There is not a single middle eastern man in Hijab..
Posts by Leo4su
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Chiming in - love Enscape products, recommended it to my whole office, but this newest video editor has got to go ASAP.. or just bring the old editor back, the current version is almost unusable.
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+1 this would be amazing
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Currently if you set a view from the enscape window and save that view, the shot gets saved as a view in Revit, but if you use Enscape to go back to that view, the exported view will not match the original's crop (safe frame) .. is this a bug or is there a workaround?
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Demian Gutberlet Micha Yes I am using rhino, the tiles/units are all using the same material, but they are either grouped or blocked, so when I render I need all the geometry using the same material to be the same color ID
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Is there a way to keep the same material the same color in material ID whether or not they are grouped or blocked?
You can see my example for the shade system above that each surface is a different color.. I want them to be all the same in material ID without having to un-group them or explode them.
Thanks!
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Awesome!
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Can we please fix the issue where if i change my rhino's viewport aspect ratio, it changes the output image from Enscape as well, even though the resolutions are already set and camera never changes spot.
We as designers always do some level of post processing after we get exported view, it is critical for each export to match spot on, so if I were to change an element in the render, I won't have to change everything in my post processing file to match it.
Also this hinders working in a group, where multiple designers may all take passes at this one image, but all the exports from different computer should be identical regardless of the rhino view port ratio or monitor sizes.
What we see should only be affected by the camera and aspect ratio, not by the working window/ viewport.
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So below here I exported these two images with identical geometry and lighting set up. The one up close shows how the cove light should look as it washes up the wall, and it is done with a rectangular emssive geometry. However when I start moving the camera away from that spot the cove emissive kind of loses its effect.
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How is everyone doing cove lighting in enscape for Rhino?
I find that non of the rhino lights really works as a linear cove lighting, even the rectangular light would give hot spot at the center. For long coves I had to create many many 5ft long modules of rectangular light to achieve that cove effect..
It would be amazing if Emissive material can actually act as a light source and you can actually see the light without having to see the actual geometry.
As of right now emissive will only show up if camera is really close to the source.. but the moment the camera moves away from the emissive light source, the lighting effect that was on the surface the emissive is lighting will be gone..
Any tips?
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Can we please fix the issue where if i change my rhino's viewport aspect ratio, it changes the output image from Enscape as well, even though the resolutions are already set and camera never changes spot.
I do a lot of post processing after I get my exported view, it is critical for each export to match spot on, so if I were to change an element in the render, I won't have to change everything in my post processing file to match it.
Also this hinders working in a group, where multiple designers are working on one image, all the exports from different computer should be identical regardless of the rhino view port ratio or monitor sizes.
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Thanks, I did not know the start up had other purposes!
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Please integrate a button that allows Enscape viewport to refresh to match what is in the Rhino viewport. ie. when I change lighting/ materials/ geometries in Rhino, Enscape only automatically updates 50% of the time, sometimes it would update in a couple of minutes, sometimes never, I always have to shut down Enscape and relaunch it for the update. Everyone at my office experiences the same issue.