issue - or we can schedule a web meeting to have a look into this together. If you want to go that way, feel free to schedule a meeting using this link: https://meetme.so/enscape
P.S.: Yes, Self-Illuminated materials do actually emit light you should see that clearly once you've changed the time to night.
Oh sorry, my bad, I read the "This is my work, 2018" part just yet! In that case it's perfectly clear why you've been using Enscape 2.3 at that time
I'm not sure if I understood the problem here correctly, please let me know in case not!
But transitioning the DoF Focal Point between keyframes in Enscape not that complex:
Set any number of keyframes and select the ones between which you want to transition the focal point. Make sure "Depth of Field" is enabled and "Auto Focus" is disabled in the Enscape settings (General Tab), so we have control over the Focal Point.
Now enter the keyframe you want to start the transition from. You'll notice that in the lower right corner, the "Depth of Field - Focal Point" slider is now unlocked.
Set the desired distance using this slider. A white line in Enscape helps as visual aid. Hit [Apply]. Next, go to the keyframe you want to end the transition at. Set a different distance using the "Depth of Field - Focal Point" slider, hit [Apply], done. Find more on this in our knowledgebase article on creating videos: https://enscape3d.com/knowledgebase/video/#editor
Can you please let me know in case this is not the answer you were looking for?
I'm really sorry to hear about this, but Enscape lights are, well, pretty much standard SketchUp objects and should not behave differently in terms of movement than other objects in SketchUp..
Have you noticed this behavior in any other objects in your SketchUp scene? Could you try treating other objects equally as that light, in terms of component and grouping status, and see if that might result in the same behavior?
Also, have you actually watched the light move while changing the intensity slider? I find it hard to imagine the intensity slider is having any effect on the placement of an object in SketchUp..
Hi An Ngo
Thank you for reaching out!
I'm afraid that's no error there, the functionality of WebGL, which we're using for our web export, is simply different than OpenGL, and not all features are available.
This means in general that our web exports are in many ways similar to Enscape in "Draft" quality setting, so reflections and lighting calculations are simpler than in Enscape "offline mode". Grass rendering, I'm afraid, is also not supported at this point.
Of course we're constantly busy optimizing the quality of our outputs!