Posts by Kaj Burival

    Thanks for the kind words!

    Are you referring to the eye height while you're wearing the Oculus Rift?
    In that case try closing Enscape once and restarting it while it's already on your head! The Oculus Rift will be centered to the set height when Enscape gets started. If, at that point, the Oculus Rift is lying, for example, on your table, and you pick it up afterwards, the difference in height from the tabletop to your head is going to be added to your height in Enscape.

    I hope this helps!

    Indeed, Enscape is not able to display generic textures, which are provided by Revits material editor. This is true for bump maps, as well.
    One way to work around this, if you're using these generic textures to create patterns, would be to simply screenshot the created texture and use it as an image.

    Although we understand this is no perfectly convenient solution, would this be a workaround you can use? Anyways, I'll file your question as a feature request for our developers.

    Hello Peder,

    thank you for sharing this!

    This is indeed simply the effect of using a transparent material.
    While the PaperModel Mode is intended to provide an easy way to show a project that's work in progress clearly as an unfinished model, we still wanted to allow some material features to be displayed, if already set.
    Such features include, for example, Bump Maps, to allow you to apply fine detail to your model, or transparency, so light can still fall through windows to light an interior scene.

    This is why transparent materials are indeed being excluded from the PaperModel Mode, and can even be tinted to a color of your choice, such as in your example.

    Would you prefer for transparent materials to be displayed as paper, as well? Or to lose their tint? We're always grateful for any opinion or unexpected behavior you share with us!

    Unfortunately, it's tough to name a single Skybox / IBL archive. Most of them will provide a few samples for free, and charge good money either for the rest of them, or for high-res versions.
    Furthermore, it's difficult for us to estimate the license related obligations. However, with a simple image search on google for the term "Skybox" I have already found some very usable examples.

    Just mind that your Skybox will have to be in a resolution of 4:3 or 1:2 for Enscape to recognize how to handle it - I'm sure you'll find some inspiring new skies for your projects.

    Kind regards,


    Hey RBUrdl,

    correct reflections are a difficult task to achieve in real-time rendering.
    If you wanted to display completely physical reflections, you'd have to render additional parts of your scene - per reflective surface - and thus sacrifice a big fraction of your frames per second.

    This is why we use maps surrounding the viewer - depending on where you are in your model, Enscape captures the scene around you and uses it to estimate reflections and lighting.
    But sometimes it may include parts of your scene that are actually hidden behind a wall or ceiling, and therefore capture parts of the sky, which then appear in your reflections.
    We are currently working on improving the handling of those maps, so they can better determine whether you're on the inside or outside of a building, and adjust accordingly.

    However, until this is finished, one thing you may do is, if your presentation allows it, create a Section Box around the particular room. This may help the maps adjusting and finding the appropriate size, and thus may improve the display of your reflections.

    I hope this will help improving your presentation - don't hesitate to ask in case you have further questions!

    Hey mtills,

    welcome to Enscape!

    The rendered trees you see in Enscape are 3D models we provide as replacements for the default set of RPC elements, as we have made the experience that the flat, cardboard like appearance of RPC elements wouldn't work very well in the realistic 3D scene you're able to create with Enscape.

    They do correlate in terms of shape, size and type of plant with the RPC elements they replace, however, they don't display exactly the same image.

    Feel free to take a look at our Free Sample Revit Projects - here you'll find a project named 'RPC Test Project'. Open it in Revit to find a neatly arranged overview with all the RPC elements and their replacements in Enscape.

    Still, we're aware of the growing demand for a larger number of elements to place in your scene, which is why we are currently working on the ability to display RPC elements the way they are being displayed in Revit.
    This feature is expected to being contained in the next release of Enscape, version 1.7.

    In the meantime, of course, if you have access to any models you can import correctly into Revit, they should be displayed correctly in Enscape, as well.

    I see lots of videos and screenshots with activated On-Screen Help.

    While this overview is useful for beginners and can serve as a compact introduction to the movement in Enscape, it's definitely not necessary in your every day work to be reminded what keys to use to be able to move around.
    Of course you can always press 'H' to hide this chart - but you'll have to do it every time you start Enscape, which is pretty cumbersome after a while, and so people tend to leave it active and end up having this unattractive grey square in their videos they've created with Enscape.

    However, there's an easy way to simply deactivate the On-Screen Help once and for all!

    Simply go to the Enscape Settings -> 'Advanced' Tab. Here you can deactivate the setting 'Show On-Screen Help And Icons On Startup'. Next, hit the small [+] icon at the top to create a new custom setting - that's it! This setting will be chosen from now on by default, so you won't have to manually hide the On-Screen Help by yourself ever again. Of course, you can always activate it by pressing 'H' if you want to look up a particular control. ;)

    You can even share this setting easily with your coworkers! Take a look at this knowledgebase article to learn how!