right now unfortunately no. But it's not too complicated. The scenario is two stone floor materials that are the same, but the cut pattern on both are different. In my real scenario I have about 10 of the same material and ideally I'd want to show the gap (the grout line) between the stone tiles. I haven't dug deep on the trial and error of this, but I thought there might be a proven way to show grout lines. Bump, displacement or normal maps I guess.
You should make your own textures to accomplish this. Often stone/tile manufacturers have great resource images of their products on their pages you can just throw into photoshop to make a tileable texture. Then you can throw that texture into a normal/bump map creator program (Crazy Bump is the one I know off the top of my head, but last I checked it was pretty expensive for a task I'd only occasionally need to do) to create your bump map.
Personally I use architextures.com to do 90% of my stone and tile patterns. It comes built in with a Revit hatch pattern maker, and you can get really in weeds with grout line thickness and styles. The only downside is that it isn't absolute freedom - it doesn't currently let you adjust the patterns themselves outside of tile sizing (i.e. setting how much offset there is in the pattern) and it can't do novel shapes outside of of what it gives you, but you can get can do the majority of popular tiling patterns from it. It even lets you upload your own images to use as the material to tile with if you wanted, and you can even have it try to generate a bump map from that, though it's not going to be as accurate as their in-house stuff.
For the other 10%, I make the texture & pattern manually in photoshop. You can still bring in your own textures into architextures to have it attempt to generate a bump map - it does a good enough job as long as the tile isn't too crazy.
There's also another great resource (that is totally free) called Mosa tile generator. It not only supports full texture/bump map exports of tile patterns but also the hatch patterns. This is a lot more restrictive than architextures since you're working with their specific tile sizes and patterns for Mosa's tiles, but I find they have a lot of standard sizes and you can usually wrangle up a pattern that looks correct with what you're doing. Plus they do have much more varied and interesting patterns you can play with if you're in a purely conceptual stage in your project and don't need to tie the design down to a specific tile size yet.