Posts by alexandrecollaco

    alexandrecollaco , this is by design. Only light sources themselves are affected - we also do not recommend using self-illuminated materials as the only lighting source in scenes, just so you know, in case you weren't aware already that is. In that regard simply dial up the intensity of the self illumination via the material editor.

    Thanks for the answer.



    I don't use the self illuminated to light the scene, they are used in light sources like light fixtures, light bulb filaments, television screens....


    Sometimes some tweak of light intensity is needed in the scene, specially with scenes with interior and exterior, night/day. These are the occasions when the tweak of self illuminated materials would apply together with light sources. Otherwise It's needed to be done one by one, kind of time consuming.

    Hi,

    Enscape has a nice plant library but the decorative plants comes with their pots and those usually doesn't match the scene design.


    There is a workaround consisting in modeling a new pot around the one provided but sometimes it is not possible because either the original pot is too tall or too large.


    I would like to suggest to provide pots and plants separated in the library

    Hi Enscape team,


    I would like to address a couple things concerning lighting that could enhance our workflow and image quality.


    First, I use Enscape in Rhino and I really miss a proper lighting solution. Rhino lights are not well designed and miss a couple of features, as follows (I know some of these had already been discussed previously and Mcneel team already showed no interest in producing better lights, but I know it is possible since Vray Rhino does have better lights):

    • Spot lights - In Rhino it is really dull, it doesn't support IES and also seems to change intensity not linearly with jumps of intensity in some value ranges. also the intensity value has no real meaning in real world.
    • Area Lights and linear lights, they have some weird behavior in Rhino. They produce shadows as if they were point lights, see example below. It is a 280 cm x 8 cm, 50 intensity rectangular light at 30 cm of the wall with some teapots.



    • Area Light bean weird behavior. I made a test with some square lights in rhino and their bean has no consistency. Sometimes it behaves properly, showing a square bean and sometimes they produce a round bean. Also if you keep playing with the lights moving then closer or farther from the wall, they will change the bean from round to square with no reason whatsoever. The example below have al the same light a 100 x 100 cm, 50 intensity square light with 12 to 20 cm offset from the walls.


    • To keep consistency between projects and real world, Intensity parameters and color should use industry standards. For intensity lumens and for color temperature kelvin.
    • Self illuminated materials use luminance (cd/m²) but light products usually provide information in lumens, so I believe it would be better for a workflow to use industry standards (ps. I know Luminance and Luminous Flux are different concepts and don't know exactly how to convert it)
    • Self illuminated materials are not affected by the "Artificial Light Brightness" slider. It is desirable, otherwise, it will compensate all other lights but not the self illuminated.
    • "Light View" mode is an amazing feature to study artificial lights and light design projects, I miss the possibility to show the intensity of specific points when hovering the mouse cursor above it. Maybe also show the average illuminance of a space. Light designers would surely benefit of that.
    • Have the ability to instantiate lights, right now we need to select each light to change a group of similar lights.


    I believe that is it, your product is amazing, fast, great quality renders and constantly improving.

    Congratulations,

    Alexandre

    Hi again. :)


    I have a few more suggestions for the Enscape development. Rhino


    01- Have real camera settings for exposure, FOV, etc. With Iso, Shutter speed and aperture. This way we can mimic photography workflow and have a more consistent result between projects.


    02- Have an option to show the camera gridlines all the time. They are really useful to adjust composition and align horizontal lines.


    03- Save all the parameters (sun position, exposure, cloud density,....) for each camera view saved. This way we can setup everything and hit bake and relax.


    04- Have a way to override already saved views. Right now we need to delete and create a new one.



    Thanks^^

    Hi everyone, this is my first project using Enscape (RHINO) . I'm an architect in Brazil and this is a project, under development, for remodeling an old house.


    Although there is a lot to improve in the project and in the images I feel it is quite an impressive result for a realtime renderer. It also allowed me to make a first preliminar presentation to the client with rendered images and a video (I'd never done a rendered video before :thumbsup:) instead of only technical plans ^^.


    All the vegetation is from enscape. I would suggest to separate the interior plants from the vases, so it is easier to decide which plant to use with which vase. I also used a lot of Enscape furniture and props.


    Link for the video: