Chita is saying that it is a very bad workflow in terms of having to open / close the Enscape material all the time !
Material management / assignment is very awkward to use right now. Since we have the Enscape material editor separated from the Rhino material editor in order be able to access advanced Enscape material features. Unfortunately this leads to very frustrating and time consuming workflows, since :
1. The Enscape material editor is unable to create a new material
2. The Enscape material editor is unable to assign materials to objects.
3. The Enscape material editor has to be closed after you are done making changes to your materials, otherwise no Rhino command / navigation is working.
let me give you an example by describing a basic task : creating and assigning a new material.
As already mentioned, the Enscape material editor is unable to create a new material, so you first start with the Rhino material editor. 1. you create and name your material, you select "Enscape" as a material type.
2. Now you have to switch to the enscape material editor and adjust all material features, after that you have to close the enscape material editor again...
3. Now you go back to your Rhino material in order to assign it to some layers or objects.
This going back and forth between both editors, together with the fact that the Enscape material editor cannot be kept open but has to be opened and closed each time is extremely annoying and time consuming.
In addition to that advanced features of the Rhino 7 material Editor e.g. highlighting the material of a selected object or select object by material are of course not accessible from the Enscape material editor.
I always thought of the Enscape material editor as a temporary fix, which would give us the possibility to use basic Enscape material properties.
IMHO the integration of it into the Rhino material editor (like other render engines already have since many years...) is long overdue.