Definitely a huge improvement with reflections and GI. Nice work!
Posts by VStudio
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When in comes to importing the geometry and simplifying the geometry, Skimp and Transmutr are similar.
But Transmutr is more focused on rendering. It can preserve material information from the source file and convert it to Enscape (bump/normal, reflections, etc). And as you mentioned, it can create Enscape proxies with various options for the placeholder (besides a basic bounding box).
We are currently working on Transmutr v2 that will be able to export directly to the Enscape Library.
Sounds like you may have some V2 feature requests in this thread
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I've used both. I vote for Transmutr. 10/10 application that really is a must for anyone importing models into SketchUp.
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I have had way more luck using Virtual Desktop and running through SteamVR
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Honestly, you should just export a series of stereoscopic 360s and create a virtual walkthru if you want to run something on the Quest without Airlink or a cable. You will never get this level of quality to run on the Quest standalone and I find that these presentations are just as effective, if not more, than being able to walk around a model in VR.
These are 2 resources I have used that I like quite a bit.
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I am the Director of Visualization at a mid-size architecture firm in Providence Rhode Island. We are looking for a talented SketchUp/Enscape designer/visualization artist.
Take a look at the posting at CG Architect below.
UPDATE - the position has been filled.
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FYI You can export to FBX , OBJ and GLTF from SketchUp.
Sorry, just realised you'd said that in the first post.
This seems silly though. Most of us have thousands of SKP files. Having SKP import through the Custom Asset library would be HUGE for all users, not just SketchUp.
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Seems a little silly that SKP isn't already a supported format. Not just for SketchUp users, but imagine being able to use any of the models from 3D Warehouse in Revit or any of the other modeling apps via SKP.
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Is it possible to add an item to the custom asset library from SKP format or do we need to first export to FBX format?
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I just figured out the issue after some testing. It turns out that the component has been flipped (so the people were walking the other way). Seems like Enscape does like this. I believe this is a bug so I will report it.
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I created an animation and some of the 2D components are not following the camera. Any reason why some would and some would not?
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There is stuff that everyone could do better
Agreed!!!
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a very non-technical crowd , who are blissfully unaware of the limitations of technology.
I would argue that almost everyone in this thread is quite the opposite. My only argument is that Globeplants shouldn’t have sold these hi-poly versions as Enscape compatible models because they really are not. It wasn’t a total loss because I can use them with VRay or open the full geometry files and reduce the poly counts in Skimp or Transmutr but that’s not what I paid $180 for.
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I own a d5 seat and the landscaping and landscape tools in that program are amazing...but the ease of use and render times keep pulling me back to Enscape!
I felt the same way when I played with D5. Twinmotion's stock plants are even worse. I feel like I have seen some of Enscape's models in Chaos Cosmos, I wonder why we have seen some of Cosmos' plants in Enscape?
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I think the issue is that these were advertised and sold as compatible with Enscape, which they sort of are, as long as you use them sparingly. In most cases, you want to be able to copy a lot of plants and trees and these just are not the right solution for this.
The low poly versions have worked a lot better for me. I think it was just a little bit of false advertisement in the case of the high poly versions and I wonder if that's why they are no longer listing the new sets as Enscape compatible.
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Confirming that Build 8 is working now
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my performance on an RTX 3090 is fine.
We aren't all so lucky
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This is good to know, I will give it a go.