Posts by VStudio

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    I have reported this issue many times and I never really get a solution. I use 2D Face-Me components quite a bit and I always find that some of them do not align when I export a hidden line export from SketchUp and combine it with my Enscape render in Photoshop. Sometimes they are a tiny bit off and sometimes they are inches off of alignment. It's quite frustrating and the same scene does not do this in VRay.

    I was able to get the latest Enscape to work with my Quest 2 just a couple of weeks ago through SteamVR wirelessly through Virtual Desktop. This is the only way I was able to do it and some of the controller functionalities are lost, but it gets the job done for the most part.

    3-year-old thread and I am still begging, when can we get TRUE 2-pt camera matching in Enscape? VRay has done it, Vantage has done it and now I just learned that D5 has done it.


    What I mean is creating a 2pt camera in SketchUp, using the zoom and pan feature in SketchUp and have Enscape's view match these movements exactly so that I can composite a SketchUp export directly on top of an Enscape export and they match exactly.

    I feel the same way about a lot off issues I’ve had with Enscape. I’ve been requesting 2D SketchUp camera matching for years with tons of excuses. I asked the Chaos Vantage team to get 2pt camera to match and they implemented it within 6 weeks.


    I think the hyper focus on Revit and these energy analysis tools have left us behind.

    Funny, because I just came to the forums to post a wish-list item that would enable a scene to be packed, similar to V-Ray's tool that will pack up all textures and files and create a zipped archive. I think we also need some kind of asset tracker so we can see maps that are missing when working between computers. This area is very lacking. In the modern world of work at home and moving between networks, this is a real problem.

    The advice I was given and have been testing is to turn off ray-traced sun shadows. I have to say that so far this seems to have solved my hang-up crashing issues but what's the point of even having ray-traced sun shadows if it's unreliable? I have 3080Ti 64GB of memory and a Ryzen 16 core processor and that is not enough to handle ray-traced sun shadows on medium complexity projects is shocking to me.


    Does everyone work with this feature on or off?

    So the battle continues with Enscape actually working when I need it to. I contacted support and I was told that one of my issues was that my textures are on a network drive and it is recommended that my textures reside on my C drive!?!?! You guys are kidding, right? Is this a solution??? What professional office would ever work this way?


    I am starting to think that Enscape, in an effort to keep up with competing real-time engines, might have some real issues on its hands. If we can't depend on this software to work as expected any longer, why would we continue using it with so much competition out there.

    This is crazy and interesting. So, I went into task manager and killed almost everything that seemed unnecessary and so far, I have not had any issues with starting Enscape. This is crazy. All of this time the issue is some garbage running in the background! I have been dealing with instability for years and just assumed I needed a better GPU or I was pushing Enscape too hard.


    As a side note, I am not using Dropbox or Onedrive for anything related to Enscape or my SketchUp files.

    It happened again. Earlier today I was able to get the file to run and export the renderings I need to post-process. Then I noticed something I wanted to fix, run Enscape - Enscape crash dialog - click option to close Enscape and send a report to Enscape - SketchUp now hung up for over 5 minutes. This is a super common occurrence. Is it the AMD processor? I have plenty of RAM available, and plenty of GPU memory available.

    I am running Enscape 3.5 on a machine with a 3080ti GPU and 64 GB of memory and a Ryzen 9 5950X 16 core processor. I have updated to the latest drivers for my GPU. More often than not, Enscape takes a long time to load and then I get the error dialog box. When I look at the GPU stats in the taste manager, it is showing that I am only using 5.8GB of the 12 that the card has. Just yesterday, this project opened and was running fine. I close, restart, open a fresh SketchUp session, but still get the error. This is not just this project. It's many, if not most. The file isn't terribly large either, 230MB. All proxies using the file are from the Enscape library as I have given up on trying to use hi-poly files from Globe Plants. I have even tried turning off Ray-Traced Sun Shadows, not ideally what I want to do, but that still doesn't help. I need to be able to depend on Enscape to work when I start it up. What can I do? Do I need to go to a beefier GPU?

    Sounds like you may have some V2 feature requests in this thread

    Honestly, you should just export a series of stereoscopic 360s and create a virtual walkthru if you want to run something on the Quest without Airlink or a cable. You will never get this level of quality to run on the Quest standalone and I find that these presentations are just as effective, if not more, than being able to walk around a model in VR.


    These are 2 resources I have used that I like quite a bit.


    https://theviewer.co/

    https://www.momento360.com/

    I am the Director of Visualization at a mid-size architecture firm in Providence Rhode Island. We are looking for a talented SketchUp/Enscape designer/visualization artist.


    Take a look at the posting at CG Architect below.


    UPDATE - the position has been filled.